I. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [STARTING THE GAME] ST01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- START ----- From the title screen, you will be able to either Start a new game or Load a saved game. After you have completed the game, the Appendix option will become available. ----------- SAVING DATA ----------- You will be able to save your game at Inns, Save Points and at certain events and locations in the game. To save, please make sure there is a memory card in MEMORY CARD slot 1 of your Playstation 2 system and select "Save." Once the Save screen appears, select the file you would like to save to and press the X button to confirm. In order to save, you will need 109 KB of free space on the memory card. ------------ LOADING DATA ------------ To load a game, you must have previously saved Growlanser: Heritage of War data on the memory card in MEMORY CARD slot 1. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [FIELD] ST02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Everything moves in real time on the field screen, and there is no transition from exploration into battle. ------------------------------- FIELDS THAT EXPAND IN REAL TIME ------------------------------- During the game, you will go about your adventure by moving across fields, where you will find various wandering enemies. In certain circumstances, monsters may also appear in towns and cities. -------------------------------- FLOW OF TIME ON THE FIELD SCREEN -------------------------------- Normally, events move in real time on the field screen, so you must take care when making selections or issuing commands in battle. To freeze time, open the Command Menu or use the right analog stick to scroll around the map. ------------- TARGET MARKER ------------- If you approach another character or an enemy on the field, a "target marker" will appear above its head. If it's an enemy, the marker will be red, meaning you can attack it. If it's an NPC or an item, the marker will be green, you can press the X button to interact with it. If there are multiple characters or items on the field, you can cycle between them using L1 and R1 buttons. If you are too far to speak or check the target, the marker will not blink. -------------------- ENCOUNTERING ENEMIES -------------------- By drawing near to enemies on the field, you will engage in the battle with them. Since the enemies are visible on the field, you may be able to avoid the battle by moving carefully around them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [TOWN FACILITIES] ST03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Towns, villages, and castles are home to both private residences and businesses such as inns or shops. In some circumstances, battles may also take place within towns. ----- HOMES ----- If you press the X button in front of someone's door, you will be able to talk to the people inside. They may give you important information, so listen to what they say. Some buildings can also be entered. ---- INNS ---- You can save your progress at inns or rest to recover HP and MP. There are also certain abilities called Knacks that have a limited number of uses until you rest at an inn. Select inns are also host to Fairy Contests that Korin can compete in. For more information about the Fairy Contest, refer to the Side Quests section of this guide. ----- SHOPS ----- Here, you can buy or sell weapons, armor, goods, and accessories. Weapons and armor will increase a character's attack and defense power, in addition to generating Plates. Goods are consumable items that can heal or assist your party, and accessories are used to boost your characters' abilities. To buy something, select the item, and choose whether you would like to "Buy & Equip" or simply "Buy." If you choose "Buy & Equip," select a character to give the item to by pressing the L1 and R1 buttons, then confirm with the X button. Certain equipment wil have STR requirements to be used; if not met, that equipment will be detrimental to the character's stats. While using weapons a character is unable to properly handle, his or her ATW (Attack Wait) will be increased, and armor that is too heavy for a character will lower his or her MOV (Movement). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [BATTLE] ST04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- During battles, take control of the main character and issue commands to your allies. --------------- FIGHT AS A UNIT --------------- Though you control the main character directly, party members will move on their own. You cannot directly control them, but you can direct their movements and actions through the Command Menu. --------------- TYPES OF BATTLE --------------- There are two types of battles: normal encounters on the fields, and Mission Battles that occur as part of the storyline. a. Normal Encounters - enemies wander the fields, and you can choose to fight or avoid them. Since they are optional, there is no Results screen at the close of a normal encounter. Defeating enemies earns experience points, money, and Knack Points. Knack Points are awarded only to the character who finishes off an enemy. b. Mission Battles - these event battles occur as part of the storyline, and have specific conditions for victory that can be found in the System menu. After the battle, the Results screen will appear, and you will receive Clear Bonuses based on your performance. ------------------ ENGAGING IN BATTLE ------------------ When you encounter enemies on the field screen, you will go into battle mode if you attack the enemy or the enemy notices you. Party members will go into AUTO mode and act automatically until you give them specific orders. -------------------- ACTION DURING BATTLE -------------------- Battle occur in real time. After a character completes an action, the yellow ATW gauge appears onscreen. Another action can be selected before this gauge reaches 0, but it will not occur until the gauge runs out. When you select a spell, a green CT (Charge Time) gauge appears, and the spell may release once it reaches 0. Spell levels will be automatically adjusted to the character's skill/spell level. The higher the spell level is, the longer it will take to cast. --------------------------- SELECTING CHARACTER ACTIONS --------------------------- You have direct control over the main character during battles, and can launch attacks by pressing X button once an enemy has been targeted. Other party members will begin the battle in AUTO mode. To give them directions, enter the Command Menu. ------------ AFTER BATTLE ------------ In a Mission Battle, once the battle is over, you will see the Battle Results screen. By clearing a mission objectives, you will receive Clear Bonuses. If all party members are killed, or one of the Defeat Conditions is met, the game will end. ---------------- SELECT THE SPELL ---------------- To cast a spell, select the Spell command from the menu, then choose a spell from the list with the directional buttons, left analog stick, or with the L2 or R2 buttons. ------------- START CASTING ------------- Once you've chosen a spell, the character will begin casting. While the CT gauge is counting down, the caster will be defenseless, and take greater damage when attacked. To cancel a spell, open the menu by pressing the Triangle button and choose Cancel. Choosing Resume will keep casting the spell until it builds to a higher level. Once the gauge reaches 0 and the casting is complete, select Activate to release the spell, or Standing to release it later. ---------------- CASTING COMPLETE ---------------- Once the casting is complete and you activate the spell, select an enemy or ally to cast it on. If you choose to Standby, the character will remain ready to cast it until you press the Triangle button to open the menu and choose Activate. --------- GAME OVER --------- If all party members are killed during normal battles or mission battles, the game will be over. There will also be situations in Mission Battles where the game will end if the Defeat Conditions are met. ----------------- DOWNED CHARACTERS ----------------- If a character's HP drops to 0 during battle, that character will be down and be unable to participate. Characters may be revived with a Raise spell or the Nectar item. The character will automatically return once you leave the field, complete the battle, or allow enough time to pass. Characters will revive with only a small amount of health. If a character is not manually revived, his or her affinity toward the main character will greatly decrease. ----------- LEVELING UP ----------- Characters level up once they gain a certain amount of Experience Points, which will result in an overall stat increase. Gaining Knack Points will raise the level of your knacks, skills, and spells. The criteria for character growth will be displayed in the message window at the top of the screen Experience Points: EXP needed to level up a character. Knack Points: Points needed to level up equipped plates. Plates: Plates that can be created from equipped weapons and armor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [COMMAND MENU] ST05 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- USING THE COMMAND MENU ---------------------- To access the Command Menu, press the Triangle Button while in the field. You can cycle through characters by pressing the L1 or R1 buttons. Remember that the commands in the menu vary for the main character and his fellow party members. -------------- THE 8 COMMANDS -------------- On your party members' Command Menu, there are 8 commands (The main character has only 7 of them, since you control him directly). 1. Attack - have the character attack with his or her equipped weapon. Select a target, then press the X button to confirm. The character will continue attacking until the enemy is dead, or you issue different orders. 2. Move - use this command to order a character to move to a specific location. Upon choosing the Move command, you will be able to set up to two waypoints using the X button. To send a character to a destination without setting any more waypoints, press the X button twice on that destination. 3. Defend - the character will take a defensive stance, making him or her more resistant to enemy attacks. The character will continue to defend until you issue another command. 4. Auto - the character will go into auto mode, which can be adjusted in the AI settings. If they are already in Auto Mode, they will continue what they are doing. 5. Spell - there are three basic types of spells that characters using magic can cast. a. Direct Spells - these are default spells that the character knows from the beginning. These spells will be released in real time. b. Area-Effect Spells - time will temporarily freeze when an Area-Field Spell is released. During this period, you cannot take any other actions. c. Grand Spells - as with Area Effect Spells, time will freeze while the spell is being released. Grand Spells are proceeded by a brief animated clip. 6. Knacks - select a knack from the list and press the X button to confirm. You must have at least 1 remaining use for that Knack. A Knack's uses can be recharged by resting at an inn. 7. Item - select an item from either the Items or Special menus, and press the X button to confirm. Then select a character or enemy to use to use the item on and press the X button once again to confirm. Special items can only be used in specific events. You will not be able to use them outside of specific moments. 8. Equip - select a piece of equipment to change and choose a new weapon, armor, or accessory form the list. You can also view the Plates that will be generated before changing equipment. ----------- SYSTEM MENU ----------- Press the START button to access this menu. ------ STATUS ------ You can check each character's status here. Press the X button to switch between the lists. ---------- AI SETTING ---------- Adjust how each character acts during Auto Mode with the AI Settings. 1. Attack - determines what enemies the character will target a. Cooperate - the character will target the same enemy as the main character. b. Normal - the character will decide what to attack on his or her own. c. Attack Weak - the character will target the weakest enemies first. d. Support Allies - the character will assist other characters. 2. Magic Use - determines the amount the spell cast. a. No Limit - the character casts spells heedless of his or her MP. b. Normal - the character will consider MP when casting spells. c. Reserved - the character willl seldom cast spells. d. Never - the character will never cast spells. 3. Auto Activate - determines a character's action once a spell is ready. a. Manual - magic activation menu apppears once casting is complete. b. Half-Auto - direct Spells automatically activate; Area-Effect and Grand Spells must be manually activated. c. Automatic - all spells will be activated as soon as casting is complete. 4. Spell Use - set casting frequency on a per-spell basis. Adjust the frequency of use for each spell on a scale from 1(seldom used) to 6(often used), or Never, by pressing the left or right directional buttons. 5. Item Use - set usage frequency on a per-item basis. Adjust the frequency of use for each item on a scale from 1(seldom used)to 6(often used), or Never, by pressing the left or right directional buttons. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [CONDITIONS] ST06 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Confirm each battle's victory and defeats here. ------ STATUS ------ Information concerining your party members is displayed on the status screen. Here, you can check their abilities and status conditions, as well as the various knacks they have learned. 1. LV - character's current level. 2. HP - character's HP, shown in numeric and bar form. 3. MP - character's MP, shown in numeric and bar form. 4. Next LV - amount of EXP needed to level up. 5. Money - amount of money on hand. 6. Stats - each character's stats, see below. a. STR - Strength. Affect weapon atttack damage, HP growth rate, and the ability to equip certain weapons and armor. b. DEX - Dexterity. Affect action speed, spell cast time, hit rate, evasion rate, and MOV. c. INT - Intelligence. Affects MP growth rate and spell damage. d. ATK - Attack power. Affects the amount of weapon damage dealt to enemies. e. DEF - affects how much damage you receive from enemies. f. MOV - Movement/action speed. g. ATW - wait time after an attack. Affects wait time after attacking with a weapon; the lower this number is, the shorter the wait time. 7. Condition - any status ailments are displayed with icons a. Poison - receive damage over time and whenever you move. Can be cured with antidote Herb, Panacea, and Remedy. b. Venom - receive strong damage over time and whenever you move. Can be cured with Antidote Herb, Panacea, and Remedy. c. Paralysis - character becomes paralyzed and cannot act. Can be cured with Analepticum, Panacea, and Remedy. d. Petrification - character turns to stone and cannot act. Can be cured with Henlouda, Panacea, and Remedy. e. Critical Condition - a character's HP is 0 and leave battle. Can be cured with Nectar and Raise. f. Sleep - character falls asleep and cannot act. Can be cured with Panacea and Remedy, or by taking damage. g. Silence - the character cannot cast spells; if they are casting while afflicted, the spell will be canceled. Can becued with Panacea and Remedy. h. Rust - character's attack power and damage dealt decreases. Can be cured with Attack Up. i Atrophy - the character's defense against physical damage decreases. Can be cured with Protect. j. Fear - character's defense against enemy spells decreases. Can be cured with Resist. k. Cycle Down - character's action speed decreases. Can be cured with Cycle Up. l. Bind - character can still attack and defend, but cannot move. Can be cured with Panacea and Remedy. m. Unconcious - character is knocked out and cannot move or act. Can be cured with Analepticum, Panacea, and Remedy. n. Curse of Death - character enters critical condition if the enemy if the enemy that cast this isn't defeated. HP healing effects are halved. 8. Spell Tolerance - southeast screen. The character's tolerance to different elemental spells. There are 8 levels of tolerance raging from 0(weak) to 5(strong), along with N(null), and D(drain). The default spell tolerance is 2. N tolerance to a spell results in no damage taken, while D tolerance results in regaining HP. The different elemental spells are: Fire(F), Ice(I), Earth(E), Wind(W), Ligthning(L), Physical(P), Holy(H), and Spirit(S). ------------ ABILITY TREE ------------ Press the Square button to access the Ability Tree screen. This is where spells, knacks, and skills can be learned with the Knack Points gained in battles and events. Adjacent Plates can be developed, since gained Knack Points flow from left to right through a branch of the Tree. ------------------------ VIEWING THE ABILITY TREE ------------------------ a. Active Flow - the active flow is highlighted with a yellow border. Knack Points gained are distributed into each of the Plates within this active flow. b. Non-Active Flow - the level of Plates that aren't inside the active flow will be halved. Gained Knack Points will not be distributed to these Plates. c. Plates - each of the hexagonal shapes are Plates. Stocked Plates can be placed in open areas by pressing the X button. d. Flow Starting Point - flow begin with the Plates on the leftmost side of the screen. e. Stock - number of plates currently in your inventory. f. Plate Name - each Plate's name. g. Level - each Plate's level. When a Plate reaches its maximum level, it will be displayed as "MAX" and the Plate will no longer develop. h. Accumulated KP - a Plate's total amount of Knack Points(KP). When the bar fills up, the Plate will gain a level. i. Branch Direction - this arrow determines the direction that the flow will proceed. Some Plates have a fixed arrow that either points up or down, while others have an arrow that can be changed according to the player's needs. ----------------- DEVELOPING PLATES ----------------- By connecting Plates in the Ability Tree, knacks, spells, and skills can be developed in the order that you want them to grow. If there are Plates in your inventory, move the cursor to an empty space and place the Plate you wish to learn with the X button. By pressing the X button on a Plate that has already been placed, you have the following options: a. Path Control: Some Plates' flow of Knack Points can be changed up and down freely. By selecting the direction of the path you want to develop, you can change which Plates you want to develop without altering the Active Flow. b. Change Flow: There are 8 flows (paths) that can be created in the Ability Tree, but Knack Points will only be distributed into a selected flow. By changing the Active Flow, you can develop different Plates in other locations on the Tree. c. Plate Control: Some items allow you to change the direction of the arrow on a Plate, swap two Plates, or add KP to Plates. With these, you can control how Plates are connected, as well as their development. Knack Points (KP) that you gain during battle are divided amongst the different Plates within the active flow. Thus, the more Plates that are connected, the slower each of them will develop. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [ADDITIONAL NOTES] ST07 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------- MISSION COMPLETE VS. MISSION CLEAR VS. MISSION FAILED ----------------------------------------------------- Mission Battles during the storyline will have set Victory and Defeat Conditions. If you can complete the Victory Conditions, you will clear the mission; failure to do so may result in a game over. Mission Battles have three levels of success: Mission Complete, Mission Clear, and Mission Failed. Achieving greater levels of success will earn greater rewards like more EXP, KP, and Mil. It also increases the Friend Rating with your characters slightly. For more information about the Friend Rating, refer to the Side Quests section of this guide. Please note that only in-game missions count toward Friend Rating. Side quest missions like the Colosseum and Melvina's weapon quest are not included. Example: [Mission 00] Victory Condition: At least 3 civilians survived Defeat Condition: Failed to save at least 3 civilians Mission Complete Condition: All civilians survived Mission Clear Condition: At least 3 civilians survived Mission Failed Condition: Failed to save at least 3 civilians ------- CHOICES ------- The game itself is loaded with choices, but I don't think they affect the story much. Just make sure to go for the positive ones and you'll be fine. The choices you made will affect the Friend Rating with your characters. If you don't know which ones to choose, I will provide them for you. You don't have to follow my choices if you don't want to. ------------- SUPPORT MAGIC ------------- Every time you start a mission or enter a dungeon, make sure that you ALWAYS cast support magic (Attack Up, Protect, Cycle Up). Support Magic can enhance your stats for a limited amount of time, but you can recast them again once they disappear. ======================================================================== --------------------------II. WALKTHROUGH------------------------------- ======================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [PROLOGUE] PR00 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Just like any other games, this game starts with a prologue role. There’s a total of 4 prologue roles to complete before you can access the main role. nonamyforme's Suggestion: opening chests in the prologues is pointless for the most part. equipment equipped to characters in prologues or alternate character scenarios remain when they join the MC (main character) so that people know they should not bother saving there money (because that doesn't carry over)and equip them with best equipment they can buy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [SELDOUS' ROLE START] PR01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------- SAUNAIL FOREST -------------- Field Enemies: Lv2 Insector, Lv5 Imp, Lv7 Horned Dingo Speak with the fallen soldier (near the broken barrel) to get two special items: <Soldier’s Pendant> and <Friendship Medal>, exit to the left. Use the Friendship Medal if you want to know more about it. At the next screen, kill the enemies to get an accessory item <Chemist’s Art>. Speak with the Peddler if you want to buy some healing items or to save your game. North Geilenach Merchant Items - Vulnerary... 8 Mil Exit south to begin your first mission. ************************************************************************ [MISSION 01] Enemies: Lv1 Slimes x7 NPCs: Adventurer, Grangalian Soldier x2, Neylern Soldier Victory Conditions: All monsters defeated Defeat Conditions: Wounded man dies Vanette dies Steed dies Seldous dies Mission Complete Conditions: Save all the corpses Have Seldous approach the corpse near him and press X. You will receive an item <Antidote Herb>. Do this to the remaining corpses to get <Vulnerary> and <Analepticum>. During this mission, Vanette will join you. After you saved the corpses, defeat the enemies to end this mission. ************************************************************************ After the battle, approach the wounded man and watch the scene. Vanette will join you and you will get two <Vulnerary> from her. Go south to receive a special item <Continent Map>. Proceed south for two screens and at the third screen, another mission awaits. ************************************************************************ [MISSION 02] Enemies: Lv?? Pawn Screaper NPCs: Man x2, Boy, Old Man, Traveler, Grangalian Soldier x2, Grangalian Archer x2 Victory Conditions: Lure the screaper under the gate and destroy the mechanism Defeat Screaper Defeat all enemies Defeat Conditions: Screaper enters the town Fail to drop the gate on the screaper Any party member dies Follower dies Mission Complete Conditions: All NPCs have retreated safely First thing you need to do is to approach the 3 npcs (two of them have three stars on their heads and the last one is located at the eastern part of the screen) and tell them to go inside the gate. After that, have Seldous block the screaper from going to the gate until all the npcs have retreated. Move Vanette inside the gate and use her magic to heal Seldous. After all the npcs have retreated safely, move Seldous inside the gate and let the screaper comes to him. When the screaper is under the gate, Seldous will signal Vanette to drop the gate. Quickly open your menu screen, go to Vanette’s status screen, choose the attack option, move your target icon to the Door Mechanism, and press X to end this mission. ************************************************************************ ------------------------------ GEILENACH, CAPITAL OF GRANGALE ------------------------------ Items Weapons - Vulnerary...... 8 Mil - Gladius........ 30 Mil - Antidote Herb.. 5 Mil - Broad Sword.... 200 Mil - Analepticum.... 12 Mil - Bastard Sword.. 30 Mil - Nectar......... 120 Mil - Great Sword.... 250 Mil - Orb............ 30 Mil Accessories - Wizard's Orb... 220 Mil - Fire Rune........ 30 Mil - Wind Rune........ 30 Mil Armors - Deadly Rune...... 50 Mil - Heavy Clothes... 80 Mil - Attack Range Up.. 80 Mil - Soft Leather.... 220 Mil - Chemist's Art.... 110 Mil - Fur Coat........ 380 Mil - Chain Mail...... 690 Mil Inside the town, go right passing the shops and enter the inn. Speak with the innkeeper to get a scene. After the scene, exit the inn and go to the next screen. Go east and speak with one of the men (near the bridge) to get another scene. After the scene, Isaac will join you. Go back to where Isaac collapsed and speak with the guy to get an item <Fire Scroll>. According to Khai Sern, during Seldous' role the second mission, there was a kid supposed to be saved. If he was saved, a <Secret Vulnerary> can be acquired. At the eastern part Geilenach, there's a lady whose son was saved will give it to players. You can exit Geilenach now. ------------ TO THE RUINS ------------ Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman Search the upper wall near the gate to reveal a door. If you open it, you will get an accessory item <Increase Heal>. Head north and keep going until the path splits. Take the north path to view a scene and then take the path to the west. Follow the path to start mission 03. The peddler is located in the middle with a bunch of trees. He won’t come out until you defeat some enemies. When you get spotted, mission 03 starts. ************************************************************************ [MISSION 03] Enemies: Lv6 Bandit x4, Lv7 Bandit x2, Lv?? Bandit Leader NPCs: Peddler, Steed x2 Victory Conditions: All enemies defeated Defeat Conditions: Merchant dies All party member dies Mission Complete Conditions: All steeds survived Defeat the enemies. After you killed the third enemy, the merchant appears along with two steeds. Protect them and make sure to keep them alive. After you killed the enemies, the bandit leader will appear. Kill him to end this mission. ************************************************************************ You will receive an accessory item <Weapon Damage Up>. Rest and save at the small hut (Lean-To) nearby. Proceed northwest and keep going until you reach ----------- FABLED RUIN ----------- Field Enemies: Lv11 Will o' Wisp, Lv12 Puppet Golem Have one character step on the second platform, then let Seldous touch the shining orb to open a path. Follow the path until you reach the third platform. Have Vanette step on the third platform to start mission 04. ************************************************************************ [MISSION 04] Enemies: Lv11 Will o' Wisp, Lv12 Puppet Golem, Lv13 Mystek Guardian NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: All party member die Mission Complete Conditions: All enemies defeated Have Isaac fight the enemies at the south while Seldous kills the Guardian. Have Seldous touch one of the shining orbs to open the path. After the path is opened, let Vanette joins the fight. After Seldous killed the Guardian, let him joins the others to kill the remaining enemies. ************************************************************************ Go northwest and watch the scene. After the scene, Prof. Pernagi will follow you. Press the shining orb to your left, and approach the machine to your right. Choose the symbol that looks like an L to open a path leading to the second shining orb and a chest that contains an armor <Fur Coat>. Press the second shining orb to open the southwest door, and also don’t forget to press the red switch to your left. Go back to the machine and this time choose the symbol that looks like a mirror image of 7. You can grab the accessory item <Bloody Blade> from one of the chests if you want it, but I suggest that you ignore it for now. Don’t worry about the other chest, you will get it later. Just make sure that the water keeps dripping onto it. Now, approach the machine to your left and choose the symbol that looks like a 7. Save your game and exit. Proceed north to view a scene. After the scene, go to the small house to your lower right to rest and save. Exit this place and you will automatically return to the ruin’s entrance. Go to where the small hut (Lean-To) is located (rest and save if you want) and proceed north to reach ------- NU NAHN ------- Watch the scene and examine the shiny item on the barrel to get an item <Secret Vulnerary>. Exit this place and go back to the ruin. Go up and speak with Isaac. Return to Geilenach and make sure to speak with the kid in front of the shops to get a side quest later. Proceed to the next screen, and knock on the first door to view a scene. After the scene, Alan will follow you. Go back to the ruin to start mission 05. ************************************************************************ [MISSION 05] Enemies: Lv?? Justice Red, Lv?? Justice Blue, Lv?? Justice Pink, Lv?? Justice Yellow, Lv?? Justice Green NPCs: Alan Victory Conditions: Defeat all enemies Defeat Conditions: Device destroyed Follower dies All party member dies Mission Complete Conditions: Defeat some enemies Move Seldous a little to your left to trigger a scene. After the scene, go to the shiny barrel and activate the switch. Fight some enemies until another scene occurs. ************************************************************************ After the battle, speak with Alan (wait until he stops walking). You'll get a special item <Letter to Alan>. Attempt to go back to Geilenach to start mission 06. ************************************************************************ [MISSION 06] Enemies: Lv6 Bandit x2, Lv7 Bandit x2, Lv?? Bandit Leader NPCs: none Victory Conditions: Bandit Leader defeated Defeat Conditions: All party members die Mission Complete Conditions: Defeat all enemies Defeat all the enemies to get a mission complete. ************************************************************************ Return to Geilenach. Inside, speak with the peddler to get a special item <Diamond Ring>. You can also upgrade your equipments if you want to. Items Weapons - Vulnerary......... 8 Mil - Gladius........ 30 Mil - Secret Vulnerary.. 65 Mil - Broad Sword.... 200 Mil - Antidote Herb..... 5 Mil - Rune Sword..... 900 Mil - Analepticum....... 12 Mil - Bastard Sword.. 30 Mil - Nectar............ 120 Mil - Great Sword.... 250 Mil - Ravas Stone....... 35 Mil - Claymore....... 950 Mil - Orb............ 30 Mil Accessories - Wizard's Orb... 220 Mil - Fire Rune........ 30 Mil - Pyroxene Orb... 900 Mil - Wind Rune........ 30 Mil - Lightning Rune... 30 Mil Armors - Ice Rune......... 30 Mil - Clothes........... 30 Mil - Earth Rune....... 30 Mil - Heavy Clothes..... 80 Mil - Deadly Rune...... 50 Mil - Soft Leather...... 220 Mil - Poison Rune...... 40 Mil - Fur Coat.......... 380 Mil - Attack Range Up.. 80 Mil - Chain Mail........ 690 Mil - Chemist's Art.... 110 Mil - Studded Leather... 1050 Mil - Mil Up........... 80 Mil - Hard Leather...... 1270 Mil Go to Alan’s house and watch the scene. When you regain control, go outside and speak with Alan. Choose a weapon that suits you. - A sword for Seldous (Evil's Bane) - A sword for Isaac (Faith Order) - An orb for Vanette (Prysm Sphere) Speak with him again if you haven't upgraded your equipments yet. Items Weapons - Vulnerary......... 8 Mil - Gladius........ 30 Mil - Secret Vulnerary.. 65 Mil - Broad Sword.... 200 Mil - Antidote Herb..... 5 Mil - Rune Sword..... 900 Mil - Analepticum....... 12 Mil - Bastard Sword.. 30 Mil - Panacea........... 45 Mil - Great Sword.... 250 Mil - Nectar............ 120 Mil - Claymore....... 950 Mil - Ravas Stone....... 35 Mil - Orb............ 30 Mil - Wizard's Orb... 220 Mil Accessories - Pyroxene Orb... 900 Mil - Fire Rune......... 30 Mil - Wind Rune......... 30 Mil Armors - Lightning Rune.... 30 Mil - Clothes........... 30 Mil - Ice Rune.......... 30 Mil - Heavy Clothes..... 80 Mil - Earth Rune........ 30 Mil - Soft Leather...... 220 Mil - Holy Rune......... 30 Mil - Fur Coat.......... 380 Mil - Spirit Rune....... 30 Mil - Chain Mail........ 690 Mil - Deadly Rune....... 50 Mil - Studded Leather... 1050 Mil - Weapon Damage Up.. 90 Mil - Hard Leather...... 1270 Mil - Poison Attack..... 40 Mil - Attack Range Up... 80 Mil - Chemist's Art..... 110 Mil - Mil Up............ 80 Mil Head north for a scene. ------------------ TO KAISERIS ISLAND ------------------ Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman, Lv11 Will o' Wisp, Lv12 Puppet Golem, Lv15 Rabidhura Exit the ruin and go to where the small hut (Lean-To) is located. From there go south, right, and keep going left to start mission 07. ************************************************************************ [MISSION 07] Enemies: Lv2 Insector x2, Lv15 Rabidhura x2, Lv1 Slimes(infinite), Lv?? Pawn Screaper x2 NPCs: Girl Victory Conditions: The girl and Seldous escape Defeat Conditions: The girl dies All party members die Mission Complete Conditions: Defeat some enemies (10 enemies should be enough) and then escape. To get a mission complete, defeat some enemies before escaping. According to Kyle Bissett, killing the two screapers and then escape will also get you a mission complete. ************************************************************************ After the scene, you’ll get a special item <Vine>. Go back to the ruin and speak with Professor Pernagi. After the scene, go outside and speak with Professor Pernagi to start Seldous’ last mission. Okay, make sure that you're properly equipped before going further since the next mission is tough. Once you’re ready, speak with the guard in front of Professor Pernagi. Go right and you will be given some choices. It doesn’t matter what you choose. Choice 01: For mages - Attack from here - Move north a little (choose) Choice 02: For swords - One with the mages, one on the north slope - One with the mage, one on the south slope - Both of them on the north slope - Both of them on the south slope (choose) - One of each slope ************************************************************************ [MISSION 08] Enemies: Lv9 Steed x4, Lv12 Cyriltian Archer x2, Lv13 Cyriltian Soldier x5, Lv13 Cyriltian Knight x2, Lv16 Cyriltian Officer, Lv12 Cyriltian Healer x2, Lv12 Cyriltian Sorceror x2 NPCs: Guard x5 Victory Conditions: Set a fire and drive off the steeds All party members escape Defeat Conditions: All party members die Mission Complete Conditions: Set a fire without letting it die out Drive off the steeds without killing them All Seldous’ soldiers retreated safely Vanette and Isaac retreated safely Go to the supplies and when Seldous get spotted, the mission will start. Have Seldous move to the supplies and he will automatically set fire on it. Make sure that enemies won’t get near the supplies because if you do, that enemy will put out the fire, and you have to kill that enemy to set the fire again. After a while, Seldous will comment that it is too late to put out the fire and you will be given another choice. Choice 03: steeds - Attack the enemy soldiers (choose) - Attack the steeds Let Seldous attacks the steeds because your soldiers will probably kill them. There is a total of 4 steeds in this area, two in the south and two in the east. Hit them once and they will flee. During this fight, Isaac and Vanette will join you. Have Vanette heal your soldiers while Isaac attacks the enemies. When the steeds have been driven off, Seldous will say that it’s time to escape. Make sure that your 5 soldiers escape safely. After they escaped, you can let Vanette, Isaac and Seldous escape as well. baka_angel's Strategy: Seldous 8th mission, the way I did it was by attacking the steeds on the southern slope first and wait for them to retreat (and helping the soldiers eliminate the enemies over there). Once all the steed retreated, Isaac and Vanette will appear one after another (I tested it twice). Then it'll be easier to set up the fire. ************************************************************************ Watch the rest of the scenes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [RANDALL'S ROLE START] PR02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Examine the Friendship Medal in your inventory if you want, then leave the house and go left to -------------------------------------- FELMENTIA, CAPITAL OF CYRILTIA KINGDOM -------------------------------------- Items Weapons - Vulnerary......... 8 Mil - Throwing Cards.. 2000 Mil - Secret Vulnerary.. 65 Mil - Coated Cards.... 3500 Mil - Antidote Herb..... 5 Mil - Flame Cutlass... 1870 Mil - Analepticum....... 12 Mil - Swordcatcher.... 3780 Mil - Nectar............ 120 Mil - Ravas Stone....... 35 Mil Armors - Buff Coat.......... 2440 Mil Accessories - Full Studded....... 3600 Mil - Fire Rune......... 30 Mil - Enchanted Leather.. 5700 Mil - Wind Rune......... 30 Mil - Lightning Rune.... 30 Mil - Ice Rune.......... 30 Mil - Earth Rune........ 30 Mil - Holy Rune......... 30 Mil - Spirit Rune....... 30 Mil - Deadly Rune....... 50 Mil - Weapon Damage Up.. 90 Mil - Poison Attack..... 40 Mil - Attack Range Up... 80 Mil - Chemist's Art..... 110 Mil - Mil Up............ 80 Mil Enter the first door to your left. Speak with the innkeeper and go inside. After the scene, Alasdir will join you. Rest if you want to, and exit the inn. Attempt to go to the next screen and you will be given a choice. - Tell me of your studies. (choose) - I must be going. Pick the first one to learn more about screapers. Continue to the next screen, and buy some healing items. Exit Felmentia and go north. ------------ TO THE NORTH ------------ Field Enemies: Lv21 Dragon, Lv22 Mutant Slime, Lv28 Evil Mage In the next screen, speak with the Cyriltian Officer. After the scene, go to next screen and speak with the red haired lady. Attempt to go north to start your first mission. ************************************************************************ [MISSION 01] Enemies: Lv?? Rook Screaper, Lv29 Lizard Lord, Lv19 Diastripe x3, Lv21 Dragon, Lv20 Devil Minion NPCs: Sherris, Man x3 Victory Conditions: Defeat all enemies Defeat Conditions: Sherris dies All workers die All party members die Mission Complete Conditions: All workers survived This mission is exactly like Seldous’ second mission. Approach the workers and tell them to run. Let Sherris handle the screaper while Randall and Alasdir attack the enemies. More enemies will appear so make sure to heal the workers when their HPs gets low. After you defeated the enemies, help Sherris defeat the screaper. ************************************************************************ Head east to view a cutscene. ----------------- UNDERGROUND RUINS ----------------- Field Enemies: Lv21 Dragon, Lv22 Mutant Slime, Lv25 Ghoul, Lv26 Spectre, Lv17 Spirit When you regain control, speak with Alasdir. There’s a room to your right to save your game, but unfortunately you can’t rest. Head downstairs and go to the upper right corner of the screen. You will see an enemy called spirit coming from a mirror. Wait for the spirit to open the door and then quickly go inside and examine the mirror. Press the switch and grab the accessory item <Parry> from the chest. Make sure that you equip it to Randall so that you can use it later in the main role. Now go to the room filled with bookshelves and examine the table. Examine the shiny object from the shelves to get a special item <Blue Liquid>. Go to the other side of the stairs and attempt to go up. After the scene, Sherris will join you. Go up to the next screen and examine the door to start your second mission. ************************************************************************ [MISSION 02] Enemies: Lv?? Knight Screaper, Lv21 Dragon, Lv22 Mutant Slime, Lv25 Ghoul, Lv26 Spectre NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: All party dies Mission Complete Conditions: All enemies defeated Move your characters to the left room. Have Randall examine the shiny object to get a special item <Green Pills>. Combine the Blue Liquid and Green Pills to obtain the special item <Epoxy Resin>. Move Randall to the Knight Screaper and use the epoxy resin. Now, clobber it with everything you got until it dies. ************************************************************************ After the battle, go north and watch the scene. After the scene, speak with Sherris and then to the Cyriltian Officer. Guide the Cyriltian Officer back to the ruins and go to the room where you found the Green Pills. Search the shelf, and then go to the room where you found the Blue Liquid. Read all the books here and exit the ruins. Return to Felmentia and go to the inn. Speak with the innkeeper and go inside. Speak with the Cyriltian Officer and after the scene, exit Felmentia. Go north to the next screen, and you will notice that the Cyriltian Officer is gone. Proceed north to reach the Frogshaped rock. Remember this place because you will return here later. Near the Frogshaped rock is a box, examine it to get a scene. Now go to the circle thing to your right and examine it. Go south until you see a ball creature on the ground, approach it to start Randall’s last mission. ************************************************************************ [MISSION 03] Enemies: Lv9 Lizardman(infinite), Lv15 Rabidhura(infinite) NPCs: Lv6 Vulcan x4 Victory Conditions: Drop 3 Vulcans into the pit Defeat Conditions: All party members die Destroy 2 Vulcans Mission Complete Conditions: Drop 3 Vulcans into the pit Place Sherris in the box shaped lever and let her stay there. Move Randall to a vulcan and try to push it to the pit. Once you put it inside, enemies will appear to kill the vulcans so let Sherris cast Lv1 magic on them while Randall drops the remaining two vulcans onto the pit. ************************************************************************ After the battle, switch places. Let Randall steps on the box shaped lever while Sherris examines the pit. Watch the rest of the scenes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [ROCKBEIN’S ROLE START] PR03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------- JAERGEN VILLAGE --------------- Items Weapons - Vulnerary......... 8 Mil - Swordcatcher.. 3780 Mil - Secret Vulnerary.. 65 Mil - Calavera...... 4980 Mil - Antidote Herb..... 5 Mil - Analepticum....... 12 Mil Armors - Henlouda.......... 25 Mil - Plated Tunic.. 7650 Mil - Panacea........... 45 Mil - Breastplate... 8500 Mil - Nectar............ 120 Mil Accessories - Deadly Rune....... 50 Mil - Weapon Dmg Up EX.. 2400 Mil - Nightmare......... 240 Mil - Knockout.......... 600 Mil - Vengeful Blade.... 840 Mil - Parry............. 1500 Mil - Soul Rune......... 750 Mil - Chemist's Art..... 110 Mil - Increase Heal..... 180 Mil - Taunt............. 320 Mil Choices will be given to you. It doesn’t matter what you choose. - Reassure (choose) - Scold - Say nothing Speak with the soldier near you and watch the scene. After the scene, Groemer will join you. Speak with Fernando to receive a special item <Letter from a>. Read it and exit the inn. Outside the inn, go north to view a scene, then exit Jaergen Village. ---------------------- TO THE NORTHEAST RUINS ---------------------- Field Enemies: Lv7 Horned Dingo, Lv9 Lizardman, Lv15 Rabidhura Go left to the next screen. Head north to watch a scene and give the letter to the researcher to start mission 01. ************************************************************************ [MISSION 01] Enemies: Lv?? Rook Screaper, Lv9 Lizardman x2 NPCs: Researcher Victory Conditions: All enemies defeated Defeat Conditions: All party members die Researcher dies Researcher escapes Mission Complete Conditions: All enemies defeated Have Rockbein, Alasdir, and Groemer attack the screaper. After a while the Researcher will try to escape. Let Alasdir and Groemer attack the screaper while Rockbein runs after the Researcher. Don’t worry, he can’t escape since enemies appear before him. Kill the monsters and the Researcher will follow you again. After you killed the enemies, help Alasdir and Groemer kill the screaper. ************************************************************************ After the scene, enter ------------- JAERGEN RUINS ------------- Field Enemies: Lv12 Puppet Golem Flip the switch to the north to reveal a pathway. Enter the northeast door and examine the tanks for a scene. Head northeast and examine the large door for a scene. Pick the shiny item on the floor to get a special item <Ancient Journal>. Give it to the researcher to view a scene. Examine the large door again to start mission 02. ************************************************************************ [MISSION 02] Enemies: Lv12 Pawn Screaper x6 NPCs: Researcher Victory Conditions: Rockbein and Groemer escape the ruins Defeat Conditions: Rockbein or Groemer dies Mission Complete Conditions: Rockbein, Groemer, and the Researcher escape the ruins Move Groemer to the exit while Rockbein protects the Researcher. Have Rockbein kill some screapers so that the Researcher can get through the exit safely. Once the Researcher escaped, you can let Rockbein escapes as well. ************************************************************************ Leave the ruins and watch the scene. After the scene, you will get the special item <Friendship Medal> and Fernando will join you. You will also get a new weapon <Hodaka>. Don't worry about the Bizen, you will get it back later. Return to Jaergen Village and go to the inn. Speak with the innkeeper and go inside. You will receive a special item <2nd letter from a>. Read it and exit Jaergen Village. ---------------------- TO THE SOUTHWEST RUINS --------------------- Field Enemies: Lv7 Horned Dingo, Lv9 Lizardman, Lv15 Rabidhura, Lv?? Demon Kill the enemies here especially the demon to get a special item <Torn Scroll>. Head west to the next screen and kill the enemies especially the demon to get a special item <Rusted Shield>. Go north and kill the enemies especially the demon to get a special item <Rusted Blade>. Go back to the previous screen and head south. At the next screen, try to approach the two white dots in your radar screen to get a scene and then hide behind the shack. After the scene enter ------------- SAUNAIL RUINS ------------- Field Enemies: Lv11 Will o' Wisp, Lv12 Puppet Golem Kill the enemies and examine the crystals. Wipe them clean and examine the pillar. Put either a torn scroll, a rusted blade, or a rusted shield to get a nice item later. Now, go north and enter the door to your left. Attempt to climb the stairs to start Rockbein’s last mission. ************************************************************************ [MISSION 03] Enemies: Lv37 Ruin Guard(infinite), Lv25 Ruin Guard(infinite), Lv20 Shutter x5 NPCs: none Victory Conditions: All enemies defeated All party members escape Defeat Conditions: Any party member dies Mission Complete Conditions: All enemies defeated You have to kill the enemies fast because if you don’t, they will call for replacements. You don’t want to let that happen because it will become an endless killing. If they keep popping up, the conditions will change where you can attack the shutters in the northeast part of the screen to make an escape route. However, if you want to get a mission complete, you have to kill them all. Kyle Bissett's Strategy: Rockbein mission 3: Most of the enemies have red eyes (normal), but one has blue eyes (the leader). Whenever a normal enemy is killed, the leader will summon another one to take its place. Whenever the leader is killed, a randomly selected normal enemy becomes the new leader and summons another normal enemy to replace the leader who died. However, the new leader will not summon replacements for any normal enemies that died between the point when the old leader died and the new one appeared. As such, here is the strategy to win: Kill the blue-eyed robot. When it dies, kill as many red-eyed ones as possible until one becomes the new blue-eyed one. When that happens, kill that one immediately, then go back to killing the rest of them. Repeat as necessary. This will reduce the amount monster respawning. ************************************************************************ Watch the rest of the scenes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [FANILLE'S ROLE START] PR04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------- THE PMB HEADQUARTERS --------------------- Items Weapons - Vulnerary...... 8 Mil - Rod............... 10 Mil - Antidote Herb.. 5 Mil - Traveller's Cane.. 50 Mil - Machete........... 15 Mi - Falcata........... 45 Mil - Crossbow.......... 30 Mil - Heavy Crossbow.... 50 Mil Speak with the man in front of you, and leave your lab. Speak with Elessa again and after the scene, go north. Knock on the door and speak with Irving. Just remember this place because it will play an important part later. Go left to the next screen and speak with the soldiers guarding the gate. You will also find the Colosseum here, but it’s closed for now. Go south and speak with the soldier standing in front of the door. Speak with Krious and then speak with the soldier to your left. Speak with Krious again to view a scene. After the scene, Krious will join you. Speak with him again and go back to where Fanille’s Lab is located. Speak with Elessa and she will join you. Go south to the next screen, and go left to reach the exit. --------------------- TO THE FAIRY'S FOREST --------------------- Field Enemies: Lv1 Slime, Lv2 Insector, Lv14 Werecat Outside the headquarters, you will obtain the special item <Continent Map>. Go southwest to the next screen and head south for two screens. At the next screen, kill the enemies especially the werecat located at the top left corner of the screen to get a weapon <Twin Lance>. Don’t sell this weapon because you will need it later for a quest. Go south until the path splits and then go east to start mission 01. ************************************************************************ [MISSION 01] Enemies: Lv1 Slime x4, Lv2 Insector x4, Lv?? Pawn Screaper NPCs: Boy x5, Girl x2, Rasche Victory Conditions: All enemies defeated Defeat Conditions: All children die Rasche dies All party members die Mission Complete Conditions: All children saved Approach the children and tell them to go to the village, same goes for the children at the southeastern part of the screen. After you saved them, kill the enemies. After a while, a screaper will appear and attack you. Ignore it for now because Rasche will come and help you. After you defeated the enemies, help Rasche kill the screaper. ************************************************************************ Go north and enter --------------- WARSLEE VILLAGE --------------- Items Weapons - Vulnerary...... 8 Mil - Traveller's Cane.. 50 Mil - Antidote Herb.. 5 Mil - Falcata........... 45 Mil - Heavy Crossbow.... 50 Mil Accessories - Fire Rune...... 30 Mil Armors - Wind Rune...... 30 Mil - Clothes........ 30 Mil - Lighning Rune.. 30 Mil - Heavy Clothes.. 80 Mil - Ice Rune....... 30 Mil - Earth Rune..... 30 Mil - Poison Attack.. 40 Mil - Mil Up......... 80 Mil After the scene, speak with the Juju lady in the upper right corner of the screen. Now, go right to the next screen and speak with the kids. Speak with them again and let them bury the Twin Lance. Leave the beach and go to the inn located in the upper left corner of the screen. Speak with Rasche and watch the scene. After the scene, exit the inn and speak with the blonde girl nearby. Leave the village, head back to the split path and go west this time. Keep going until the path splits again and then go right to reach --------------- BELSHADE PRISON --------------- Enter the prison and speak with the PMB soldier. Enter the cell and watch the scene. After the scene, leave the prison, and go north. Follow the path until the path splits again and then go left to reach ------- RIO REY ------- Items Weapons - Vulnerary...... 8 Mil - Traveller's Cane.. 50 Mil - Antidote Herb.. 5 Mil - Wand.............. 155 Mil - Falcata........... 45 Mil Accessories - Cutlass........... 150 Mil - Fire Rune...... 30 Mil - Heavy Crossbow.... 50 Mil - Wind Rune...... 30 Mil - Arbalest.......... 150 Mil - Lighning Rune.. 30 Mil - Ice Rune....... 30 Mil Armors - Earth Rune..... 30 Mil - Clothes........ 30 Mil - Poison Attack.. 40 Mil - Heavy Clothes.. 80 Mil - Mil Up......... 80 Mil Inside the village, speak with the man beside the well to get a scene. Near the man is a house, knock on the door if you want to know what happened to the Bandit Leader during Seldous’ role. Go left and watch the scene. Follow the boy and speak with him. You will receive a special item <Son’s Letter>. Bring the letter to Belshade Prison and give the letter to one of the prisoners to get another special item <Dad’s Letter>. Return to Rio Rey and give the letter to the boy to receive the accessory item <Chemist’s Art>. Make sure that you equip it to Fanille so that you can use it later in the main role. Exit the village and go back to where you fought the werecat. Examine the tree to get a special item <Naton Fruit>. Go to where Rio Rey is located and head north to ------------- ELPHAN FOREST ------------- Move Fanille to the north to start her last mission. ************************************************************************ [MISSION 02] Enemies: Lv?? Gulper NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: Korin digested Monster escapes Fanille, Krious, or Elessa dies Mission Complete Conditions: Gulper defeated Keep enchanting magic until Krious and Elessa appears, but don’t let the Gulper escapes or let Korin get digested (a timer is located on the upper right corner of the screen that lets you know what Korin’s condition is). When your allies appear, focus all your attacks on the Gulper until you defeat it. ************************************************************************ Exit the forest and go to Rio Rey. Speak with the boy again and watch the scene. After the scene, return to the PMB Headquarters. The shops have been upgraded, so check it if you want to. Items Weapons - Vulnerary...... 8 Mil - Rod............... 10 Mil - Antidote Herb.. 5 Mil - Traveller's Cane.. 50 Mil - Machete........... 15 Mil Armors - Falcata........... 45 Mil Heavy Clothes.. 80 Mil - Crossbow.......... 30 Mil Soft Leather... 220 Mil - Heavy Crossbow.... 50 Mil Go to the gate and speak with the PMB Officer walking outsie to get an accessory item <Nightmare>. Make sure that you equip it to Fanille so that you can use it later in the main role. Now, go to Fanille’s lab and watch the scene. After the scene, go to the council hall entrance and speak with Krious. Go to Irving’s house to get another scene. Leave the headquarters and go to Warslee Village. Inside the village, speak with the Juju lady. Watch the rest of the scenes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [MAIN ROLE PART 1 START] MR01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Finally, the main scenario is here. Before you control the main character, you need to name him. I will use his default name Haschen in my guide. Like any other Growlansers, Haschen will go through a series of trials to determine his stats. It doesn’t matter what you choose for him because it doesn’t affect the story. Go left to get a scene and the game will ask you what will you going to do. You can either - Attack the enemy until it dies - Use magic on the enemy until it dies - Attack and use magic on the enemy until it dies - Attack the enemy while healing the boy (choose) - Use magic on the enemy while healing the boy - Use attack and magic on the enemy while healing the boy - Do nothing After the scene, speak with the boy and he will ask you to catch him. You can either - Catch him fast (choose) - Catch him slow After that, speak with the Juju lady. She will ask you to buy some cheap medicine for her. You can either - Say Yes (choose) - Say No If you say Yes, you will see 3 peddlers around the screen. You can either - Buy the medicine to the peddler located Northwest for 10 Mil - Buy the medicine to the peddler located Southwest for 8 Mil - Buy the medicine to the peddler located Southeast for 6 Mil (choose) - Steal the medicine from the item shop After you bought the medicine, you can either - Give the medicine back to the Juju lady (choose) - Don’t give the medicine back to the Juju lady Beside the Juju lady, knock on the door to get an item for Rasche <Antidote Herb>, and knock on the next door to get an item for Aimee <Analepticum>. Search the weapon shop to get the following choices. - Steal the weapon - Don't steal the weapon (choose) Now go to the beach and speak with Aimee, you can either… - Give her the analepticum (choose) - Give her something else Aimee will ask you if you’re keeping up your studies, you can either - Say Yes (choose) - Say No If you said yes, then Aimee will ask you a set of questions. 1. What’s the highest spell and knack level? - Lv5 - Lv9 (correct answer) - Lv10 2. What produces the plates? - Weapons and armor (correct answer) - Accessories - Mystek Gems 3. How long does it take to use an item selecting it? - It’s instantaneous (correct answer) - 1 second - 3 seconds 4. How many levels do plates outside the flow retain? - 10 percent - 50 percent (correct answer) - 100 percent 5. How do you cure Petrification? - Henlouda (correct answer) - Nectar - Analepticum You will receive the item <Vulnerary> if you answered the questions correctly. Now leave the beach and go outside the village and speak with Rasche. You can either - Give him the antidote herb (choose) - Give him something else Just like Aimee, he will ask you if you’re keeping up your studies. You can either - Say Yes (choose) - Say No If you said yes, then Rasche will ask you a set of questions. 1. What stat goes up when you equip weapon? - ATK (correct answer) - ATW - STR 2. What stat do you need to avoid a penalty in equipping some weapons? - DEX - ATW - STR (correct answer) 3. How many accessories can you equip at once? - 2 (correct answer) - 3 - 4 4. What’s the penalty for switching weapons mid-battle? - DEX goes down temporarily - Temporarily stunned (correct answer) - You take damage 5. What incredible lance does General Rockbein carry into battle? - Ryu-Oh - Susano-O - Bizen (correct answer) Go back to the village and head for the beach. You can either - Attack the monsters - Use magic on the monsters - Attack and use magic on the monsters - Cure Aimee while attacking the monsters - Cure Aimee while casting magic on the monsters - Attack and use magic on the monsters while healing Aimee - Cure Aimee only (choose) - Tell Rasche - Do nothing Leave the beach and head outside the village. You can either - Attack the monsters - Use magic on the monsters - Attack and use magic on the monsters - Cure Rasche and Aimee while attacking the monsters - Cure Rasche and Aimee while casting magic on the monsters - Cure Rasche and Aimee while attack and casting magic on the monsters - Cure Rasche and Aimee only (choose) - Do nothing If you ran out of MP, just attack the enemies. Go back to the village and a scene will occur. After the scene, you can either - Attack the golem once and lure it away from the people until everyone escapes. (choose) - Use magic on the golem once and lure it away from the people until everyone escapes. - Defeat the golem - Cure the people - Escape while the golem attacks the people - Do nothing Trial ends and based on what you did, you will get a title. If you followed my choices, you will get the title “Great Savior”. You will obtain items such as: <Awakening Incense>, <Antidote Herb>, <Vulnerary>, and <Plate: Cure>. The other 4 titles that you can possibly obtain are: Brave Warrior, Astute Fencer, Mighty Crusher, and Fierce Striker. LOSTONE from GAMEFAQs, Kyle Bissett, and Monozero10 have given me their own strategy on how to obtain the title Brave Warrior. LOSTONE's Strategy for Brave Warrior: Attack the insect, heal child. After lady asks for herb talk to all 3 merchants before buying 6g herb. Get delivery items for Amiee and Rasche. Go to Rasche first, deliver item and answer questions correctly. Go to beach to Amiee, deliver item and answer questions correctly. Leave beach, go back when scream, hit bug once (not sure if this matters)and leave to go get Rasche. Talk to Rasche, get the Vulenary, DON'T talk to him again, go back to beach. Kill bugs... make sure you kill at least one of them yourself (Final blow). Go with Amiee to Rasche. Kill at least 2 bugs yourself (bringing your total to 4). Enter village and stay south by Rasche/Amiee. Cast wind spell on ogre and lure him south. Step down and let Aimee and Rasche wail on him while you're out of range. Make sure you get a few hits in yourself, but try not to die. The ogre should block a few of the villagers for a while but they'll eventually escape. Use the rest of your magic on the ogre then hit him as much as you can, staying alive with herbs. You should be able to kill him if you're lucky and you'll get a studded leather armor as a reward. Killing the ogre is NOT required for Brave Warrior, but it gives you points towards it. The hardest thing to do that is necessary for Brave Warrior is getting 4 kills. That means getting the final blow yourself. If you manage that and do everything else right you MIGHT get it. I did the dream sequence about 12 times or so until I got it so there is a variable involved that I'm missing. Kyle Bisset's Strategy for Brave Warrior: Killed the monster in town by attacking. Caught the kid in the race (As quickly as possible) Bought and delivered the 6g medicine for the old lady Did not steal from the weapon shop or item shop Did not leave town until given a valid reason (Asked to deliver items to Aimee and/or Rasche) Delivered proper items to Aimee and Rasche Answered all questions in both quizzes correctly Helped Aimee by attacking the monsters on the beach Helped Aimee and Rasche by attacking the monsters near the town entrance Killed the giant Killing the giant is the tricky part. The reason I specified attacking all other monsters (As opposed to using magic to fight or heal) is that you'll need all the MP you can spare to pull this off. Open the fight with a Wind Edge. When the giant starts coming at you, hide behind Rasche. This way, while the giant is getting in range to attack you, he'll run into Rasche and Rasche will hit it. Once Rasche has landed one blow, get to the opposite corner of the map and fire another Wind Edge. Maintain your distance from the giant and keep hitting it with Wind Edges until you run out of MP. The combined effect of all the spells and Rasche's one hit should have taken the giant to critical condition. Attack the giant directly to finish him off. Remember to use a vulnary if your health reaches 20HP or below (You should have 2). When the fight ends, you'll get Heavy Clothes (from the giant), the Brave Warrior title, good stats in Strength, Intelligence and Dexterity, some items, and two spell plates. Monozero10's Strategy for Brave Warrior: Attack the monster and heal the kid. Race the child and catch him as fast as you can. Talk to the JuJu lady, talk to all the merchants and then buy the 6G one. Give her the Herb. Get the items for Aimee and Rasche. Go to Rasche, answer his questions correctly. Go back to town, go to the weapon, don't steal it, go to the herb, don't steal that one either. Go to Aimee, Answer her questions correctly. Walk back to town until you hear a scream, go back to Aimee, attack a monster then run away. Go talk to Rasche, get the Vulnerary Go back to aimee, wait until she does enough damage that you can kill the first mob in one hit, then attack it, the same for the other one. Go back to where Rasche was. Run south and attack the monster Rasche does after he hits it, and hope he doesn't get a crit. Run north wait til Aimee almost kills that monster, and get the last hit on that one. Wait until the 3rd monster gets almost into town, let it hit you and it will stay there, let aimee almost kill it and get the last hit on that one. Go into town, cast Wind Edge on the ogre and then wait until it Aimee and Rasche move, then hide where Rasche was, the ogre and the people should bunch up there. The ogre might kill a few People, but it didn't seem to hurt my rating, Aimee and Rasche can finish the ogre on thier own, but I usually attack him anyway. I used LOSTONE's strategy to figure this one out, so the credit is mostly his. You will get rewards such as <Awakening Incense>, <Antidote Herb>, <Vulnerary>, <Plate: Wind Edge>, and <Plate: Cure> for getting the title "Brave Warrior". To get the title "Astute Fencer", follow the same steps in getting the title "Great Savior, but use magic (Wind Edge) on the enemies. Once your MP is gone, switch to attack mode. You will get rewards such as <Antidote Herb>, <Vulnerary>, and <Plate: Wind Edge>. To get the title "Mighty Crusher", follow the same steps in getting the title "Great Savior". However don't use magic on the enemies, use physical attack instead. You will get rewards such as <Antidote Herb>, <Vulnerary>, and <Plate: Critical Rate Up>. To get the title "Fierce Striker", don't save the boy from the enemy and get yourself killed. You will get a <Plate: Hit Ratio Up> as your reward. --------------- WARSLEE VILLAGE --------------- Field Enemies: Lv1 Slime (beach area) Items Weapons - Vulnerary...... 8 Mil - Wooden Lance.. 15 Mil - Antidote Herb.. 5 Mil - Iron Lance.... 60 Mil Accessories Armors - Mil Up......... 80 Mil - Clothes........ 30 Mil - Heavy Clothes.. 80 Mil Leave your house and go to the beach. During the scene, choices will be given to you. Again, it doesn’t matter what you choose. - Ask what he’s looking at - Ask if he’s looking at the ocean - Will you miss the kids here? (choose) A new set of choices will be given to you. - Tell him he’ll be back soon - Reassure him (choose) - Say nothing Exit the beach and go to the inn. After the scene, leave the inn and go to your house. You can also upgrade your equipments if you want (you can get the money by defeating the slimes in the beach). Speak with Aimee and bring her to the inn. Exit the inn to start your first mission. ************************************************************************ [MISSION 01] Enemies: Lv?? Knight Screaper x2, Lv?? Pawn Sreaper, Lv1 Slime x3, Lv2 Insector x2 NPCs: Boy x2, Man, Woman, Old Man, Old Woman, PMB Soldier, Rasche, Aimee Victory Conditions: All enemies defeated Defeat Conditions: Rasche dies Haschen dies Mission Complete Conditions: n/a Kill all the enemies. After you defeated them, help Aimee and Rasche kill the screaper. After you killed the screaper, a scene will occur. Victory Conditions: All enemies defeated Defeat Conditions: Rasche dies Mission Complete Conditions: n/a Have you notice that the defeat conditions changed where Haschen can die? That is exactly what you need to do, let Haschen get killed by the Knight Screaper and get a mission failed. ************************************************************************ ------- RIO REY ------- Items Weapons - Vulnerary...... 8 Mil - Iron Lance.... 60 Mil - Antidote Herb.. 5 Mil - Double Edge... 180 Mil - Falcata....... 45 Mil Accessories - Cutlass....... 150 Mil - Fire Rune...... 30 Mil - Large Scythe.. 35 Mil - Wind Rune...... 30 Mil - War Scythe.... 180 Mil - Lighning Rune.. 30 Mil - Ice Rune....... 30 Mil Armors - Earth Rune..... 30 Mil - Heavy Clothes.. 80 Mil - Poison Attack.. 40 Mil - Soft Leather... 220 Mil - Mil Up......... 80 Mil Watch the scene and you will receive a special item <Medication>. You will also be given some choices. Pick them all to move on to the story. When another set of choices appears, pick what suits you. - Respond incredulously - Respond doubtfully - Respond sorrowfully (choose) After the scene, Melvina will join you. Leave the hospital and speak with the boy near the well. Haschen responds with... - Say he’ll be back soon (choose) - Say it’ll take some time - Don’t say anything Speak with the man in front of the exit and Haschen will respond... - Thank him - Ask about Rasche (choose) - Talk about Rasche - Say nothing Upgrade your weapons/armors if you want, then leave the village. ------------------ TO WARSLEE VILLAGE ------------------ Field Enemies: Lv1 Slime, Lv2 Insector, Lv5 Imp Go to Belshade Prison and Haschen responds with... - That day will come (choose) - Your dreaming - Say nothing Speak with the PMB soldier and leave. Attempt to return to Warslee Village to start mission 02. ************************************************************************ [MISSION 02] Enemies: Lv2 Insector x2, Lv5 Imp x2, Lv7 Horned Dingo x2 NPCs: Girl, PMB Soldier, Krious Victory Conditions: All enemies defeated Defeat Conditions: Krious dies All party members die Mission Complete Conditions: PMB soldier survived Girl survived Kill all the enemies to end this mission. ************************************************************************ After the scene, speak with the girl and Haschen will respond... - Tell him your name (choose) - Remain silent After the scene, Krious will join you and then proceed to Warslee Village. --------------- WARSLEE VILLAGE --------------- Items Weapons - Vulnerary...... 8 Mil - Iron Lance.... 60 Mil - Antidote Herb.. 5 Mil - Double Edge... 180 Mil - Falcata....... 45 Mil Accessories - Cutlass....... 150 Mil - Mil Up......... 80 Mil - Large Scythe.. 35 Mil - War Scythe.... 180 Mil Armors - Heavy Clothes.. 80 Mil - Soft Leather... 220 Mil When given a choice, Haschen will respond... - Yes (choose) - No Speak with Krious and Melvina, then go north to view a scene. Head for the beach and kill the slimes. Dig up the weapon <Twin Lance> and a special item <Time Capsule> (Kill the slimes first if you can't get it.) Equip the Twin Lance if you want and leave the beach. Since you're alone, you can go back to Rio Rey's hospital and speak with Aimee. - Express your relief (choose) - Say nothing - Tell her about the village After the scene, go back to Warlee Village. Go to the inn to save and rest. Haschen can respond... - Answer the door (choose) - Keep sleeping Depending on what you chose above, you will get these responds... - Nod (choose) - I was sleeping - Ask what he wants Leave your room, and speak with Krious. Haschen will respond... - Tell him (choose) - Don’t answer Depending on what you chose above, you will get these responds... - It’s the wind - It’s some animal (choose) - Ummm... Exit the inn to start mission 03. ************************************************************************ [MISSION 03] Enemies: Lv2 Insector x2, Lv5 Imp x2, Lv7 Horned Dingo x2, Lv?? Screaper NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: All party members die Mission Complete Conditions: All enemies defeated Have Haschen move to the screaper and attack it to witness a scene. After the scene, kill the enemies to end this mission. ************************************************************************ Watch the scene and leave the village. ------------------- TO THE HEADQUARTERS ------------------- Field Enemies: Lv1 Slime, Lv2 Insector, Lv5 Imp, Lv7 Horned Dingo Return to Rio Rey’s hospital and speak with Aimee again. Haschen can respond... - Hesitate - I can’t do it alone - Leave it to me (choose) Exit Rio Rey and go back to the PMB Headquarters, but before you do make sure to pick another Naton Fruit along the way for a side quest later. Before you can proceed to the PMB Headquarters, Haschen will be given another set of choices... - Ask why they still stay there - Ask if it’s easier to live there now (choose) - Don’t ask anything -------------------- THE PMB HEADQUARTERS -------------------- Items Weapons - Vulnerary...... 8 Mil - Double Edge.... 180 Mil - Antidote Herb.. 5 Mil - Ice Lance...... 320 Mil - Analepticum.... 12 Mil - Cutlass........ 150 Mil - Henlouda....... 25 Mil - Saber.......... 310 Mil - Panacea........ 45 Mil - War Scythe..... 180 Mil - Nectar......... 120 Mil - Silver Scythe.. 310 Mil - Wand........... 155 Mil Accessories - Silver Rod..... 300 Mil - Fire Rune......... 30 Mil - Wind Rune......... 30 Mil Armors - Lightning Rune.... 30 Mil - Heavy Clothes.. 80 Mil - Ice Rune.......... 30 Mil - Soft Leather... 220 Mil - Earth Rune........ 30 Mil - Fur Coat....... 380 Mil - Holy Rune......... 30 Mil - Spirit Rune....... 30 Mil - Deadly Rune....... 50 Mil - Weapon Damage Up.. 90 Mil - Poison Attack..... 40 Mil - Attack Range Up... 80 Mil - Chemist's Art..... 110 Mil - Mil Up............ 80 Mil Follow Melvina to HQ. Knock on the door and watch the scene. Leave the office and speak with Melvina to get a special item <PMB ID>. Leave the HQ and speak with Fanille in her lab (If she's not in the lab, just exit the headquarters and go back in). Haschen will respond... - Greet her (choose) - Say nothing Leave the lab, and speak with Irving to start a side quest. A quest where you need to get a special item from him later. Speak with him again until he says, “Have you found a rare animal for me?” You can also go to Rio Rey's hospital to check on Aimee again if you want to. - Looking for a patient (choose) - Never mind Go to the inn and choose “to go to your room” and you will receive the special item <Continent Map>. Approach your bed and rest. Leave your room and speak with Melvina. Exit the inn and watch the scene. Go north and enter the council hall. Speak with Krious twice and he will follow you. Speak with Sherris, Vittorio, Rufus, and Lt. General Wolfgainer to get more scenes. Leave the council hall and watch the scene. After the scene, Fanille will follow you. Go to the gate and speak with Melvina. Go back to the council hall and speak with Melvina to start mission 04. ************************************************************************ [MISSION 04] Enemies: Lv6 Bandit x2, Lv7 Bandit x3, Lv9 Bandit, Lv?? Bandit NPCs: Diplomat x5 Victory Conditions: All enemies defeated Defeat Conditions: Any minister dies All party members die Mission Complete Conditions: All enemies defeated Let your characters attack individually and make sure to heal the ministers when their HP gets low. Let Rufus helps you fight the enemies. Speak with Krious and you will be given a set of choices. - Fight with us (choose) - Defend your position - It's up to you Defeating all the enemies will end this mission. ************************************************************************ Watch the scene and leave the council hall immediately (A timer will activate on the upper right corner of your screen). Speak with Melvina and go to the inn. Speak with the innkeeper and order soup. Leave the PMB Headquarters to start mission 05. ************************************************************************ [MISSION 05] Enemies: Lv7 Bandit x2, Lv8 Bandit x3 NPCs: PMB Soldier x3 Victory Conditions: All enemies defeated Defeat Conditions: 3 thieves escapes All party members die Mission Complete Conditions: All enemies defeated All PMB Officers survived Don’t let the PMB Soldiers die especially William. Move Haschen or one of the characters to the right exit to prevent the enemies from escaping. ************************************************************************ After the battle, speak with one of the soldiers to get an item <Gale Apple>. Go back to the PMB Headquarters and go inside the gate. Head west until you see a bunch of soldiers practicing. Speak with one of the soldiers named William and he will give you a special item <Rusted Holy Sword>. Now go to Commander Isaac’s office and speak with him. During the scene, Fanille will join you. Attempt to leave the HQ to get more scenes and you will be given some choices. Pick them all and another set of choices will be given to you. Haschen can respond... - Accept - Decline - A Priority One request? (choose) After answering the first set of choices, they will respond and then Haschen will say... - But our special duties... - No questions (choose) Go to the 1st floor to receive two outfits for Korin: <Black Clothes> and <Gloria’s Clothes>. Now go to the Inn and speak with the peddler. If you want to do a side quest, agree to help him to get to Rio Rey and you will get items such as <New Moon Mirror>, <Awakening Incense>, and <Secret Book> as your rewards. Upgrade your weapons/armors if you like and leave the Headquarters. Haschen can respond with... - They’re in Zerdok - They’re not in Zerdok - Start by investigating Zerdok (choose) - Say nothing --------- TO ZERDOK --------- Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman If you want to do a side quest, go to Warslee Village. Fanille will say something, and you will respond... - Comb for clues (choose) - Have Korin track her scent - Just give up - Say nothing Now go to Elphan Forest and give the Time Capsule to the fairy on the upper right corner of the screen. Speak with the fairy again, and leave the forest. Return to the PMB Headquarters and take the east exit. Keep going until you get a scene and you will respond... - I don’t know either - You don’t know either... - Makes something up (choose) - Say nothing Depending on what you chose above, you will get these responds... - A volcanic eruption - The gods did it (choose) - A gigantic monster did it - I did it - Umm... Proceed southeast and follow the path until you reach ---------------------------------------- ZERDOK, ENTRANCE TO THE GRANGALE KINGDOM ---------------------------------------- Items - Vulnerary......... 8 Mil - Secret Vulnerary.. 65 Mil - Antidote Herb..... 5 Mil - Analepticum....... 12 Mil - Henlouda.......... 25 Mil - Panacea........... 45 Mil - Nectar............ 120 Mil Watch the scene and you can respond with... - That’s just how we are (choose) - Humans are greedy - Humans are weak - Can’t answer Go east and knock on the door near the right exit to get a special item <Sportswear Pattern>. Go to the next screen and watch the scene. There is a woman here that sells flower incenses. Some of these incenses will be needed later in the game. - Grapefruit Incense (9 uses)... 200 Mil - Clary Sage Incense (9 uses)... 200 Mil - Rosemary Incense (9 uses)... 200 Mil - White Rose Incense (9 uses)... 200 Mil - Lavender Incense (9 uses)... 200 Mil - Tarragon Incense (9 uses)... 200 Mil - Cedarwood Incense (9 uses)... 200 Mil Also, you can’t buy weapons, armors and accessories here for now. Now go southwest to go back to the first screen and examine the shiny item on the barrel to get a special item <A Day in the Forest>. Go back to the previous screen and enter the inn. Speak with the innkeeper and choose “to the contest hall”. At the contest hall speak with the fairy to your right and you can respond with... - Say Korin is cuter than Lily (choose) - Tell her she has no chance against Lily - Tell her she should try her best - Tell her that’s a defeatist attitude - Say nothing Speak with Lily again and leave the contest hall. From now on, you can raise Korin’s stat by using a training facility. For more information about how to raise Korin’s stats, refer to the Side Quests section of this guide. Leave the inn and speak with Fanille. Haschen can respond with... - She must have had a reason (choose) - It’s the reason why she joined the PMB - Only she knows Depending on what you chose above, you will get these responds... - Agree with Korin - Scold Korin - Perhaps she didn’t want to worry you (choose) - Say nothing Go back to the first screen and speak with Krious by the well. Haschen can respond with... - You can do it (choose) - Were here for you - Ask about Seldous - Say nothing Speak with Melvina near the entrance and Haschen can respond with... - We must accept it - Feelings can change (choose) - Say nothing Go back to the inn’s entrance and speak with Rufus. Haschen can respond with... - Agree (choose) - Disagree - Say nothing Depending on what you chose above, you will get these responds... - It’s necessary to maintain peace (choose) - It should be stronger - They should disarm for the sake of peace - They’re no longer necessary - I have no opinion Go back to the first screen and speak with peddler near the statue. Haschen can respond with... - Ask what the General’s doing - Ask for his specific location (choose) - That’s all Leave this screen and reenter. Speak with Romina below the statue and Haschen can respond with... - Glare at Krious - Give a sly smile (choose) - Nod slowly - Deny it - Say nothing Watch the scene and you will be given another set of choices. Haschen can respond with... - Some villagers mentioned Rockbein - Rockbein’s been seen on Saunail Forest (choose) - Nothing really ------------------ TO SAUNAIL FOREST ------------------ Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman, Lv14 Werecat, Lv15 Rabidhura, Lv16 Skeleton, Lv16 Zombie, Lv17 Spirit, Lv18 Necromancer, Lv22 Mutant Slime Before you leave, knock on the second house from the right exit and an old man will tell you about an animal. Now leave Zerdok and head south a little to view a scene. Now go north for two screens to get another scene. Save the woman and you will get an accessory item <Holy Rune>. If you want to do some side quests, go back to the entrance of Zerdok and head southeast. Move south a little until you see a dog like creature. Go back to the PMB Headquarters and speak with Irving twice until he says, “Could you look into it mate? I‘ll be waitin‘ to hear from ya!”. Return to Zerdok and head northwest. Follow the path until you reach a familiar area. Proceed your way inside the Fabled Ruin until you find the locked chest from Seldous’ role. Open it to get an accessory item <Knack Points Up>. (Credit goes to Qtiyddj for telling me this). That's all for now. You can also get the Bloody Blade from the chest if you haven't yet from Seldous Role. Return to Zerdok and go to the place where you saved the woman. This place should be familiar to you. Go north, northwest, and east to reach Nu Nahn (Nu Nahn Ruins now)and watch the scene. Exit and go to Jaergen Village. --------------- JAERGEN VILLAGE --------------- Items Weapons - Vulnerary......... 8 Mil - Twin Lance.... 540 Mil - Secret Vulnerary.. 65 Mil - Wizard's Rod.. 550 Mil - Antidote Herb..... 5 Mil - Long Saber.... 570 Mil - Analepticum....... 12 Mil - Heavy Scythe.. 560 Mil - Henlouda.......... 25 Mil - Panacea........... 45 Mil Armors - Nectar............ 120 Mil - Fur Coat....... 380 Mil - Battle Jacket.. 490 Mil Accessories - Soul Robe...... 500 Mil - Fire Rune......... 30 Mil - Holy Rune......... 30 Mil - Spirit Rune....... 30 Mil - Deadly Rune....... 50 Mil - Weapon Damage Up.. 90 Mil - Nightmare......... 240 Mil - Attack Range Up... 80 Mil - Chemist's Art..... 110 Mil - Increase Heal..... 180 Mil - Taunt............. 320 Mil Watch the scene and knock on the door near the item shop. Give her the sportswear pattern and you will receive Korin’s outfit <Sportswear>. You can speak with one of the villagers here for a set of choices. - Ask about the guardian deity (choose) - Walk away Upgrade your equipments if you want and then go to the inn‘s contest hall. Speak with Nora to learn <Figure> for Korin. Leave the inn and head north. In the next screen, speak with the woman beside the bell shaped thing for a conversation. Go north and enter Fanille’s house and watch the scene. Speak with the maid to your right to get Korin’s outfit <Maid Clothes>. Speak with everyone, and then examine the upper right room for a scene. After the scene, leave the house. Return to the inn and speak with the man who just came out from the inn. Enter the inn and speak with the innkeeper. Choose “Room 101” and rest. Leave the room to view a scene. After the scene, another set of choices will be given to you. Haschen can respond with... - Stay out of sight - Take extra precautions (choose) - Let’s not do this - Say nothing Speak with everyone and choose whoever you want to keep watch. Enter the middle room and search (check the bedside chest) until you receive a special item <General’s Papers>. Give it to whoever you brought along with and leave the inn. Use your medication and exit Jaergen Village. Go west to start mission 06. ************************************************************************ [MISSION 06] Enemies: Lv9 Lizardman x6, Lv?? Pawn Screaper x2 NPCs: Girl, Peddler, Steed x3, Bachter, Grangalian Soldier Victory Conditions: All enemies defeated Defeat Conditions: Peddler dies Girl dies All party members die Mission Complete Conditions: All steeds survived Grangalian Soldier survived Keep the steeds alive until the end of the mission. After killing some enemies, two screapers will appear. Ignore them for now and continue killing the enemies. Bachter will come and help you kill the screapers. After you defeated the enemies, help Bachter kill the screapers. ************************************************************************ Watch the scene and you will be given a set of choices. Haschen can respond with... - Tell them why (choose) - Just daydreaming - Say nothing Depending on what you chose above, you will get these responds... - I heard voices (choose) - It’s the medication - Don’t say anything Go back to Jaergen Village’s inn and speak with the peddler to get an item <Book of Ramadus> and a special item <Steed Pass>. If you want to do some side quests, go to Rio Rey’s hospital and examine the painting on the wall to learn <Landscape> for Korin. Leave the village and go to Zerdok. Go to the next screen and speak with the old man near the flower shop to learn <Expressionism> for Korin. That's all for now so go back to Jaergen Village. To progress in the game, go back to where mission 06 was held. Go south to the next screen and approach the guard at the northwest corner. Examine the guard and enter the ruins. ------------- SAUNAIL RUINS ------------- Field Enemies: Lv11 Will o' Wisp, Lv12 Puppet Golem Remember the side quest you did with Rockbein where you put something on the pillar? Kill the enemies first, then examine the crystals. Wipe them clean and then examine the pillar to get an item. If you put a rusted blade earlier, then you will get an accessory item <Vengeful Blade>. If you put a rusted shield, then you will get an accessory item <Parry>. If you put a torn scroll, then you will get an accessory item <Healing Skills> (Credit goes to Kyle Bissett for telling me this side quest). Head north to start mission 07. ************************************************************************ [MISSION 07] Enemies: Lv8 Neylern Healer x4, Lv9 Neylern Soldier x8, Lv?? Neylern Officer, Lv?? Bone Golem NPCs: none Victory Conditions: All enemies die Defeat Conditions: Thief with document escapes All party members die Mission Complete Conditions: All enemies died This mission is easy if you know what you’re doing. Notice those pillars in the middle? You will going to use those to your advantage. Move your characters to the second row of pillars above you. Place each character between the pillars and let the enemies come to you and attack them once they're near. Kill them all to end this mission. Mystery_Origin’s Strategy: Anyways, my strategy was different from the walkthrough, I held my line under all the columns, with Krious guarding any that passes through the left two most column space and Melvina guarding the right two most column space (if you place your character correctly, the enemy will still run into you since the bottom area narrows somewhat. I had Fanille behind Haschen, who was guarding the middle area, so Fanille didn't need to constantly defend. This is a little risky in the sense the enemy may sneak past you here and there but your offence capability will increase dramatically. ************************************************************************ Watch the scene and pick the shiny object on the floor to get a special item <Saunail Ruins Key>. Move Haschen north and examine the wall to view a scene. Examine the wall again and you will be given a set of choices. Haschen can respond with... - To secure parts for repairs (choose) - They were lookouts - They were hiding out here - There’s some reason - I don’t know If you want to do a side quest, examine the right door and use the Saunail Ruins Key to open it. Enter the door and go northwest. You will see a chess board with two statues on it. Let everyone defend except Haschen, and move him to the chess board. The objective here is to highlight every squares while moving through the board. Once you highlighted them all, you will hear a faraway sound. Now head northeast and enter the small room. Examine the chest and use magic on the eye to get the item <Shadow Scroll>. Exit this room and go left to the next room. Get the item <Epiphany Incense> from the chest and leave the ruins. The weapon/armor/accessory shop in Zerdok is now open, you can upgrade your equipments if you want. Items Weapons - Vulnerary......... 8 Mil - Twin Lance....... 540 Mil - Secret Vulnerary.. 65 Mil - Dragoon Lance.... 770 Mil - Antidote Herb..... 5 Mil - Long Saber....... 570 Mil - Analepticum....... 12 Mil - Falchion......... 740 Mil - Henlouda.......... 25 Mil - Heavy Scythe..... 560 Mil - Panacea........... 45 Mil - Obsidian Scythe.. 750 Mil - Nectar............ 120 Mil - Wizard's Rod..... 550 Mil - Hermit's Rod..... 710 Mil Accessories - Deadly Rune..... 50 Mil Armors - Venom Attack.... 250 Mil - Studded Leather.. 1050 Mil - Nightmare....... 240 Mil - Chain Mail....... 690 Mil - Wisdom Blade.... 450 Mil - Battle Jacket.... 490 Mil - Wisdom Armor.... 480 Mil - Soul Robe........ 500 Mil - Magic Range Up.. 1500 Mil - Protection Robe.. 670 Mil - Mirage.......... 240 Mil - Soul Rune....... 750 Mil - Regeneration.... 600 Mil - Chemist's Art... 110 Mil - Increase Heal... 180 Mil - Taunt........... 320 Mil Otherwise, return to the PMB Headquarters. At the entrance, knock on the door near the guard to get a scene. Now go east to the next screen and speak with the Researcher nearby to learn <Photorealism> for Korin. Go to Fanille’s lab, and examine the shelf to your right to learn <Still Life> for Korin. Now go to Commander Isaac’s office and a set of choices will be given to you. Haschen can respond with... - Report in (choose) - Say nothing Depending on what you chose above, you will get these responds... - Only some documents were retrieved - About the ruins being attacked - About the General’s papers (choose) - Remain silent After the scene, leave the office. Another set of choices will be given to you and you can respond with... - Ask what she wants - I wanted to talk with you too. (choose) - Ignore Korin Speak with Melvina standing behind the gate and Haschen will respond... - Ask if she loves myths (choose) - Press her for details - Say nothing Speak with Fanille in her lab and Haschen will respond.. - You should go outside and relax (choose) - Ask her why she stays inside - Say nothing More choices with be given to you, and you can respond with... - Give her advice (choose) - Don’t give her advice - Say nothing Depending on what you chose above, you will get these responds... - Just be more confident (choose) - Take an interest in other people - Don’t force yourself to talk Speak with Krious standing behind the council hall and Haschen will respond... - Express sympathy (choose) - Tell him to get more people - Say nothing Go to the inn to save and rest. Leave your room to get a scene and a set a choices. Haschen can respond with... - Ask how the Gangalians found out (choose) - Stay silent Leave the inn and go to the council hall entrance to watch a scene. After the scene, speak with Vittorio and then leave the hall and speak with either Krious or Melvina. Haschen can respond with... - Join them (choose) - Refuse to join - Wait until formally asked You will receive a special item <Signal Flare>. Leave the headquarters. ------------- TO MT. NOSTAL ------------- Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman Go to Zerdok. When you reach the entrance, go northwest to ---------- MT. NOSTAL ---------- Field Enemies: Lv14 Werecat, Lv15 Rabidhura Follow the path until you see a bridge. Cross it and keep going until you get a scene. You have 35 minutes to reach the top so make your way northwest to the next screen. Some treasures can be found here and if you miss them now, they will be gone forever. To get the treasure in this screen, go north by hugging the trees and do a counterclockwise to reach a chest containing an item <Sacred Elixir>. Now, go all the way north to the next screen, and you will be in a cliff area. Go northwest just a little, and head south to reach another screen. Follow the path to get an accessory item <Soul Rune> from the chest. Head back to the cliff area, go north and when the path splits, head northeast to get an accessory item <Vengeful Blade>. That’s it for treasure hunting, now go all the way to the north to start mission 08. ************************************************************************ [MISSION 08] Enemies: Lv14 Neylern Soldier x2, Lv14 Neylern Sorceror, Lv15 Neylern Sorceror, Lv15 Neylern Soldier, Lv15 Neylern Healer, Lv15 Neylern Archer x2, Lv?? Neylern Officer, Lv?? Gen. Rockbein NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: Run out of time All party members die Mission Complete Conditions: All enemies defeated My advise is to spread out your characters and attack the soldiers individually. After you defeated the soldiers, focus all your attacks on Rockbein until he‘s defeated. During the battle, you will be given a set of choices. Haschen can respond with... - His condition has weakened him - He’s up to something (choose) - Stay silent ************************************************************************ After the battle, watch the scene. You will be given another set of choices and you can respond with... - To draw out fire - To destroy the crystal (choose) - Stay silent Give the signal flare to Krious and get out of there quickly. After the scene, go south for two screens. When given a set of choices, choose to make preparations. Go to Zerdok to save and rest. Return to Mt. Nostal and enter ------------ NOSTAL RUINS ------------ Field Enemies: Lv16 Skeleton, Lv16 Zombie, Lv17 Spirit Search the wall with inscriptions, then go south to start Mission 09. ************************************************************************ [MISSION 09] Enemies: Lv16 Skeleton x2, Lv16 Zombie x4, Lv18 Necromancer, Lv?? Rook Screaper NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: All party members die Mission Complete Conditions: All enemies defeated This mission is easy, just make sure to use magic on the necromancers. ************************************************************************ Go downstairs and watch the scene. Have Haschen use medication and save your game. Go to the next screen and go to the upper right corner room to get an armor <Studded Leather> from the chest. Examine the three statues here and leave. Now go south and examine the door with four color panels. To get the chest inside, step on the red platform and the blue platform. For the yellow platform, you need to use the statues you’ve examined earlier. Go back to the three statues and you will notice that one of them has a yellow orb. Remember the position of the yellow orb (top position, middle position, or bottom position). Now, go west until you bump into a wall. To your lower right, you will notice that there are three unlighted platforms hidden between each wall. These three unlighted platforms are arranged in a top, middle, and bottom position just like the statues. Now do you get the idea? Step on the correct platform and it will turn yellow. For the white platform, have Haschen step on it and it will change direction. Have one character move in that direction and step on it. Grab the item <Healing Scroll> from the chest and go to the north door. Speak with Fanille and go northwest to exit the ruins. After the scene quickly move Haschen away from the exit. You will be given a set of choices, and you can respond with... - I’m fine (choose) - That was close - Let's kill that thing - I’d run if I could... ************************************************************************ [MISSION 10] Enemies: Lv?? Pawn Screaper x2, Lv?? Rook Screaper x2, Lv?? Mutant Screaper NPCs: Grangalian Soldier, Grangalian Archer x2, Grangalian Sorceror x2, Grangalian Healer, Grangalian Officer, Grangalian Knight, Gaerik Victory Conditions: All enemies defeated Defeat Conditions: 3 Grangalians die All party member dies Mission Complete Conditions: All Grangalians survived Make your way to the mutant screaper while attacking the screapers blocking your way. Make sure that you heal the Grangalians when their HP gets low. ************************************************************************ Watch the scene and you will be given another set of choices. Haschen can respond with... - Agree with Fanille (choose) - Agree with Gaerik - Warn Cyriltia - Go after the bio-weapon Head north and watch the scene. You will be given another set of choices, Haschen can respond with... - Yes I did (choose) - No I didn’t - It’s not the medication At the next screen, approach the water. ------------ TO THE SOUTH ------------ Field Enemies: Lv5 Imp, Lv7 Horned Dingo, lv9 Lizardman, Lv18 Boomshroom, Lv19 Diastripe, Lv20 Devil Minion Now go all the way to the south until you get a scene. Go northwest and enter Felmentia. -------------------------------------- FELMENTIA, CAPITAL OF CYRILTIA KINGDOM -------------------------------------- Items Weapons - Vulnerary........... 8 Mil - Dragoon Lance.... 770 Mil - Secret Vulnerary.... 65 Mil - Wind Lance....... 1350 Mil - Antidote Herb....... 5 Mil - Falchion......... 740 Mil - Analepticum......... 12 Mil - Scimitar......... 1300 Mil - Henlouda............ 25 Mil - Obsidian Scythe.. 750 Mil - Nectar.............. 120 Mil - Crescent Scythe.. 1280 Mil - Waxing Moon Mirror.. 60 Mil - Hermit's Rod..... 710 Mil - Waning Moon Mirror.. 60 Mil - King's Rod....... 1220 Mil - Ravas Stone......... 35 Mil Armors Accessories - Studded Leather.. 1050 Mil - Knockout......... 600 Mil - Hard Leather..... 1270 Mil - Magic Drain...... 900 Mil - Chain Mail....... 690 Mil - Vengeful Blade... 840 Mil - Leather Jerkin... 1700 Mil - Soul Rune........ 750 Mil - Leather Coat..... 1750 Mil - Intelligence Up.. 750 Mil - Protection Robe.. 670 Mil - Magic LV Up...... 600 Mil - Cassock.......... 1720 Mil - Healing Skills... 1000 Mil - Leather Bustier.. 1680 Mil After the scene, go to the next screen. Speak with Fanille near the shop. Haschen can respond with... - Agree (choose) - It’s ward off enemies - Laugh Depending on what you chose above, you will get these responds... - Show your concern (choose) - Ignore her Depending on what you chose above, you will get these responds... - Ask her what’s wrong (choose) - Ask if it’s about Elessa - Ask if the town wore her out You will be given a new set of choices and Haschen can respond with... - Do nothing - Tell her it’s okay - Comfort her (choose) - Sigh Another set of choices will be given to you, and you can respond with... - Tell her it’s okay - I’ll listen anytime (choose) - It’s a little annoying - Tell her your problems too - Say nothing Speak with Melvina by the stairs and Haschen can respond with... - Yes (choose) - No Depending on what you chose above, you will get these responds... - It has an unusual structure (choose) - It’s an ordinary town - The people seem active - The people seem depressed Go to the next screen, and speak with Korin near the well. Haschen can respond with... - Want to talk to you (choose) - Point out that she isn’t with Fanille - Don’t have anything to talk about Depending on what you chose above, you will get these responds... - Infinitely strong (choose) - Pretty strong - Normal strong - Not that strong Now go upstairs and speak with the man walking around. Agree with him and say you're a fan to get two special items <SFC Membership> and <SFC Application>. Go to the castle entrance and watch the scene. You will be given a set of choices and you can respond with... - Yes (choose) - No Depending on what you chose above, you will get these responds... - He’s dependable (choose) - He’s unreliable - He’s quite elusive - He’s not motivated - Remain silent Return to the inn and speak with Krious. You will be given another set of choices and you can respond with... - About you being her childhood friend (choose) - We talked about your past - About how the PMB should be run - Nothing in particular Before you leave, go back to the third screen and speak with the old man by the well to get <Butterfly Ballet> for Korin. You can also upgrade your equipments if you want, and also make sure that you see the dog like creature at the top left corner in the first screen. Leave Felmentia and go to Zerdok. In the first screen, speak with the old man near the big statue and let him sign the SFC application. Return to the PMB Headquarters and speak with Irving. He’ll going to say the same thing. (Could you look it out into it mate? I’ll be waiting to hear from ya!). I don’t know if it makes any difference talking to him after seeing the dog like creature in Felmentia, but just in case. Go to Commander Isaac’s office and you will be given a set of choices. You can respond with... - Not really - About the biological weapon (choose) - About the Grangale Military You will be given another set of choices and you can respond with... - Taking the medicine is a pain - You should’ve let me die - Tell them other side effects (choose) Leave the HQ and a scene will occur. You can respond with... - Fine - Not that great - Ask how Aimee is doing (choose) Attempt to leave the headquarters to get another scene. Go to Felmentia, and proceed to the next screen. Speak with Fanille twice and then to Melvina. Haschen can respond with... - Agree with her (choose) - Disagree with her Go to the castle entrance and speak with Krious. After the scene, return to the inn. Haschen can respond with... - Say that you do - Say that you didn’t - Ask how she knows (choose) - Ask why she’d asked such a thing A new set of choices will be given to you and Haschen can respond with... - Introduce yourself (choose) - Don’t introduce yourself Another set of choices will be given to you and Haschen can respond with... - Thank her (choose) - Ask her why she’s telling you this Go to the inn and Haschen can respond with... - Tell them what Romina told you (choose) - Remain silent Exit Felmentia and go southeast to Southern Bridge. Move south to start mission 11. ************************************************************************ [MISSION 11] Enemies: Lv19 Diastripe x4, Lv22 Mutant Slime, Lv21 Dragon x2, Lv?? Pawn Screaper, Lv?? Rook Sceaper x2 NPCs: Workers x4 Victory Conditions: Defeat all enemies Defeat Conditions: 3 workers die All party members die Mission Complete Conditions: All workers survived Each character must fight individually, and don’t bother fighting the Mutant Screaper. Just focus your attacks on defeating the enemies and healing the workers. More enemies and screapers will appear. Defeat them all to end this mission. ************************************************************************ After the scene, go to Rio Rey and head for the beach. Speak with the man and exit the village. ----------- TO THE EAST ----------- Field Enemies: Lv1 Slime, Lv2 Insector, Lv5 Imp, Lv20 Devil Minion, Lv21 Dragon, Lv21 Devourer, Lv22 Mutant Slime, Lv23 Demon Plant Go to where Warslee Village(enter it if you want to view a scene) is located, and head east. Speak with the guards and proceed to the next screen. Go south to enter ------------------- DESERT TOWN ZARAMBA ------------------- Speak with one of the peddlers and let him sign the SFC application. You can’t buy items or equipments here for now, so approach the girl at the south. Chase after her to view a scene. Speak with Krious and then exit Zaramba. Keep going east until you reach Geilenach. Once you reach the entrance to Geilenach, search the upper wall and open the door to get a special item <Rana Fruit>. ------------------------------ GEILENACH, CAPITAL OF GRANGALE ------------------------------ Items Weapons - Vulnerary........... 8 Mil - Wind Lance........ 1350 Mil - Secret Vulnerary.... 65 Mil - Nimbus Lance...... 1800 Mil - Antidote Herb....... 5 Mil - Scimitar.......... 1300 Mil - Analepticum......... 12 Mil - Flame Cutlass..... 1870 Mil - Henlouda............ 25 Mil - Crescent Scythe... 1280 Mil - Panacea............. 45 Mil - Enchanted Scythe.. 1900 Mil - Nectar.............. 120 Mil - King's Rod........ 1220 Mil - Waxing Moon Mirror.. 60 Mil - Temperance Rod.... 1950 Mil - Waning Moon Mirror.. 60 Mil - Switching Charm..... 100 Mil Armors - Ravas Stone......... 35 Mil - Leather Jerkin... 1700 Mil - Leather Coat..... 1750 Mil Accessories - Cassock.......... 1720 Mil - Balance Breaker.. 1000 Mil - Leather Bustier.. 1680 Mil - Knockout......... 600 Mil - Buff Coat........ 2440 Mil - Bloody Blade..... 960 Mil - Magic Drain...... 900 Mil - Vengeful Blade... 840 Mil - Parry............ 1500 Mil - Magic Barrier.... 1250 Mil - Soul Rune........ 750 Mil - Magic Shield..... 1370 Mil - Theriaca......... 1350 Mil - Magic LV Up...... 600 Mil - Defuse........... 900 Mil - Knack Points Up.. 1150 Mil - Luck Up.......... 1450 Mil Upgrade your equipments if you want and then rest/save in the inn. Exit the inn and go right to the next screen to start mission 12. ************************************************************************ [MISSION 12] Enemies: Lv19 Diastripe x2, Lv20 Devil Minion x2, Lv21 Devourer x4, Lv?? Mutant Screaper, Lv25 Floater x2 NPCs: Rufus, Gaerik, Grangalian Knight x3, Man x2, Woman x2 Victory Conditions: All enemies defeated Defeat Conditions: The Mutant Screaper invades castle Rufus or Gaerik dies 2 civilians die All soldiers die All party members die Mission Complete Conditions: All civilians survived All soldiers survived Let Rufus deal with the enemies near the south gate. Let Krious and Melvina attack the enemies while Fanille heals everyone. Have Haschen block the Mutant Screaper from reaching the bridge. During the battle, Gaerik will come and help you kill the Mutant Screaper. After Krious and Melvina killed the enemies, let them join Haschen and Gaerik kill the Mutant Screaper. ************************************************************************ After the battle, speak with Rufus. Haschen can respond with... - Confirm - Ask what Gaerik said (choose) - It’s classified Examine the body and watch scene, and then speak with Fanille. Haschen can respond with... - Ask her what she’s doing - Talk about the monster - Wait for Fanille to speak (choose) Depending on what you chose above, you will get these responds... - Keep waiting (choose) - Clear up the misunderstanding - Leave silently Go to the northeast corner of this screen and search the barrels to get an item <Sleipnir’s Blood>. Go back to the first screen and attempt to go to the inn. Haschen can respond with... - Support Korin (choose) - Scold Korin - Try not to get involved A new set of choices will be given to you and you can respond with... - You can get back to her by winning (choose) - Tell her it’s useless to even try - Say she reminds me of you - Say nothing Speak with Melvina near the entrance and Haschen can respond with... - Nod silently - Don’t have to tell me twice - I could hang around here...(choose) Depending on what you chose above, you will get these responds... - I don’t mind (choose) - Did I have a choice? - I wish it never happened - Say nothing A new set of choices will be given to you and Haschen can respond with... - I agree with Seldous - I agree with Isaac - It’s hard to say (choose) Knock on the door behind Melvina and let the doctor sign the SFC application. If he won‘t sign it, just speak with the people in town (and don‘t forget to knock on houses too). Now go back to the second screen, and go north to the third screen. Speak with Krious and Haschen can respond with... - I’ll be the judge of that - I’ll head back then - Came to see the castle - Ask him why he’s here (choose) Exit this screen to view a scene, then go back and speak with Krious again. Haschen can respond with... - Ask the Neylerns about the biological weapon - Retrieve the remaining documents (choose) - Return to headquarters - Whatever everyone else thinks If you want to do a side quest, head back to the first screen, and knock on the door near the inn. Remember the boy from Seldous’ role? This is him, and say yes when he asks you a question. Now, speak with the guard near the entrance and climb the castle wall. Search the wall in front of you to get the initials Y.W. Now speak with him again and pick Y.W. as your answer. Remember his name “Yelos Whitey” to get an important item later. You can exit Geilenach now. ------------ TO THE NORTH ------------ Field Enemies: Lv7 Horned Dingo, Lv9 Lizardman, Lv20 Devil Minion, Lv21 Dragon, Lv21 Devourer, Lv22 Mutant Slime, Lv23 Demon Plant Head all the way to the north until you view a scene. Go to Zerdok and buy some <White Rose Incense> from the flower lady. Exit Zerdok and go north. Cross the bridge and head east to reach the next screen. Go south and watch the scene. Go all the way to the east and put the white rose incense on the pedestal to open the door. ----------------------- GEN. ROCKBEIN'S HIDEOUT ----------------------- Field Enemies: Lv21 Devourer, Lv21 Dragon, Lv22 Mutant Slime, Lv23 Demon Plant Examine the paper on the barrel to your right. Go south a little and head west. Examine the small device and press blue, green and red to open the door to your left. If you want to get the chests, go back to where the paper is located and go all the way to the south until you see a door to your left. Open it and you will get petrified (use henloud/remedy on Haschen to cure it). Kill the enemies and grab the chests containing an accessory item <Meditation> and an armor <Buff Coat>. Now go southwest to start mission 13. You will be given a set of choices and Haschen can respond with... - Interrogate (choose) - Ask for the documents - Say nothing ************************************************************************ [MISSION 13] Enemies: Lv?? Fernando, Lv19 Neylern Soldier, Lv19 Neylern Healer, Lv18 Neylern Soldier, Lv19 Diastripe x4, Lv22 Mutant Slime, Lv20 Devil Minion x2, Lv23 Demon Plant x3, Lv26 Spectre, Lv37 Ruin Guard NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: Fernando escapes All party members die Mission Complete Conditions: All 16 enemies defeated Getting a mission complete is a little tricky if you don’t know what you’re doing. You need to let Fernando survives until he releases all the monsters. It means that you need to chase him until he’s near the exit. If you follow my instructions, then this mission will be easy. Let Krious attack the monster near him while Fanille casts magic attacks. Move Haschen down the stairs and this will cause the guard to release monster 03, 04 and 05. Pay attention on what the soldiers are talking because they’re giving you a hint on how to get a mission complete. After Haschen passed the stairs, immediately move him south while ignoring all the enemies’ attacks. Haschen’s objective is to block Fernando from going down on the long stairway. Once you manage to block him, let Haschen defend. Now let Krious kills the enemies and soldiers except Fernando while Fanille heals everyone. After the enemies are defeated, let Fernando move. Let Krious defend for now, while Fanille cast her long range magic attack. For Haschen, move him to the south exit and don’t let him kill the soldier along the way even though he’s hitting him. Once Haschen reaches the exit, defend. Now Fernando will release two new monsters, have Krious attack one, while Fanille cast magic on the other. Once they’re dead, let Krious move south a little and defend while Fanille casts her long range magic attack. Once Fernando reach the last stairway, the soldier will release three monsters, let only Krious deal with them. During this time, a spectre will pop out, now let Fanille deal with it. Now that the monsters have been released, you can kill Fernando. Once you defeated him, the only remaining enemy will be the soldier. Move Haschen upstairs and go to the area where the soldier released the monster 03, 04,and 05. Release Cage 08 and a Ruin Guard will appear. Kill them both to end this mission. ************************************************************************ Exit southeast and go to the dock. Examine the water and return to the previous screen. Speak with Krious, and search the bookshelf near the table to get another scene. Haschen can respond with... - Ask if he knows anything else (choose) - Give up Depending on what you chose above, you will get these responds... - Ask the description of the informant - Ask for the informant's meeting location (choose) - Ask for the informant’s location Another set of choices will be given to you. Haschen can respond with... - They forgot - They didn’t mind it being stolen - They didn’t want us to know about it (choose) - I don’t know Leave the hideout. ---------------- TO THE NORTHWEST ---------------- Field Enemies: Lv 5 Imp, Lv7 Horned Dingo, Lv9 Lizardman, Lv20 Devil Minion, Lv22 Mutant Slime, Lv23 Demon Plant Head north until you reach the entrance to Jaergen Village. From here, make your way to Nu Nahn Ruins. Once you get there, exit Nu Nahn and go northwest to speak with Bachter. Haschen can respond with... - Wait until it’s all clear - We can protect ourselves (choose) - Hire Bachter as a bodyguard ----------------- NOSCHWARTZ TUNNEL ----------------- Field Enemies: Lv25 Ghoul, Lv25 Floater, Lv26 Spectre Go north by hugging the left wall, and keep hugging it until you go south. Now go to the second floor using the ramp. In the next screen, head all the way to the northwest, and all the way to the south to get an item <Wisdom Apple> from the chest. Above the chest are two holes, go there. Once you reach the first hole, go south hugging the south wall and head east until you reach the second hole. Drop on it and grab the item <Meditation Scroll> from the chest. Ignore the statue for now and step on the circle thing to warp back to the first screen. Go back to the second floor, and this time go right and head all the way to the north. Go west and drop on the hole to get the item <Sleipnir’s Blood> from the chest. Warp back to the first screen and go all the way to the left until you bump to a wall. Go north to the next screen. Hug the right wall until you return to the first screen and grab the accessory item <Healing Skills> from the chest. Return to the previous screen and hug the right wall until you reach the next screen. Follow the path north to the next screen and grab the accessory item <Drop Up> from the chest. Go back to the previous screen and take the other path to your left. Go northwest for two screens to reach the exit. ---------------- TO THE NORTHWEST ---------------- Field Enemies: Lv25 Floater, Lv27 Werepanther, Lv28 Evil Mage Knock on the house, and go northwest to the next screen. Go northwest again and enter the inn. Speak with the innkeeper and ask all the questions given to you. Upgrade your equipments if you want and then rest/save. Items Weapons - Vulnerary........... 8 Mil - Nimbus Lance.... 1800 Mil - Secret Vulnerary.... 65 Mil - Holy Lance...... 3450 Mil - Antidote Herb....... 5 Mil - Flame Cutlass... 1870 Mil - Analepticum......... 12 Mil - Blood Edge...... 3350 Mil - Henlouda............ 25 Mil - Temperance Rod.. 1950 Mil - Panacea............. 45 Mil - Flaming Rod..... 3400 Mil - Nectar.............. 120 Mil - Waxing Moon Mirror.. 60 Mil Armors - Waning Moon Mirror.. 60 Mil - Buff Coat..... 2440 Mil - Switching Charm..... 100 Mil - Full Studded.. 3600 Mil - Ravas Stone......... 35 Mil Accessories - Blizzard Rune....... 1250 Mil - Magma Rune.......... 1250 Mil - Electric Rune....... 1250 Mil - Parry............... 1500 Mil - Shadow Spell........ 1500 Mil - Null Ice............ 1250 Mil - Paralysis Attack.... 1000 Mil - Intelligence Up..... 750 Mil - Meditation.......... 1000 Mil - Taunt............... 320 Mil - Seal Fierce Strike.. 1500 Mil - Luck Up............. 1450 Mil Go back to the previous screen and knock on the house again. When choices are given, pick everything. Follow the man and enter the cabin. After the scene, speak with Fanille and Haschen can respond with... - Tell Fanille you’re disappointed - Tell her it can't be helped - Tell her it wasn’t expected of her - Tell her she can make up for it (choose) - Don’t say anything Go upstairs and search the right drawers to get a special item <Evidence Report>. Go downstairs and speak with Krious. Haschen can respond with... - I have no opinion - Disagree with Krious - Agree with Krious (choose) Exit the cabin to start mission 14 and Haschen can respond with... - Give in to save your life - Fight because they’d kill you anyway (choose) - Defeat them and discover their plans ************************************************************************ [MISSION 14] Enemies: Lv23 Neylern Healer, LV23 Neylern Sorceror, Lv24 Neylern Archer Lv24 Neylern Soldier x2, Lv28 Neylern Officer NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: All party members die Mission Complete Conditions: All enemies defeated Have Haschen and Krious attack the enemies while Fanille heals everyone. ************************************************************************ After the battle, you will be given a new set of choices. Haschen can respond with... - Find out how much they know - Let’s find the truth before them (choose) - I want to go home Return the inn to rest and save. Go outside and head west. Aboard the boat to progress in the story. Speak with the man in white and Haschen can respond with... - Ask his name - Tell him your name (choose) - Stare silently - Give him Korin as a greeting gift A new set of choices will be given to you and Haschen can respond with... - Watch the ensuing hilarity (choose) - Apologize for her - Scold Korin - Keep out of it Another set of choices will be given to you and Haschen can respond with... - I sense it (choose) - I don’t sense it - Can’t say More choices will be given to you and Haschen can respond with... - I pray - I work for the PMB (choose) - Nothing Speak with the woman south from Ziekwalt and Haschen can respond with... - Ask why the farmland was taken (choose) - Ask why she’s going back home - Ignore her Speak with the kid for a scene, then speak with the man north from Ziekwalt and Haschen can respond with... - That’s what the PMB’s here for (choose) - The PMB won’t let a war start - We’ll change things Go to the other side of the ship and speak with one of the men to get another scene. Now go to where Krious and Fanille are and watch the scene. Walk around to start mission 15 and Haschen can respond with... - Fight immediately (choose) - Fight since there’s no other choice - Run ************************************************************************ [MISSION 15] Enemies: Lv19 Pawn Screaper x2, Lv?? Rook Sceaper x2, Lv25 Floater x2 NPCs: Ziekwalt, Man x2, Woman, Child, Peddler Victory Conditions: All enemies defeated Defeat Conditions: Goddess Statue destroyed NPC dies All party member dies Mission Complete Conditions: Goddess Statue took less or no damage NPCs took less or no damage Move Fanille to the Goddess Statue so that the monsters can't attack it. Now let Krious and Haschen attack the monsters while Fanille heals everyone. Make sure that the NPCs take less or no damage. If you have the Decoy Knack Skill use it. Let Ziekwalt fights the screapers near him. Once the monsters are defeated, help Ziekwalt kill the screapers. ************************************************************************ After the battle, watch the scene. ------------------------- TO THE POTHRAD SETTLEMENT ------------------------- Field Enemies: Lv25 Floater, Lv27 Werepanther, Lv28 Evil Mage, Lv29 Lizard Lord, Lv30 Giant Follow Fanille and attempt to leave to get another scene. Once you're ready, speak with Qaron and Ziekwalt will follow you. Go southwest for two screens and in the next screen, head north to ------ TOTUWA ------ Items Weapons - Vulnerary........... 8 Mil - Holy Lance..... 3450 Mil - Secret Vulnerary.... 65 Mil - Mythril Lance.. 3700 Mil - Antidote Herb....... 5 Mil - Blood Edge..... 3350 Mil - Analepticum......... 12 Mil - Swordcatcher... 3780 Mil - Henlouda............ 25 Mil - Flaming Rod.... 3400 Mil - Panacea............. 45 Mil - Crystal Staff.. 3600 Mil - Nectar.............. 120 Mil - Waxing Moon Mirror.. 60 Mil Armors - Waning Moon Mirror.. 60 Mil - Full Studded..... 3600 Mil - Switching Charm..... 100 Mil - Mirage Guard..... 4300 Mil - Ravas Stone......... 35 Mil - Chain Coat....... 4100 Mil - Feather Bustier.. 4200 Mil Accessories - Blizzard Rune....... 1250 Mil - Magma Rune.......... 1250 Mil - Electric Rune....... 1250 Mil - Paralysis Attack.... 1000 Mil - Soul Crusher........ 1500 Mil - Vampire............. 1600 Mil - Shadow Spell........ 1500 Mil - Null Ice............ 1250 Mil - Knack LV Up......... 1500 Mil - Seal Fierce Strike.. 1500 Mil Watch the scene and you will get an item <Mage’s Scroll>. You will be given a set of choices and Haschen can respond with... - Yeah, freezing (choose) - It’s not that cold - Better than being hot - Let’s go to the inn Knock on the house to your left and a woman will ask you if there’s a way to communicate with animals (hmm.. maybe Irving has it?), go north to view a scene. After the scene, head east and speak with the man. Haschen can respond with... - Yeah, there’s one here (choose) - I didn’t see one Speak with him again and let him sign the SFC application. Speak with Fanille and Haschen can respond with... - I do (choose) - I don’t - Suggest she do it A new set of choices will be given to you and Haschen can respond with... - Listen to her story (choose) - Ask her what she did by herself - Ask about Elessa Depending on what you chose above, you will get these responds... - Wait until she stops crying (choose) - Tell her to go to the inn - Just walk away Go to the inn and watch the scene. Haschen can respond with... - Explain it to Korin (choose) - Say nothing Depending on what you chose above, you will get these responds... - She’s asking where you’re from - She’s asking where your house is - She’s asking where you’re registered (choose) - She wants to know your hailing frequency Speak with Mira and Haschen can respond with... - Yes (choose) - No - Ask what a sponsor is - I’m her owner, not her sponsor Speak with Ziekwalt and Haschen can respond with... - Agree (choose) - Object - What’s causing it? Speak with the innkeeper and choose to go to Krious’ room. Inside his room, speak with him and take him to the man who mentioned his mother to get a scene. Haschen can respond with... - Of course (choose) - What a wimp - Ask the Commander Go to the inn and speak with Korin. Haschen can respond with... - Exactly (choose) - That's not always true - Offer your help - I'll root for you Speak with the innkeeper to save and rest. Head outside and go to where Fanille had been to see another dog like creature. Talk to the dog and to the woman and watch the scene. Knock on the door near the shop to get <Circling Hawk> for Korin. Upgrade your equipments if you like and exit the village. Watch the scene to meet another futon dog, then enter the tunnel below. ------------------- TUNNEL TO FELMENTIA ------------------- Field Enemies: Lv25 Ghoul, Lv25 Floater, Lv26 Spectre This tunnel has one floor only, so grab the 2 chests reside here to get an item <Ice Scroll> and an armor <Full Studded>. Northwest of this tunnel is a wall covered with ice, just remember this place for a quest later. Now, exit southwest and in the next screen head northwest to start mission 16. ************************************************************************ [MISSION 16] Enemies: Lv28 Evil Mage x3, Lv29 Lizard Lord x4, Lv30 Giant x3, Lv?? Knight Screaper NPCs: Pothradian x3, Ziekwalt Victory Conditions: All enemies die Defeat Conditions: Pothrad dies Follower dies All party members die Mission Complete Conditions: All enemies die Let Ziekwalt deal with the Knight Screaper while Haschen and Krious fight the enemies approaching the Pothrads. Have Fanille heal everyone. More enemies will appear so defeat them all. After you defeated the enemies, help Ziekwalt kill the Knight Screaper. ************************************************************************ After the battle, approach the Pothrads and watch the scene. Haschen can respond with... - Heard of it, but... - One of the PMB founders (choose) - Never heard of it A new set of choices will be given to you. - Concerned about the "Dragon Orb" - Concerned about the "Ley Line" - Concerned that he’s a founding member (choose) - No concerns Another set of choices will be given to you. - The professor was killed - The professor deceived the Neylerns - The professor ran away (choose) - Don’t know ------------------- TO THE HEADQUARTERS ------------------- Field Enemies: Lv1 Slime, Lv2 Insector, Lv 5 Imp, Lv7 Horned Dingo, Lv 9 Lizardman, Lv 18 Booshroom, Lv19 Diastripe, Lv20 Devil Minion, Lv21 Devourer, Lv21 Dragon, Lv22 Mutant Slime, Lv23 Demon Plant, Lv28 Evil Mage, Lv29 Lizard Lord, Lv30 Giant Use the southeast and southwest exit to return to the PMB Headquarters. If you want to do some side quests, go back to Felmentia and you will notice that the futon dog is gone. Go to the next screen, climb up the stairs and go all the way to the west to see the futon dog. Approach and talk to it. Leave this town and go to Elphan Forest. Speak with one of the fairies to learn <Flight of the Bee> for Korin. Now go to Zaramba and head all the way to the south. You will see another futon dog hiding behind the bushes. Approach and talk to it. Leave and go to Zerdok. Speak with the old man who commented about some animal earlier in the game to obtain Korin’s outfit <Cheerleader>. Knock on the door to your right and the lady will give you another special item <Suit Pattern>. Leave this place and go to Jaergen Village. Knock on the door near the item shop and give her the suit pattern to get Korin’s outfit <Business Suit>. That's all for now, so return to the PMB Headquarters. Inside the PMB Headquarters, speak with Irving twice. If he said, “I’ve researched these Futon Dogs before, but now it’ll foinally pay off!”, then you’re two steps away from getting the special item from him. Go to Commander Isaac’s office and speak with him. Haschen can respond with... - The General’s men intensified his plan - Professor Pernagi is a collaborator (choose) - Nothing more to report Leave the room and head for Fanille’s lab to speak with her. Haschen can respond with... - Came to see you (choose) - No reason - Am I bothering you? Another set of choices will be given to you. - Agree with Korin (choose) - Disagree with Korin - Say nothing Leave the lab and go to the council hall entrance and speak with Krious. - We’re investigating the ruins again - We’re supposed to rest (choose) - Nothing, really Now go to the inn and watch the scene. Leave the inn and you will be given a choice. - Yes (choose) - No Leave the headquarters and go to Warslee Village to start mission 17. ************************************************************************ [MISSION 17] Enemies: Lv17 Pawn Screaper x2, Lv19 Pawn Screaper x4, Lv?? Rook Screaper NPCs: PMB Sorceror, PMB Healer x2, PMB Officer, PMB Soldier x5, Commander Isaac Victory Conditions: All enemies defeated Defeat Conditions: Isaac dies All party member dies Mission Complete Conditions: All soldiers survived Kill the screapers and more will appear. Defeat them all to end this mission. During the fight, choices will be given. - Return as ordered - Assist the Commander (choose) - Let Melvina decide ************************************************************************ After the battle, go to the beach and watch the scene. - Just watch - Defend Melvina (choose) Rest at the inn and leave your room. Go to Commander Seldous’ office, and after the scene, leave the headquarters. ------------- TO THE JUNGLE ------------- Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman, Lv18 Boomshroom Lv19 Diastripe, Lv20 Devil Minion Go to where Felmentia is located and head southwest to reach -------------- JUWAINA JUNGLE -------------- Field Enemies: Lv28 Evil Mage, Lv29 Lizard Lord, Lv30 Giant Go southwest for two screens to meet another futon dog. Talk to it, and grab the chest containing an item <Lucky Symbol>. Go back to the previous screen, and head northeast. In the next screen, go south twice to reach a chest containing a special item <Rana Fruit>. From the chest, go west twice, and then south to reach… --------------- JUWAINA VILLAGE --------------- Items Weapons - Vulnerary......... 8 Mil - Mythril Lance.. 3700 Mil - Secret Vulnerary.. 65 Mil - Elder Lance.... 5200 Mil - Sacred Elixir..... 450 Mil - Swordcatcher... 3780 Mil - Antidote Herb..... 5 Mil - Calavera....... 4980 Mil - Analepticum....... 12 Mil - Coated Cards... 3500 Mil - Henlouda.......... 25 Mil - Jade Cards..... 5300 Mil - Panacea........... 45 Mil - Crystal Staff.. 3600 Mil - Nectar............ 120 Mil - Sufurvnir...... 5500 Mil - New Moon Mirror... 200 Mil - Switching Charm... 100 Mil Armors - Edyle Stone....... 450 Mil - Mirage Guard....... 4300 Mil - Chain Guard........ 4100 Mil Accessories - Feather Bustier.... 4200 Mil - Fatal Rune....... 2000 Mil - Enchanted Leather.. 5700 Mil - Wisdom Blade EX.. 1600 Mil - Plate Tunic........ 7650 Mil - Wisdom Armor EX.. 1700 Mil - Elven Mantle....... 7500 Mil - Null Fire........ 1250 Mil - Apron.............. 7700 Mil - Null Ice......... 1250 Mil - Null Wind........ 1250 Mil Oils - Null Lightning... 1250 Mil - Rose Geranium Oil.. 200 Mil - Null Earth....... 1250 Mil - Sweet Orange Oil... 200 Mil - Null Holy........ 1250 Mil - Snapdragon Oil..... 200 Mil - Null Spirit...... 1500 Mil - Mint Oil........... 200 Mil - Theriaca......... 1350 Mil - Intelligence Up.. 750 Mil - Meditation....... 1000 Mil - Regeneration EX.. 2000 Mil - Healer's Art..... 2200 Mil Watch the scene and a new set of choices will be given to you. - Let’s ask around (choose) - Let’s look around - Doubt he’s here Examine the shiny item near the flowers to get <Love of Flowers> for Korin. Speak with the man near the entrance and let him sign the SFC application. Upgrade your equipments if you like and you’ll also notice that the item shop sells some oils. You will need some of those oils later in the game. If you want to do some side quests, exit Juwaina village. Go to Felmentia and speak with the man who gave you the SFC applications to receive Korin’s outfit <Kimono>. Now go to Jaergen Village and head for Fanille’s house. Inside, speak with the maid to your left to learn <Sunset> for Korin. That's all for now, so return to Juwaina Village Speak with everyone in the village. Knock on the door near the shop and you will be given some choices. Pick them all and go to the house to your left to speak with Randall. Leave the village and go west to reach ------------- JUWAINA MINES ------------- Field Enemies: Lv31 Poisoner Above you is a ladder, go there and climb down. Kill all the enemies on this floor to rescue the child. The ladder is located northwest, go there and climb down. Kill all the enemies on this floor to rescue the two children. East of here is a chest containing an accessory item <Theriaca>. There’s a secret passage at the right side of the chest leading to another chest containing an item <Thievery Scroll>. The save point is located southwest if you want to save. From the save point, go south to start mission 18. Watch the scene and another set of choices will be given to you. - Look for Ann first (choose) - Fight the enemies one at a time - No plans ************************************************************************ [MISSION 18] Enemies: Lv31 Poisoner x4, Lv33 Pollutioner x4 NPCs: Ann Victory Conditions: All enemies defeated Ann and Haschen escapes Defeat Conditions: Ann dies All party members die Mission Complete Conditions: All enemies defeated Ann is located at the right side of the screen. You need to go there or kill some enemies in order for her to appear. The Gas density meter in the upper right screen will increase every time you killed a pollutioner. When the meter reaches full, all your characters’ and Ann’s HP will decrease, so make sure that Fanille heals everyone. You need to kill all the enemies to get a mission complete. ************************************************************************ After the battle, grab the chests containing an item <Lethe Charm>, an item <Panacea>, and an accessory item <Dispel>. Exit the mines, and return to the village. Go to Randall’s house and speak with him. After the scene, speak with him again. Haschen can respond with... - Be irritated - Ask about his friend (choose) - Say nothing Go upstairs and watch the scene. Go south and climb the stairs to view the village from the balcony. After that, leave Randall’s house and go to the shop to get another scene. Haschen can respond with... - Tell her she looks nice as is - Tell her to use make up - Tell her to learn household work (choose) Speak with Krious in front of the shop. - I think so - I don’t think so (choose) - He’s misunderstood - I don’t know Depending on what you chose above, you will get these responds... - Offer your theory (choose) - I’m not telling my theory yet - Say nothing Attempt to go to the inn to view a scene. Haschen can respond with... - Nina did eat eight first - Korin won for not passing out (choose) - It sounds like a draw - Who cares After the scene, speak with Nina. - Of course she has - Not really (choose) Go to the inn to rest and save. Leave the inn and speak with the fairy near the shop to get a scene. From now on every time you receive a Rana Fruit, make sure to stop by here to increase Korin’s stats. For more information on how to raise Korin’s stats, refer to the Side Quests section of this guide. Go to Randall’s house and speak with him. Go upstairs and speak with Ann to receive Korin’s outfit <School Uniform>. Exit the house and leave the village. Follow Randall and enter the house. Watch the scene and you will be given a set of choices. - What did you want Rockbein to do? (choose) - Why did you leak information to Rockbein? - What is the bio-weapon? After the scene, Randall will join you, and Professor Pernagi will follow you. Return to the village and go to Randall’s house. Speak with your characters to get more scenes. Leave the house, and go to the inn. You’ll notice that Steed Express is now 100% accessible. You can go anywhere without traveling by foot. You can go back now to the PMB Headquarters. If you want to do a side quest, go to Zerdok and speak with the flower lady. Knock on the house behind the flower lady to get a scene. Now go to Totuwa Village and speak with the innkeeper. Watch the scene and you will be given a set of choices. - Ask Korin to spy on them (choose) - Leave it up to Korin - It’s not nice to peek That's all for now so return to the PMB Headquarters. Inside the PMB Headquarters go to Commander Seldous’ office, and then to Commander Isaac’s office. Haschen can respond with... - Explain it yourself (choose) - Make Fanille explain - Make Korin explain - Say nothing Go to the war room (north room) and watch the scene. Leave HQ and go to the lift. -------------- THE ADMONISHER -------------- You will be given a set of choices. - Stop using the Dragon Orb now - Find an alternative to the Dragon Orb (choose) - Preventing war is most important - Whatever you think Inside the Admonisher, go upstairs, and head all the way to the north and examine the shiny item on the sofa to get Korin’s outfit <PMB Healer’s Uniform>. Go back to the previous screen and go downstairs to the engine room. Notice the room with statues? You will go there later. Go inside the engine room to view a scene. Leave this room and head upstairs. Go back downstairs to the engine room to get more scenes. After the scene, exit the admonisher. You will be given another set of choices and Haschen can respond with - Split up and search - Search together (choose) Go to the entrance and watch the scene. - Agree (choose) - Disagree - Say nothing A new set of choices will be given to you. - Yes (choose) - No Depending on what you chose above, you will get these responds... - A man did it - A woman did it (choose) Depending on what you chose above, you will get these responds... - Fanille did it - Melvina did it (choose) - Elessa did it Return to Commander Seldous’ office and after the scene, leave the HQ. Speak with Fanille in front of the gate, and then speak with Krious in front of Irving‘s house. Speak with the soldier in front of the council hall, and then speak with the soldier near the entrance. Speak with Krious again and then speak with Fanille. Return to Commander Seldous’ office and after the scene, leave the headquarters. Go to the east exit and speak with one of the soldiers assign here. Again, pick the choice that suits you. - It should work - Give specific orders (choose) Depending on what you chose above, you will get these responds... - Keep building barricades - Stop building and bring healer (choose twice) - Stop building and bring sorcerer After you chose, you will be given a set of choices. - Start over - Let's begin (choose) Move around to start mission 19. ************************************************************************ [MISSION 19] Enemies: Lv24 Grangalian Soldier x18, Lv25 Grangalian Sorceror x4, Lv26 Grangalian Knight x7, Lv33 Grangalian Officer, Lv25 Grangalian Healer, Lv?? Rufus NPCs: PMB Archer x3, PMB Healer x2 or PMB Sorceror x2 or PMB Healer, PMB Sorceror, or PMB Soldier x2 Victory Conditions: Hold position until the enemy retreated Defeat Conditions: 4 soldiers reach headquarters All party members die Mission Complete Conditions: No soldier reached headquarters All PMB soldiers survived This mission is easy because you don’t have to move a lot. All you have to do is put Haschen, Krious, and Randall between the barracks and defend. Don’t worry about the big space between the rocks because the enemies won’t go there. Position Fanille behind them and start casting long range magic attacks on the mages (or heal your characters). Wait for the enemies to come at you and attack them once they're near. During this fight you will be given some choices… - Attack anyone who gets through (choose) - Let them fight freely Do this routine until Rufus arrive. Have one character (Haschen or Krious) approach Rufus. Have Fanille become the replacement for guarding the barracks. Now, focus your attack on Rufus until he’s defeated. Defeating him will end this mission. ************************************************************************ After the battle, watch the scene. - Agree with Fanille (choose) - Looks can be deceiving - Say nothing Go back to the previous screen and head west to view a scene. Speak with everyone (especially with Commander Isaac until he mentions about a shack inside the PMB Headquarters) and then return to the PMB Headquarters. You’ll notice that the shops have been upgraded. Items Weapons - Vulnerary......... 8 Mil - Elder Lance..... 5200 Mil - Secret Vulnerary.. 65 Mil - Shadow Piercer.. 7400 Mil - Sacred Elixir..... 450 Mil - Calavera........ 4980 Mil - Antidote Herb..... 5 Mil - Rock Slicer..... 7100 Mil - Analepticum....... 12 Mil - Bloody Scythe... 7300 Mil - Henlouda.......... 25 Mil - Jade Cards...... 5300 Mil - Panacea........... 45 Mil - Ignition Cards.. 7300 Mil - Nectar............ 120 Mil - Sufurvnir....... 5500 Mil - New Moon Mirror... 200 Mil - Caduceus........ 7350 Mil - Switching Charm... 100 Mil - Edyle Stone....... 450 Mil Armors - Breastplate........ 8500 Mil Accessories - Scaled Jerkin...... 12500 Mil - Knockout EX....... 2400 Mil - Plated Coat........ 11700 Mil - Assassin Strike... 2000 Mil - Spartan Robe....... 8400 Mil - Magic Barrier EX.. 2500 Mil - Protection Mantle.. 11500 Mil - Mirage EX......... 2000 Mil - Fairy Buster....... 13500 Mil - Knockout Guard.... 2800 Mil - Dispel Attack..... 1800 Mil Upgrade your equipments if you like, then go inside the gate. Head for HQ and speak with Commander Seldous near the entrance to get a special item <Shack Key>. Now, exit HQ and go down the stairs until you see a door. Open it and go inside. Search the well and watch the scene. - To crush the PMB - To abuse the Dragon Orb - She’s with Pernagi - She’s with Neylern - She’s being blackmailed (choose) - Can’t say for sure Go left and examine the wall to get a special item <Rope>. Use the rope on the well and go down. -------------- SECRET PASSAGE -------------- Field Enemies: Lv32 Skull Knight, Lv33 Dusk Drake, Lv34 Dread Magus Examine the right door to get a scene. Go left and climb down the ladder. Go left again and climb up the ladder. Go north and climb down the ladder. Once you reach the bottom, go right immediately and climb up the ladder. Go right and hit the switch. Climb down and go left passing the first and second ladder. Go south and climb up the middle ladder. Grab the accessory item <Thief’s Art> from the chest, and climb down. Go south, ignore the next ladder and go east. Again, ignore the first ladder and climb up the next one. Go upstairs to grab the accessory item <Petrify Attack> from the chest. Climb down the ladder and go east. Grab the chest near the south wall containing 3254 Mil. Now, go west for two screens to start mission 20. I also suggest that you learn the magic skill "Sleep" for the next mission. Approach the soldiers and watch the scene. - Ask if she wants war (choose) - Ask if she wants to make Isaac’s deeds futile - What will you do with the Dragon Orb - Convince her to give it back ************************************************************************ [MISSION 20] Enemies: Lv28 Bandit x2, Lv29 Bandit x2, Lv30 Bandit x3, Lv32 Bandit x4 NPCs: Melvina Victory Conditions: All enemies defeated Defeat Conditions: Melvina dies Dragon Orb taken All party members die Mission Clear Conditions: The orb must not be tossed twice I don't know if you can get a mission complete here since no one (myself included) has achieved it yet. To get a Mission Clear, make sure that enemies must not steal the orb from Melvina. If they did steal it, then make sure that the orb must not be tossed twice. The first thing you should do is move Krious and Randall between the rocks a little north from the cave so that they can block the enemies from coming in. Let them attack whoever comes near them. Now let Fanille cast sleep on the soldiers hoping that Fanille’s sleep spell is a successful one. If you did it right, then the soldiers will fall asleep preventing them to take the orb from Melvina. Now let Haschen kill them one by one while Fanille casts sleep on them continuously. If they did steal it from Melvina, make sure that the orb must not be tossed twice. The easiest way to do it is to kill the enemy, who has the orb, last. LOSTONE's Strategy: The best way to garauntee a clear (or at least what I did) was cycle up before entering map, then have Fanille and Randall casting sleep. (Had Randall casting lvl 2 every time it was up and let Fanille get up to 5). Sleeping everyone in that first group before Melvina gets hit causes her to run down to the bottom of the map and stay there. I ran Haschen and Krious down between the group and her and started taking them out one at a time. Eventually you can get the whole map put to sleep and keep one of the casters with sleep on standby while the other starts assisting with the kills (though it would be safer to have both with sleep on standby in case of resists.) This way Melvina never gets the orb stolen and you are garaunteed a clear. P.S. Getting close to Melvina seems to be what triggers the convo with her where she turns to your side. You might want to sleep the group before this to make sure they didnt get a lucky hit. I thought it was timer based so I ran Haschen and Krious down quickly to get between, but that just triggered her turning sooner. Still managed to keep her from getting hit, but was lucky. ************************************************************************ After the battle, you will receive the special item <Dragon Orb>. Return to the PMB Headquarters. If you go to the entrance, you will get a scene. - That’s expected - He’s just a patsy - I wonder where he’ll go now... (choose) - Stare into space Go to HQ and watch the scene. - Everyone has their own problems - I think you could (choose) - I don’t know... - Say nothing Go upstairs and speak with Commander Isaac. - Nod and Leave - Leave silently - Talk about Melvina (choose) Depending on what you chose above, you will get these responds... - About Melvina’s crime - About Melvina’s feelings (choose) - What he thinks of Melvina Now return to the previous screen where Melvina is imprisoned and knock on the door. - Tell her who you are (choose) - Say nothing Depending on what you chose above, you will get these responds... - Korin’s right (choose) - Korin’s wrong - Say nothing Another set of choices will be given to you. - Joining the PMB was just an act? (choose) - It doesn’t seem to be an act - Say nothing Knock on the door again and watch the scene. - Tell her the folktale you heard in Totuwa (choose) - Nothing, really Leave the Admonisher and go to HQ. Speak with Krious and watch the scene. - Agree with him (choose) - Melvina did steal the Dragon Orb - Say nothing Leave the HQ and speak with Fanille in her lab. - Maybe she was waiting for a chance (choose) - She was waiting to steal the Orb - It would interfere with her job - She never knew Another set of choices will be given to you. - No, you couldn’t - I bet you could - You already have strong ideals (choose) - Say nothing Leave the lab and go to the entrance. Speak with Randall by the shop. - Agree (choose) - Disagree - Say nothing Depending on what you chose above, you will get these responds... - You give Isaac too much credit - Point out Isaac abandoned his daughter - Agree with Randall (choose) - I don’t really understand Go to the inn to save and rest, then leave your room. Exit the headquarters (or use the Steed Express) and go to Juwaina Village. Go to Randall’s house and watch the scene. Leave the village and attempt to return to the PMB Headquarters. Move to the next screen to start mission 21. Watch the scene and you will be given a set of choices. - They’re on the march - He was exiled (choose) - We have to rescue them ************************************************************************ [MISSION 21] Enemies: Lv?? Knight Screaper x2, Lv34 Rook Screaper x2, Lv38 Lesser Demon, Lv?? Demon, Lv36 Gargoyle x2, Lv34 Dread Magus NPCs: Cyriltian Officer, Rufus Victory Conditions: All enemies defeated Defeat Conditions: Rufus dies Follower dies All party members die Mission Complete Conditions: Cyriltian Officer survived Let Haschen and Randall fight the enemies, while Fanille heals everyone. A scene will occur when Rufus and Krious will come to aid you. Let Krious and Rufus fight the screapers. After the enemies are defeated, help Rufus and Krious kill the screapers. Approach the Cyriltian Officer for choices. - We're here to help (choose) - Help fight - You're in the way ************************************************************************ Watch the scene, and you will given a set of choices. - Explain what Fanille meant (choose) - Make Fanille say it - Reprimand Fanille Return to the PMB Headquarters and go to the inn. Speak with the innkeeper to view a scene and you’ll get yourself a Training Facility. Go right and speak with the Researcher in front Irving’s house. If he said, “Dr Irving has more spring in his step lately. I wonder what happened?”, then you’re one step away from getting that special item from Irving. Now, go to the gate and speak with the soldiers. - Yup, everything’s fine - Trying not to cause a panic (choose) - I have no idea The Colosseum is finally open. For more information on how the Colosseum works, refer to the Side Quests section of this guide. Go inside the gate to start mission 22. ************************************************************************ [MISSION 22] Enemies: Lv32 PMB Soldier x2, Lv31 PMB Soldier x2, Lv31 PMB Archer, Lv31 PMB Sorceror x2, Lv31 PMB Healer, Lv?? PMB Officer NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: The lift takes off All party member die Mission Complete Conditions: All enemies defeated Ignore the enemies and go upstairs. Attack the enemies here until a PMB Officer appears. Focus all your attacks on him until he's defeated. After he’s defeated, kill the rest of them. ************************************************************************ Go back to the inn to rest and save. Now proceed to the admonisher and go inside. -------------- THE ADMONISHER -------------- Field Enemies: Lv37 Ruin Guard, Lv36 Gargoyle Kill the enemies and attempt to go upstairs. Go to the prison and speak with Commander Seldous. Go downstairs and examine the door to your right. You will see a bunch of gargoyle statues and a door with a symbol on it. Behind the door is a chest, in order to get it you have to solve a puzzle. Credit goes to Qtiyddj for solving this puzzle, and here’s how to do it. Draw this symbol: --------------D --------------S -----G------- x--------G --------------x F x x x x x x x x x x x x x x --------------x-------------x -----G------- x--------G--- x --------------x x x x x x x x Reference: D=Door G=Gargoyle S=you position starter F=Finish x=line rect For those who don't understand the illustration, position yourself on D(door with chest). Now from D, go down following the x line until you reach the second row of G (gargoyle). From there, go right passing the G then go up until you reach the space between the G column. Go left all the way until the door opens. Thanks Qtiyddj :D After the door is opened, grab the accessory item <Armor Killer>. After you grabbed it, the gargoyles will come to life. Defeat them and go upstairs to solve another puzzle. Please note that there’s a huge possibility that you will get stuck while solving this puzzle. Hit the switch, and grab the accessory item <Seal Circle Strike> from the chest. Hit the switch again and move Fanille (or one of your character) to the south room. Hit the switch again and move Fanille to the next room. Hit the switch again and move your remaining characters to the west. Move Fanille to the next room with a switch and let her hit it. Grab the item <Ambrosia> from the chest in the north room. Now using Fanille, move your remaining characters toward her. Use the ventilation shaft to go to the next screen. In the next screen, search the drawer near you to get a special item <Vanette’s Key>. Open the door to start mission 23. ************************************************************************ [MISSION 23] Enemies: Lv31 PMB Healer, Lv31 PMB Sorceror, Lv31 PMB Soldier x2, Lv32 PMB Soldier x3, Lv34 PMB Officer x3, Lv37 Ruin Guard x2, Lv?? Commander Isaac NPCs: PMB Soldier, PMB Healer Victory Conditions: Use the control deck to stop the Admonisher Defeat Conditions: Run out of time Character unlocking the door dies All party members die Mission Complete Conditions: All enemies defeated Persuaded two soldiers to aid you Your two soldiers survived Getting a mission complete here is hard and tricky. You need to kill all enemies in order to get a mission complete, but doing that will take a lot of time since you only have 16 minutes to defeat Commander Isaac. To begin, go west killing some enemies along the way until two soldiers appear. Approach them and you will be given a set of choices. - Intimidate them - Glare intensely - Tell them the hazards of firing (choose) Pick the third choice to let the two soldiers aid you. Now head upstairs and used your ID to open the door. Kill all the enemies and move Randall (or Fanille)to one of the stairs leading to a door. Let Randal/Fanille unlocks the door. When the door is unlocked, kill all the enemies including Isaac. After he's defeated, examine the console to end this mission. ************************************************************************ Watch the scene and you will get a special item <Prison Key>. Go downstairs to free Commander Seldous and Melvina. Head downstairs to the engine room and watch the scene. After the scene, exit the admonisher. Watch the scene and you will get a set of choices. - Reprimand Korin - You’ve been quiet until now (choose) - Don’t say anything Try to exit the HQ to view a scene. Haschen can respond with... - It was stolen (choose) - It came back to life - I don’t know Go to Irving’s house to obtain the special item <Futonslator>. This item will be needed to do another side quest that you can do in a minute. Speak with the guard in front of the entrance. - Ignore him - Take him seriously (choose) Depending on what you chose above, you will get these responds... - Prepare the defenses (choose) - Tell him to run away - Tell him Grangale won’t attack ---------------- TO THE SANCTUARY ---------------- Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman, Lv18 Boomshroom, Lv19 Diastripe, Lv20 Devil Minion, Lv21 Dragon, Lv25 Ghoul, Lv25 Floater, Lv26 Spectre, Lv27 Werepanther, Lv28 Evil Mage, Lv29 Lizard Lord, Lv30 Giant If you want to do a side quest, go to Totuwa and talk to the futon dog. Use the item Futonslator on him and a side quest will start where you have to gather all six futon dogs and drag them back to Totuwa. To gather a futon dog, you have to approach it and use the Futonslator. You can only carry one futon dog at a time and you have to drag it all the way back Totuwa by walking. According to paul holzman, Gmaverick03 and KFCrispy, you can use the Steed Express for the futon dogs. Also, make sure that you show at least one futon dog to Irving (Credit goes to Mystery_Origin for telling me this) before you dump them to Totuwa to get another outfit for Korin later. Three futon dogs can be acquired now, so start gathering. 1. Liana - Felmentia. Second screen above the stairs to the west. 2. Santos - Juwaina Jungle 3. Tarran - Toadhenge (the one with the Frogshaped rock in it). Once you reach Toadhenge, zoom your camera (right analog) northwest until you see the futon dog. Exit this place and head all the way to the west and then go north to the next screen. In this area, go east and approach the futon dog. After the scene, go back to the previous screen and head north to the next screen. Go southeast and enter the Underground Ruins. You’ve been here before, so go to where the save point is located to find him. That's all you can do for now. Go to where mission 20 was held and go north. Follow the path until you view a scene. Go to the next screen to reach --------------------- SAFEGUARDS' SANCTUARY --------------------- Items Weapons - Vulnerary......... 8 Mil - Shadow Piercer... 7400 Mil - Secret Vulnerary.. 65 Mil - Lievaeg.......... 9500 Mil - Sacred Elixir..... 450 Mil - Dragon Slayer.... 9600 Mil - Antidote Herb..... 5 Mil - Bloody Scythe.... 7300 Mil - Analepticum....... 12 Mil - Tendon Cutter.... 9300 Mil - Henlouda.......... 25 Mil - Ignition Cards... 7300 Mil - Panacea........... 45 Mil - Ice Cards........ 9250 Mil - Nectar............ 120 Mil - Caduceus......... 7350 Mil - New Moon Mirror... 200 Mil - Elemental Staff.. 9350 Mil - Switching Charm... 100 Mil - Transfer Charm..... 1000 Mil Armors - Lethe Charm........ 300 Mil - Scaled Jerkin...... 12500 Mil - Edyle Charm........ 450 Mil - Mythril Chain...... 14400 Mil - Earth Robe......... 14100 Mil Accessories - Enhanced Garb...... 11800 Mil - Weapon Damage Up EX.. 2400 Mil - Protection Mantle.. 11500 Mil - Dispel............... 2000 Mil - Fairy Bustier...... 13500 Mil - Meditation EX........ 4000 Mil - Increase Heal EX..... 2000 Mil - Seal Circle Stirke... 2500 Mil - Seal Pierce Attack... 2500 Mil - Magic Skills......... 2600 Mil - EXP Up............... 2400 Mil KFCrispy's Trick: Get the plate direction you want It is possible to manipulate your plate pool to re-learn plates and try to get the direction you want (up, down, choice, or split). to do this "trick" you need Lethe Charms that remove plates from your skill tree area. This "trick" can be used to try to get split-directional plates early in the game. you will be able to obtain Eclipse Mirrors towards the end of the game that turn any plate into a split-directional plate, but for the most part, this "trick" will be your best source. it seems that simpler skills have a better chance of becoming split-directional plates, so try it with simpler skills such as Analyze (MP Up is recommended in GameCoder's faqs as a skill that is often learned as a split-directional). Things to note: -you cannot learn a skill if it's in your pool of skills that can be placed into your characters' active/usable skill area. -you cannot learn a skill if you already have 3 plates of that skill in your skill pool. -Lethe Charms will overwrite your existing pool plate with the plate you just removed from the "plate area" Steps: -If you currently have a plate in your pool, place it down to free up your pool so you can gain a new plate from your equipment in battle. -If you already have 3 plates placed or 2 placed and 1 in your pool, use a Lethe Charm on at least 2 plates, then put your pool plate back into the plate area. The idea is to free up your pool and make sure it is still possible to learn the skill plate from your equipment, then fight in a battle to learn the skill plate. If you do not get the plate you desire, you can reload or use a Lethe Charm on a plate in your "plate area" to overwrite the one you just added to your pool, and then add the plate back into your plate area to free up the pool. Proceed north to view a scene. - Defend Melvina (choose) - Say nothing Depending on what you chose above, you will get these responds... - The Orb now keeps the peace - Don’t talk like that (choose) - Melvina is right Enter the door to the north to watch a scene. Speak with Melvina and say yes. Go back outside and knock on one of the doors to your right to learn <Impressionism> for Korin. Make sure that her SNS stat is above 500 in order to learn it. Go to the northwest door and enter the inn. Upgrade your equipments if you want. Leave the inn and go back to the north room. Head northwest to reach --------- CATACOMBS --------- Field Enemies: Lv38 Lesser Demon, Lv38 Toxifier, Lv39 Bronze Golem, Lv39 Elder Mech From the entrance, go left and take the stairs. Keep going until the path splits, then go northwest and grab the accessory item <Interceptor>. Go south and take the stairs. In the next screen, go north and hit the switch. Return to the entrance and go right. Go downstairs and in the next area, go west and grab the accessory item <Intelligence Up EX>. Go north and take the stairs. Go west and hit the switch. Go all the way to the east and take the stairs. Follow the path and grab the accessory item <Spell Barrier>. Go back to the entrance, go north, and take the stairs. Keep going until you get a scene. After the scene, go southeast, and then west to grab the item <Rana Fruit>. Go back to where the corpse is, then go north to start mission 24. ************************************************************************ [MISSION 24] Enemies: Lv?? Figurehead, Lv39 Elder Mech x10 NPCs: Commander Isaac Victory Conditions: All enemies defeated Main cannon disarm Defeat Conditions: Isaac dies Main cannon is fire All party members die Mission Complete Conditions: All enemies defeated Have Haschen move to the ship while the others attack the enemies. When Haschen is near the ship, Isaac will appear. Have Haschen move inside the ship and disarmed the cannon. The console is located north between the two diamond shaped crystals. Once the main cannon is disarmed, defeat the remaining enemies to end this mission. ************************************************************************ After the battle, enter the ship. Go all the way to the west and enter the room to your left to get an item <Vito‘s Nostrum> from the chest. Go to the room to your right and examine the console and watch the scene. - Agree (choose) - Disagree - Say there are more pressing matters Another set of choices will be given to you. - They miscalculated - Ley Line consumption increased (choose) - I don’t know why it’s running out Exit the cavern and watch the scene. Speak with the patriarch and a set of choices will be given to you. Pick them all and a new set of choices will appear. - Prevent it from being used for evil - We won’t use it until the seal breaks (choose) - Use it for peace - Hadn’t thought about it Head outside and speak with Fanille - You shouldn’t care what people think (choose) - It takes practice - Say nothing Depending on what you chose above, you will get these responds... - You’re right (choose) - You worry too much - Say nothing Head south towards Randall and watch the scene. Once you’re ready, speak with Randall to leave the Sanctuary. Attempt to go back to the PMB Headquarters to view a scene. - Tell him yourself (choose) - Have Fanille tell him - Have Randall tell him - Have Korin tell him Go to Warslee village and head for the beach. After the scene, exit the village and attempt to go back to the PMB Headquarters. Speak with Krious to start mission 25. ************************************************************************ [MISSION 25] Enemies: Lv25 Grangalian Soldiers x10, Lv25 Grangalian Archer x5, Lv26 Grangalian Knight x3, Lv25 Grangalian Sorceror x4, Lv?? Bachter, Lv?? Ziekwalt NPCs: Cyriltian Officer, Cyriltian Archer x3, Cyriltian Healer, Cyriltian Sorceror, Cyriltian Soldier x2, Ziekwalt Victory Conditions: Protect the Cyriltian Soldiers Maintain the line of defense until the Gangalian army retreats Defeat Conditions: Cyriltian officer dies 2 Cyriltian soldiers die All party members die Mission Complete Conditions: All Cyriltians took less or no damage All Cyriltians survived All Grangalian soldiers defeated Just like mission 19, move Fanille, Haschen/Krious, and Randall between the barracks located to the north. These three characters will act as guards so that Grangalians will never breach your line of defense. Now, have Fanille cast powerful magic spells or heal everyone. Have either Haschen or Krious go north to fight the Grangalians appearing on the screen. This is very important because during this fight, Cyriltian soldiers will appear. Let them pass quickly so that the Gangalian soldiers can’t kill them and make sure that the Cyriltians take less or no damage from the enemies. Heal them when needed. The Decoy knack skill can help you here. After killing some enemies, Bachter will appear, let Fanille casts magic on him. After a while, Ziekwalt will appear, let him do his own thing and continue fighting the enemies until they retreat. After they retreated, a scene will occur. Focus all your attacks on Ziekwalt and make sure that he won’t absorb any Cyriltian soldier to get a mission complete. ************************************************************************ After the battle, watch the scene. - Exploring General Rockbein’s hideout - Slaying the Mutant Screaper at Geilenach - Fighting in the ruins of the bio-weapon (choose) Return to the PMB Headquarters. If you want to do a side quest, another futon dog can be acquired. 4. Kyr - Zerdok. Go southeast from Zerdok entrance. Inside the PMB Headquarters, go to Fanille’s lab and speak with Professor Pernagi. - About the Dragon Orb and the Queen - About the bio-weapon and Ziekwalt (choose) - Ask about other ancient weapons - Nothing much Leave the lab and go to Commander Seldous’ office. - We must defeat him - Seal him again (choose) - Say nothing You will receive a special item <Old Key>. Attempt to exit the headquarters to view a scene. - That’s just lip service - I’m fine being your subordinate - I feel the same (choose) - Say nothing After the scene, exit the headquarters. -------------------- BACK TO NOSTAL RUINS -------------------- Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman, Lv14 Werecat, Lv15 Rabidhura, Lv38 Lesser Demon, Lv41 Troll Once you get there, a set of choices will be given to you. - I remember (choose) - I don’t remember Go northeast and pick the shiny item on the ground to get a special item <Crystal Shard>. Enter the ruins. ------------ NOSTAL RUINS ------------ Field Enemies: Lv37 Ruin Guard, Lv42 Demon, Lv43 Iron Golem Go to the next screen. Head all the way to the east and use the old key to open the door. Examine the wall to start mission 26. - Try to break the wall (choose) - Ask Krious to do it - Don’t waste your energy Another set of choices will be given to you. - The Mystek Ore is worth the risk (choose) - It’s not worth risking danger ************************************************************************ [MISSION 26] Enemies: Lv?? Spriggan, Lv43 Golem x2, Lv30 Device x6 NPCs: none Victory Conditions: Obtain the Mystek Ore and escape All enemies defeated Defeat Conditions: The Guardian close the shutters All party members die Mission Complete Conditions: All enemies defeated Have Haschen move all the way to the north and grab the special item <Mystek Ore>. Have Krious and Randall kill the enemies while Fanille heals everyone. If you want to get the chests, then you have to stand behind the wall (where the chest is located) and let the Guardian casts Multiprojectile. A ball like object will come at you and you have to evade it. If evaded successfully, the ball will hit the wall instead. This will cause the wall to crumble, opening a path to the chest. All chests in this area contains <Sleipnir’s Blood>, <Ambrosia>, <Rana Fruit>, and the accessory item <Armor Killer>. If you want to get a mission complete, you have to defeat all the enemies including the Master Guardian. ************************************************************************ Return to the previous screen and head for the north door. Examine the shining orb and watch the scene. Go right and put the mystek ore on the pedestal. Go right and ride the elevator. Grab the shiny object on the top of the platform to get a special item <Transmission Crystal>. Go to the room to you right and head all the way to the east to get an accessory item <Vengeful Blade EX>. Enter the small room and examine the chest to get an accessory item <Balance Breaker EX>. Rest if you want and return to the previous room. Examine the shining orb again and you will be given a set of choices. - Take it with you (choose) - Leave it You will get a special item <Reception Crystal>. Exit the ruins and attempt to go back to the PMB Headquarters. Move southeast to start mission 27. ************************************************************************ [MISSION 27] Enemies: Lv33 Neylern Healer x2, Lv33 Neylern Sorceror x2, Lv34 Neylern Soldier x6, Lv37 Neylern Officer x2, Lv?? Elessa, Lv?? Ziekwalt, Lv?? Knight Screaper NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: All party members die Mission Complete Conditions: All enemies defeated Have Krious fight the enemies to your right, while Haschen fights the enemies to your left. Have Randall deals the enemies upfront while Fanille heals everyone. After Elessa is defeated, Ziekwalt will appear. Ignore him for now and keep attacking the enemies until Lt. Wolfgainer appears with a Knight Screaper. After a while, Ziekwalt will escape and you have to defeat the Knight Screaper to end this mission. ************************************************************************ After the battle, watch the scene. - Tell them what you heard (choose) - Don’t tell them After the scene, return to the PMB Headquarters and go to Fanille’s lab. Watch the scene and you will be given a set of choices. - Defeat him - Reason with him - Recall the recent encounter (choose) - Say nothing Another set of choices will be given to you. - He’s weak against Knight Screapers - The Screaper Remote weakens him (choose) - I don’t know Even more choices will be given to you. - Agree with Krious (choose) - Disagree with Krious Go to Commander Seldous’ office and watch the scene. Attempt to leave the HQ and you will be given a set of choices. - Agree (choose) - Say nothing Leave the headquarters and go to Zerdok to start mission 28. If you want to do a side quest, go to Felmentia and speak with Sherris. She can be found in the castle entrance and make sure that you have a Naton Fruit with you. If you don't have it, go get one. You already used one during Fanille's role, so go back to where you fought the werecat and get one from the tree. - Yes (choose) - No Go to Safeguards’ Sanctuary and knock on the bottom door to your left. Hand him the Naton Fruit and then return to Felmentia. Speak with Sherris again and then go back to Safeguards’ Sanctuary. Speak with the safeguard again to get 2 special items <Agent’s Report> and <Detoxicant>. Go back to Felmentia to speak with Sherris. - Yes (choose) - Nothing else Depending on what you chose above, you will get these responds... - A man with a knife wound on right hand - A man with a knife wound on right arm - A man with a knife wound on left hand (choose) - A man with a knife wound on left arm Leave Felmentia and reenter to speak with Sherris. Go to inn and to the contest hall to speak with Nina. - Try it out (choose) - Not interested Picking the first choice will let you save Sherris’ Role to a save slot, and make sure that you DON'T OVERWRITE IT TO THE MAIN ROLE'S SAVE FILE. Speak with the innkeeper to rest and save your game. I suggest that you start Sherris’ Role now because there’s a possibility that you will not get her as a playable character if you play her role later. If you don't want to do any optional role right now, press CTRL+F and punch MR02 to continue on to the Main Role's story. If you want to do Sherris' Role right now, soft reset your game (Press L1, R1, L2, R2, select, start at the same time), and choose =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [SHERRIS' ROLE START] OR01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------------- FELMENTIA, CAPITAL OF CYRILTIA KINGDOM -------------------------------------- Items Weapons - Vulnerary......... 8 Mil - Tessen...... 26000 Mil - Secret Vulnerary.. 65 Mil - Euros' Fan.. 37250 Mil - Sacred Elixir..... 450 Mil - Antidote Herb..... 5 Mil Armors - Analepticum....... 12 Mil - Aeneas' Armor.. 39000 Mil - Henlouda.......... 25 Mil - Royal Dress.... 52250 Mil - Panacea........... 45 Mil - Nectar............ 120 Mil - New Moon Mirror... 200 Mil - Switching Charm... 100 Mil - Transfer Charm..... 1000 Mil - Lethe Charm........ 300 Mil - Edyle Charm........ 450 Mil Accessories - Balance Breaker EX.. 6000 Mil - Knockout EX......... 2400 Mil - Debilitator......... 3600 Mil - Interceptor......... 6500 Mil - Magic Barrier EX.... 2500 Mil - Mirage EX........... 2000 Mil - Magic Shield EX..... 7500 Mil - Knockout Guard...... 2800 Mil - Intelligence Up EX.. 5500 Mil - Skill Effect Up..... 5000 Mil Go to the item shop and buy some healing items. Attempt to leave Felmentia to view a scene. After the scene, exit Felmentia. - The doctor is poisoning him - It could be possible - It can’t be done (choose) Go southeast to the southern bridge and speak with everyone. Attempt to leave to start mission 01. ************************************************************************ [MISSION 01] Enemies: Lv30 Rook Screaper, Lv26 Rook Screaper, Lv29 Lizard Lord, Lv28 Evil Mage, Lv19 Diastripe NPCs: Cyriltian Officer, Cyriltian Soldier x3, Cyriltian Sorceror, Cyriltian Healer, Worker x5 Victory Conditions: All enemies defeated Defeat Conditions: Any worker dies Cyriltian soldier dies Sherris die Mission Complete Conditions: All enemies defeated Move Sherris to the screapers and attack them. When enemies appear, have the soldiers fight them, and make sure to heal the workers and the soldiers when their HP gets low. After the soldiers defeated the enemies, they will aid Sherris again to defeat the screapers. ************************************************************************ Return to Felmentia and attempt to go to the castle entrance to view a scene. Go to the inn to save/rest, and then exit Felmentia. Go southwest to Juwaina Jungle and Sapphia will join you. Go to Juwaina Village and head for Randall’s house. Items Weapons - Vulnerary......... 8 Mil - Euro's Fan..... 37250 Mil - Secret Vulnerary.. 65 Mil - Vito's Staff... 17300 Mil - Sacred Elixir..... 450 Mil - Zephyrus Wand.. 22000 Mil - Antidote Herb..... 5 Mil - Analepticum....... 12 Mil Armors - Henlouda.......... 25 Mil - Royal Dress...... 52250 Mil - Panacea........... 45 Mil - Magical Bustier.. 18750 Mil - Nectar............ 120 Mil - Sage's Robe...... 23800 Mil - New Moon Mirror... 200 Mil - Switching Charm... 100 Mil Oils - Edyle Stone....... 450 Mil - Rose Geranium Oil... 200 Mil - Sweet Geranium Oil.. 200 Mil Accessories - Snapdragon Oil...... 20 Mil - Fatal Rune....... 2000 Mil - Mint Oil............ 200 Mil - Wisdom Blade EX.. 1600 Mil - Wisdom Armor EX.. 1700 Mil - Null Fire........ 1250 Mil - Null Ice......... 1250 Mil - Null Wind........ 1250 Mil - Null Lightning... 1250 Mil - Null Earth....... 1250 Mil - Null Holy........ 1250 Mil - Null Spirit...... 1500 Mil - Theriaca......... 1350 Mil - Intelligence Up.. 750 Mil - Meditation....... 1000 Mil - Regeneration EX.. 2000 Mil - Healer's Art..... 2200 Mil Leave the village and head west to the mines. Go back to the village and speak with Randall again. Rest/save in the inn and leave the village. Enter the mines and go all the way to the bottom floor to start mission 02. ************************************************************************ [MISSION 02] Enemies: Lv?? Cyriltian Officer, Lv39 Cyriltian Knight, Lv37 Cyriltian Soldier, Lv36 Cyriltian Healer, Lv20 Manus NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: All party members die Mission Complete Conditions: All enemies defeated Focus your attacks on Manus first so that he can’t escape. After you defeated him, you will get a special item <Shining Fabric>. Defeat the remaining enemies to end this mission. ************************************************************************ Leave the mines and return to Felmentia. Outside Felmentia, go east and speak with the guards. Go north to the next area, and go to where the Underground Ruin is located. Go northeast and speak with the guards to get a scene. Leave this area and go to the southern bridge. Speak with the man standing on the bridge to get a special item <Fish>. Go back to Felmentia to get a scene and go to the inn to rest and save. Once you're ready, go to the castle entrance and you will see a woman standing beside the stairs. Approach her and use the fish. Chase her to the previous screen to start Sherris’ last mission. ************************************************************************ [MISSION 03] Enemies: Lv?? Flame Edge, Lv38 Bandit x2, Lv36 Bandit x2 NPCs: none Victory Conditions: Flame Edge defeated All enemies defeated Defeat Conditions: Flame Edge escapes All party members die Mission Complete Conditions: All enemies defeated Chase Flame Edge until she fights you. After she’s defeated, kill the remaining enemies to end this mission. ************************************************************************ Watch the rest of the scene, and save your game. Make sure that you don’t delete or overwrite it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [MAIN ROLE PART 2 START] MR02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to Zerdok and you will be given a set of choices. - Tell him we're going to stop them (choose) - Say nothing Attempt to enter to get a scene. Pick one of the entrance and climb the wall to start mission 28. ************************************************************************ [MISSION 28] Enemies: Lv46 Ziekwalt, Lv44 Bachter, Lv31 Grangalian Knights x2, Lv30 Grangalian Sorceror x3, Lv30 Grangalian Healer Lv30 Grangalian Soldiers (unlimited) NPCs: none Victory Conditions: The party escapes with the Screaper Remote Defeat Conditions: All party members die Mission Complete Conditions: Ziekwalt defeated Make your way to Bachter and kill the enemy who tries to block your path. Ziekwalt will appear on the right side of the screen and tries to steal the Screaper Remote from Bachter. Quickly attack Bachter and when he’s defeated, he will drop something on the ground. Quickly grab it to get the special item <Screaper Remote>. If you want to get a mission complete, make sure that you defeat Ziekwalt. Make your way to the entrance and escape to end this mission. ************************************************************************ Attempt to go back to the PMB Headquarters and watch the scene. After the scene, go to Warslee Village. If you want to do a side quest, go to the Elphan Forest and speak with the fairy whom you gave the time capsule to earlier in the game to get a new clue. --------------- WARSLEE VILLAGE --------------- Items Weapons - Vulnerary......... 8 Mil - Lievaeg.......... 9500 Mil - Secret Vulnerary.. 65 Mil - Hodaka........... 16700 Mil - Sacred Elixir..... 450 Mil - Dragon Slayer.... 9600 Mil - Antidote Herb..... 5 Mil - Lofarr's Blade... 17000 Mil - Analepticum....... 12 Mil - Ice Cards........ 9250 Mil - Henlouda.......... 25 Mil - Crystal Cards.... 16600 Mil - Panacea........... 25 Mil - Elemental Staff.. 9350 Mil - Nectar............ 45 Mil - Vito's Staff..... 17300 Mil - New Moon Mirror... 120 Mil - Switching Charm... 200 Mil Armors - Transfer Charm.... 100 Mil - Mythril Jerkin... 14400 Mil - Lethe Charm....... 300 Mil - Dragon Jerkin.... 19500 Mil - Edyle Stone....... 450 Mil - Black Coat....... 19000 Mil - Earth Robe....... 14100 Mil Accessories - Night Cloak...... 18800 Mil - Mage Slaughter.. 2400 Mil - Magical Bustier.. 18750 Mil - Armor Killer.... 2400 Mil - Petrify Attack.. 3500 Mil - Attack MP Down.. 4500 Mil - Heal MP Down.... 3400 Mil Inside the village, you can change your personality by talking to the Juju lady, but you need incenses from the flower lady or oils from the shop in Juwaina Village in order to do that. Morals (Grapefruit Incence) - Make it better - Make it worse Self Confidence (Clary Sage Incense) - Be more confident - Be less confident General Attitude (Rosemary Incense) - Be more intelligent - Be less intelligent Kindness (Mint Oil) - Be kinder to people - Be colder to people Meekness (Sweet Orange Oil) - Be more good hearted - Be more calculating Composure (Lavender Incense) - Be more collected - Be more emotional Initiative (Tarragon Incense) - Be more aggressive - Be less aggressive Attitude towards men (Cedarwood Incense) - Be attracted to men - Dislike men Attitude towards women (Rose Geranium Oil) - Be attracted to women - Dislike women Go to the inn to get a scene and then go to your house. Proceed to your room and watch the scene. - Nod (choose) - Ask what she wants - Say nothing You will obtain a special item <Old Lady’s Letter>. - Thank her - Read it with her (choose) - Wait for her to leave Depending on what you chose above, you will get these responds... - Have her stay (choose) - Ask her to leave Depending on what you chose above, you will get these responds... - Say that's why we fight (choose) - Say you should fight for your own sake - Say nothing Go to your room and rest. - Ask who she is - Ask why she’s here (choose) - Go back to sleep Another set of choices will be given to you. - Believe her (choose) - Don’t believe her - Don’t reply Even more choices will be given to you. - Say you agree with her (choose) - Say it’s something else - Stay silent And even more choices will be given to you. - Please tell me (choose) - There’s no point Exit your room and go outside. Approach Commander Isaac and watch the scene. - Talk with Isaac - Give him the device (choose) - Don’t give him the device Upgrade your equipments if you want and then leave the village. Proceed east until you get a scene. If you want to do a side quest, another futon dog can be acquired now. 5. Masonite - Zaramba, located south hiding behind the bushes. Go to Zaramba to save and rest if you want. Leave the town and go north. Head northeast to start mission 29. ************************************************************************ [MISSION 29] Enemies: Lv?? Elessa, Lv38 Mutant Screapers x4 NPCs: Grangalian Soldier x7, Grangalian Healer, Grangalian Sorceror, Grangalian Officer, Grangalian Archer, Gaerik, Lt. General Wolfgainer Victory Conditions: Defeat Elessa and the Screapers Defeat Conditions: All Grangalian soldiers and guards die Mission Complete Conditions: All Grangalian soldiers and guards survived This mission is really hard especially when aiming for a mission complete. You need to protect the Grangalians from dying, so let Fanille and Randall heal the Grangalians while Haschen and Krious kill the enemies. Ignore Ziekwalt since he can’t die in this mission. Defeating Elessa and the screapers will end this mission. ************************************************************************ After the battle, watch the scene and head northeast to meet Rufus. Approach him and you will get a special item <Grangale Visa>. Return to Warslee Village and after the scene go back to the PMB Headquarters. Go to Commander Seldous’ office and watch the scene. After the scene, speak with him again. - Yes (choose) - No Leave the headquarters and go to Zerdok. From Zerdok go northeast and keep going to start mission 30. ************************************************************************ [MISSION 30] Enemies: Lv?? Commander Isaac, Lv36 PMB Officer, Lv31 PMB Soldier x2, Lv31 PMB Archer, Lv31 PMB Healer, Lv31 PMB Sorceror, Lv?? Rook Screaper x3, Lv?? Knight Screaper x3 NPCs: PMB Officer, PMB Soldier x2, PMB Archer, PMB Healer, PMB Sorceror Melvina Victory Conditions: Defeat Isaac and kill all Screapers Defeat Conditions: All party members die Melvina dies Mission Complete Conditions: All PMB soldiers survived Focus all your attacks on Isaac until he’s defeated. After you defeated him, all the PMB soldiers will become your allies. Kill the screapers to end this mission. ************************************************************************ After the battle, watch the cutscene. When a set of choices appears, pick someone you want to speak with. After the scene, speak with one of the PMB soldiers and she will explain about Hypnos. Speak with Krious and choose the character you don’t want to bring along. Go to Jaergen Village and watch the scene. - We’re stronger than you - We don’t need to rely on Ziekwalt - Try to convince him (choose) - Say nothing Speak with Vittorio - Trust this to us (choose) - Say nothing Approach Krious and he will ask you about who’s going to hold the Statue of Hypnos. I advise that you pick Haschen to make the next mission a lot easier. Go to the inn to rest/save, then exit the village to start mission 31. ************************************************************************ [MISSION 31] Enemies: Lv34 Grangalian Soldier x4, Lv35 Grangalian Knight x2, Lv34 Grangalian Sorceror, Lv34 Grangalian Archer, Lv 38 Grangalian Officer, Lv?? Bachter NPCs: PMB Sorceror x3, Neylern Soldier x3 Victory Conditions: Put all Grangalians to sleep with Hypnos Defeat Conditions: Enemy soldier enters Jaergen All Hypnos units die All party members die Mission Complete Condition: All Hypnos units, Grangalian and Neylern soldiers survived Move your two characters in front of the Hypnos units to protect them. Have your other two characters guard the entrance to Jaergen Village so that the Grangalians can’t enter, and let them heal everyone. Don’t let any Neylern and Grangalian die if you want to get a mission complete. When a message appears saying that the hypnos is ready, move Haschen to a group of Grangalian soldiers and choose defend. This will cause the Grangalian soldiers to fall asleep. Do this to the rest of the soldiers to end this mission. ************************************************************************ After the battle, watch the scene. Enter Jaergen Village and go to the inn. - We don’t need it - We’ll get it back (choose) - Say nothing Return to the PMB Headquarters and watch the scene. Speak with your party members (Randall in front of the shops, Krious in front of the gate, Melvina inside the HQ, Fanille inside her lab) and then speak with Korin. - Agree with Fanille - Agree with Korin (choose) - Ignore her Speak with Korin again - Don’t worry about it (choose) - I’m not counting on you anyway - What kind of abilities? Depending on what you chose above, you will get these responds... - Get angry at her - That sounds useful - You don’t need it (choose) Speak with her again and watch the scene. - What about the Platinum Screaper? - Comfort Korin (choose) - Watch silently Speak with your party members again and then go to Fanille’s lab. After the scene, speak with Professor Pernagi and pick everything when choices are given. Go to the inn to rest, then leave to view a scene. When given a set of choices, choose someone you don’t want to bring along. You have six minutes to leave the headquarters, and go east to start mission 32. ************************************************************************ [MISSION 32] Enemies: Lv?? Commander Isaac, Lv36 PMB Officer x2, Lv34 PMB Archer, Lv33 PMB Archer, Lv33 PMB Soldier x7, Lv33 PMB Sorceror x2, Lv33 PMB Healer NPCs: none Victory Conditions: Defeat Isaac Defeat Conditions: All party members die Mission Complete Conditions: Defeat Isaac This mission is really hard. You need to focus all your attacks on Isaac until he’s defeated. However, before you can do that, you need to chase him half the scene while the soldiers are attacking you. Make sure that you have your support magic up (Attack Up, Protect, Cycle Up). Decoy knack skill can help you here and if you have Sleipnir's Blood, use them. Once you reached Isaac, pound him with knack skills until he's defeated. Mystery_Origin's Strategy: Here is what I did, start off by moving Fanille upward to avoid the reinforcement from gang banging her. Have Krious use decoy and lure all the enemy into him. Have Haschen run south and take out the magicians. Have Melvina and Fanille cast spells to take out the further magicians and/or heal (you probably want to dedicate one of them to healing). Once enemy healers are down, have Krious spam his circle strike (should be at least 5, more if you have free knacks) and the soldiers went down with extreme ease (Haschen can help out if the magicians are mainly gone, in fact, having him spam circle strike as well will take out the solider in a few seconds). As far as I have tried, Issac never tried to run, he just stays up top right and waits there. Naturally, I would take out the other soldiers before chasing after Issac. There might be one problem where Krious' action is delayed so much that he can't even attack. In that case, have him defend, dedicate a healer to him, and hunt down the magicians first before saving his life. To sum it up, decoy and circle strike is the best way to take out small fries and having someone dedicated to hunting out the casters. Furthermore, use level 9 protect, attack up, resistance, and cycle up on every character before entering the battle. Mistoltean's Strategy: Requirement is 1. Slepnir Blood x 2 (only 1 ea may work but I did not test.) 2. Magic Bind lv 5 up (I used lv 5) My party are Krious, Fanille and Randall. The most important things is time you spend on tracking him from PMB HQ to SE map because Issac run in the same time as well. I will start explain from PMB HQ 1. use Slepnir Blood on Haschen for saving time. 2. run to SE map ASAP. 3. when you reach SE map you will see Issac running along narrow north passage leaded to intersection in middle of map. 4. use Attack UP if you have but not neccessary. 5. use Slepnir Blood on Haschen again but I think it is not neccessary. 6. don't use another supportive spell beacuse Issac can get away more easily. 7. use Bind on Issac to slow him down and trigger mission 32. 8. order everybody include Randall and Fanille to attack Issac to slow him down and Haschen or Krious run after him. 9. when Issac about to reach intersection in middle of map if you chase him fast enough, PMB soldier in right of map will come to intercept you and Issac as well in opposite way of Issac and they will block Issac from pass through narrow passage to middle of map so he can not get away. 10. pound every thing you have only on Issac and he will be defeated in short times and that ended this mission in complete. I hope this may help other to complete this mission easier. ************************************************************************ After the battle, you will get a special item <Frequency Key>. - Yes - No (choose) If you want to upgrade your equipments, go back to the PMB Headquarters. Items Weapons - Vulnerary......... 8 Mil - Hodaka.......... 16700 Mil - Secret Vulnerary.. 65 Mil - Adamant Lance... 21000 Mil - Sacred Elixir..... 450 Mil - Lofarr's Blade.. 17000 Mil - Antidote Herb..... 5 Mil - Storm Caller.... 21500 Mil - Analepticum....... 12 Mil - Mythril Scythe.. 16200 Mil - Henlouda.......... 25 Mil - Soul Reaper..... 20000 Mil - Panacea........... 25 Mil - Crystal Cards... 16600 Mil - Nectar............ 45 Mil - Shadow Clipper.. 22500 Mil - New Moon Mirror... 120 Mil - Vito's Staff.... 17300 Mil - Switching Charm... 200 Mil - Zephyrus Wand... 22000 Mil - Transfer Charm.... 100 Mil - Lethe Charm....... 300 Mil Armors - Edyle Stone....... 450 Mil - Dragon Jerkin.... 19500 Mil - Black Coat....... 19000 Mil Accessories - High Plate....... 23500 Mil - Balance Breaker EX.. 6000 Mil - Maiden Cassock... 18900 Mil - Knockout EX......... 2400 Mil - Night Cloak...... 18000 Mil - Debilitator......... 3600 Mil - Magical Bustier.. 18750 Mil - Assassin Strike..... 2000 Mil - Sage's Robe...... 23800 Mil - Magic Barrier EX.... 2500 Mil - Mirage EX........... 2000 Mil - Knockout Guard...... 2800 Mil - Intelligence Up EX.. 5500 Mil - Dispel Attack....... 1800 Mil - Thief's Art......... 4000 Mil - Sorcery Skills...... 3500 Mil If you want to do some side quests, go to Zerdok and knock on the door near the right exit to get another <Dress Pattern>. Go to Jaergen Village and knock on the door near the item shop to get Korin’s outfit <Dress>. Go to the next screen, and speak with the lady walking around. She will tell you about a bizarre animal inside the lord’s mansion. Enter Fanille’s house (Fanille must be in your party) and take the stairs to your right to find the last futon dog. 6. Soleil - Jaergen Village, Fanille’s house. After you gathered all the futon dogs, speak with Ellon using the Futonslator to receive another special item <Rusted Holy Sword>. Return to PMB Headquarters and speak with Irving. After the scene, go back to Totuwa and speak with Irving inside the inn to get Korin’s outfit <Raccoon Suit>. To get Korin’s last outfit, you need to participate in the Colosseum. Your next destination is Nu Nahn (Nu Nahn Ruins), but before you go there, make sure that you bring a lot of healing items with you. Trust me you need a lot of them. If you don't know how to get there, exit Jaergen Village. From Jaergen Village, go west to the next screen. Now, go northwest and then north (northeast to be exact) to reach it. Inside Nu Nahn, go downstairs and head north. Use the frequency key on the door to get a scene. Kill the screapers and enter -------------------- NU NAHN SEABED RUINS -------------------- Field Enemies: Lv46 Lich, Lv47 Greater Demon Please note that any party members die will result in a game over, so make sure that you always look at your party members' HPs. Pick the shiny item on the floor to get a special item <Nu Nahn’s Gem>. Put the gem on the pedestal to your right to open a path. Go east passing the switch for now and grab the chest containing an accessory item <Vengeful Blade EX>. Go back to the switch and hit it. Retrieve the gem from the pedestal and put it on the other pedestal to the north. Grab the chest containing an accessory item <Magic Shield EX>. Retrieve the gem and go to the platform above the switch. Have Fanille (or one of your characters) return to the switch and hit it again to reveal a path. Grab the chest containing an item <Rana Fruit>. Have Fanille rejoin you and go to the next screen. Put the gem on the pedestal to open a path. Go down and hit the switch. Retrieve the gem and go to the southeast platform. Have Fanille move to the switch and hit it again. Grab the chest containing 6283 Mil and then cross the bridge. Have Fanille hit the switch again to open another path. Go there and use the other switch to guide Fanille back towards you. After Fanille rejoined you, hit the switch again and go to the next screen. Put the gem on the pedestal and head south. Hit the switch and retrieve the gem. Put the gem on the pedestal to the north, and grab the chest containing an accessory item <Overlord’s Curse>. Go all the way to the southeast to find another switch. Have Haschen retrieve the gem while the other characters guide Haschen back towards them using the switch. After you have reunited, hit the switch again to open a path to the save point. Put the gem on the pedestal and hit the switch again to reveal a path to the stairs. Grab the gem and save your game. Once you’re ready, climb the stairs to start mission 33. ************************************************************************ [MISSION 33] Enemies: Lv17 Pawn Screaper x5, Lv19 Pawn Screaper x2, Lv26 Rook Screaper x4, Lv30 Rook Screaper x2, Lv34 Rook Screaper x2, Lv41 Knight Screaper x2, Lv45 Knight Screaper x2, Lv48 Knight Screaper, Lv51 Knight Screaper x2, Lv60 Bishop Screaper x3, Lv?? Jagd Screaper NPCs: none Victory Conditions: Defeat Jagd Screaper and escape Defeat Jagd Screaper and all enemies defeated Defeat Conditions: Time runs out All party members die Mission Complete Conditions: All enemies defeated This mission is really hard especially when aiming for mission complete. Screapers will come from all over the place and attack you. You need to kill them until Jagd Screaper appears. That part is very easy, but adding a time limit will make this mission very hard. My advise to you is that make sure to cast support magic such as attack up, protect, and cycle up before doing this mission, and defeat the enemies one at a time. If your support magics are gone, make sure to cast them again. You will start with pawn and rook screapers, then knight screapers, and finally bishop screapers. When that happens, get yourself ready because the next enemy will be the Jagd Screaper. When Jagd Screaper finally appears, focus all your attacks on him until it’s defeated. After it's defeated, you will get the Screaper Remote back, and a special item <Metal Slag>. If you want a mission complete, you have to defeat all the enemies before escaping. There’s also a chest containing an item <Elixir Vitae> located to the south if you want to get it. ************************************************************************ Attempt to exit this place and watch the scene. Use your medication and leave this place. Return to the PMB Headquarters. If you want to do a side quest, go to Totuwa and speak with the innkeeper. Inside the headquarters, a scene will occur. If you want to do a side quest, speak with the woman near the well to meet the Dungeon Lady. Speak with her again and she‘ll leave. The objective of this quest is to help the dungeon lady find the perfect well, so you need to search every well on the map until she finds the perfect one. To continue this quest, enter the following locations in order, and speak with the Dungeon Lady/Dungeon Girl until they leave. - Zerdok - Jaergen Village - Rio Rey - Felmentia That’s all you can do for now, so go back to the PMB Headquarters. Go to Fanille’s lab and watch the scene. Go to Commander Isaac’s office and speak with the guard. Go to Commander Seldous’ office and speak with him. - Explain the situation - Want to speak to Isaac (choose) - Nothing, actually You will receive a special item <Visitor’s Permit>. Speak with the guard again and show him the permit to enter. Speak with Commander Isaac and then leave. Exit the headquarters and go to Belshade Prison. Head inside and go to where the cells are located and watch the scene. - They escaped - They were moved (choose) - No clue Go right and search the desk (choose the options: "Inside the drawer", "Read a notebook", and "Read another notebook") to get a special item <Small Statue>. Go left and put the small statue on the left barrel to reveal a path. Enter it to start mission 34. ************************************************************************ [MISSION 34] Enemies: Lv?? PMB Officer, Lv48 Mystek Guardian EX x2, Lv38 PMB Soldier x4, Lv37 PMB Sorceror x2, Lv37 PMB Healer NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: All party members die Mission Complete Conditions: Move Haschen to the door above him before the researcher closes it Have Melvina and Krious attack the enemies. Move Haschen inside the room above him before the researcher locks it and let Fanille heals everyone. When Haschen succeeds entering the room, go to the north door and kill the healer. After Haschen killed the healer, move him to the other side of the door and kill the two sorcerers. Kill all the enemies to end this mission. ************************************************************************ After the battle, grab the chest containing an item <Ambrosia>. In the middle room (where the two researchers are located), there’s a panel with four color switches. Ignore it for now and go north. Hit the switch to your right and a path to the north will open. Go inside and watch the scene. Search the tanks (read the label) and the pod to get more scenes. Exit this place and enter the room to your left. Watch the scene. - I have wondered (choose) - Never thought about it - Don’t want to know - Say nothing Speak with Fanille and you will be given a set of choices. - Blame Fanille - Be concerned for Fanille (choose) - Can’t say anything Speak with Randall for a conversation, and exit this place. Leave Belshade Prison and go to Rio Rey. - I’m all right - I can’t - It’ll all work out - I’m worried about the others (choose) - Stay silent Depending on what you chose above, you will get these responds... - All of them (choose) - Krious - Fanille - Melvina - Randall - Aimee Speak with the boy near the well. - He’ll be back soon (choose) - Have patience, he’ll be back - I don’t know how long it’ll take - Tell the truth Go to the beach and speak with Aimee. - Ask what happened (choose) - I’m the same way - The medication? - Leave silently Another set of choices will be given to you. - Be depressed with her - Comfort her (choose) - Leave silently Go to the inn and rest - Nod - Shake head (choose) - Ask why she came Another set of choices will be given to you. - Probably so - It’s because I’m your son (choose) - Say nothing Even more choices will be given to you. - Comfort Romina (choose) - Ask Romina a question - Say nothing And even more choices will be given to you. - Thank her (choose) - Tell her about Romina - I’m in it to the end - Go back to sleep Return to the beach and speak with Aimee again. Attempt to leave the area to start mission 35. ************************************************************************ [MISSION 35] Enemies: Lv?? Knight Screaper NPCs: Aimee Victory Conditions: All enemies defeated Defeat Conditions: Aimee dies All party members die Mission Complete Conditions: n/a A very easy mission ************************************************************************ After the battle, watch the scene and use the medication on Aimee. - Tell her to trust in Fanille (choose) - I don’t know... - Say nothing Another choice will be given to you - Yes (choose) - No Leave the village and go back to the Belshade Prison’s secret place. But before you go inside, check the guard's booth at the entrance to the Belshade Prison to find another item <Rana Fruit>(Credit goes to KFCrispy for telling me this). If you want to do a side quest, read the notebook on the table near the right exit. Remember the quest you did in Geilenach? Where you climbed the wall to get an initial? Use those initials in the panel with four color switches to get Randall’s ultimate armor <Ultimate Tuxedo>. If you can’t remember (shame on you), it’s yellow and white (Yelos Whitey remember?). After you got it, go to the north room and watch the scene. - Nod - Ask if we can rescue them (choose) - Say nothing Examine the pod to view another scene. - Ask about how he knows Romina - Tell him that Romina is your mother (choose) - Say nothing Exit this room and go to the room to your left. Examine the table (both sides) and the box filled with books to your left. - It’s in case I get poisoned - The Zero Cell is poisonous (choose) - Say nothing Return to the PMB Headquarters and go to Fanille’s lab to view a scene. Speak with Fanille inside her lab. - Scold Korin - Scold Fanille - Comfort her (choose) - Say nothing Go outside the lab and speak with Melvina. - Agree - Thank Melvina (choose) - Disagree Speak with Randall by the entrance and speak with Krious in front of the gate. - That’s okay - You hurt my feelings - Thank him (choose) Another set of choices will be given to you. - Interesting (choose) - Not interested - Say nothing Go to the inn to save and rest, then watch the scene. - I’m thankful (choose) - Not really - Say nothing Another set of choices will be given to you. - You’re acting different (choose) - Say nothing Even more choices will be given to you. - Don’t believe it (choose) - Accept it - Say nothing Leave your room and watch the scene. - Back atcha (choose) - We’re hardly partners - Say nothing Leave the inn and go to Fanille’s lab. When given a choice, pick the one you don’t want to come along with. Go to Nostal Ruins and head all the way to the bottom. Go to the north room and proceed at the center circle to watch a cutscene. - Don’t really know - I’m fine (choose) - I feel strange After the scene, exit the ruins. Zaramba’s shops is now open, check it if you want. If you want to fight another Jagd Screaper, go to Gen. Rockbein's Hideout (the one where Mission 13 was held), and use white rose incense on the pedestal to open it again. Make your way to the dock and you'll encounter another Jagd Screaper. After you defeated it, you will get an accessory item <Silver Emblem> as your reward (Credit goes to Blackmon for telling me this side quest). I also suggest that you do the Fairy Contest now to get the option to pick Korin's ending later, and make sure that she wins (you need to beat Yurii). For more information about the Fairy Contest, refer to the Side Quests section of this guide. If you are having trouble getting the money for the Fairy Contest, then use the Colosseum (Platinum Match). Winning the Platinum Match will get you 15000 Mil plus you can sell the reward <Mortal Blow> you'll recieve for another 15000 Mil. I also suggest that you try get some Dandy Books too. You can win them as a reward in the Colosseum (Silver Match and Slayer Certification Match - Pawn Class). These books will come in handy later in the game. You'll find out soon why, so try to get 9 if you can. Return to the PMB Headquarters and watch the scene. Make sure that you bring a lot of healing and reviving items. I also suggest that you learn the knack skill "Analyze" because it will make the next mission a lot easier. Go to Zaramba and upgrade your equipments if you haven't yet. Items Weapons - Vulnerary......... 8 Mil - Adamant Lance... 21000 Mil - Secret Vulnerary.. 65 Mil - Dubthach........ 27000 Mil - Sacred Elixir..... 450 Mil - Storm Caller.... 21500 Mil - Antidote Herb..... 5 Mil - Bakuya.......... 25000 Mil - Analepticum....... 12 Mil - Soul Reaper..... 20000 Mil - Henlouda.......... 25 Mil - Executioner..... 26750 Mil - Panacea........... 25 Mil - Shadow Clipper.. 22500 Mil - Nectar............ 45 Mil - Hunting Edge.... 25500 Mil - New Moon Mirror... 120 Mil - Zephyrus Wand... 22000 Mil - Switching Charm... 200 Mil - Liebel's Rod.... 26800 Mil - Transfer Charm.... 100 Mil - Tessen.......... 26000 Mil - Lethe Charm....... 300 Mil - Crescent Whip... 27250 Mil - Edyle Stone....... 450 Mil Armors Accessories - Duel Guard... 29800 Mil - Overlord's Curse.. 7000 Mil - Gaea Coat.... 29500 Mil - Interceptor....... 6500 Mil - High Plate... 23500 Mil - Magic Shield EX... 7500 Mil - Aura Plate... 26500 Mil - Skill Effect Up... 5000 Mil - Notus Garb... 29800 Mil - Drop Up........... 2000 Mil - Sage's Robe.. 23800 Mil - Holy Robe.... 45000 Mil Exit the town and head east for two screens to start mission 36. - Stop Ziekwalt by force (choose) - Convince him to stop attacking people - Just rush him ************************************************************************ [MISSION 36] Enemies: Lv?? Ziekwalt, Lv38 Mutant Screaper x3, Lv35 Neylern Soldier x2, Lv33 Neylern Healer x2, Lv?? Elessa NPCs: none Victory Conditions: Defeat Ziekwalt Defeat Conditions: All party members die Mission Complete Conditions: All enemies defeated This is the toughest mission in the game in my opinion. I died a lot of times before I beat it. Ignore Ziekwalt and attack all the soldiers in the area. After killing some soldiers, Elessa will appear with a mutant screaper. After the soldiers are defeated, kill Elessa next and then the screapers. After they’re gone, attack Ziekwalt until his annoying ability comes to play. This is when the mission starts to get frustrating. You have to find the real Ziekwalt. His clones will come at you and start absorbing your HP which is very annoying. Ziekwalt also casts magic that absorbs your HP. To determine the real Ziekwalt, use Analyze. Now look at the S tolerance (bottom right corner) if it says 3, then that means it is a fake. If it says N, then that means it is the real Ziekwalt. When you find the real Ziekwalt, attack him. If he splits again, then use Analyze again to find him. Do this routine until you defeat him. I would like to thank the people at GAMEFAQs especially Zenpukki for telling me this trick. Mystery_Origin’s Strategy: If you want to know the exact sequence of event in my battle here: Defeat everything else, attack Ziekvalt and he splits Defeat the draining caster once Ziekvalt splits Defeat Restricing shield caster once Ziekvalt splits Attack Restricting shield caster (dies instantly), defeat draining storm caster, attack drainer (dies instantly). This is of course not the best way to fight, it is just what I did. Be warned that the drainer is the hardest to kill, since he is constantly healing. dantecloudfreak's Strategy: 1. kill healers, screapers Elissa(pardon the spelling) appears 2. Ziek soon splits, I kill the soldiers quickly and then Elissa 3. real Ziek appears to save Elissa and take her place, killed that Ziek 4. used analyse strategy the S stat should be N ( thanks again all of you) 5. ziek died in 5 times of killing him or so ************************************************************************ After a long and hard battle, watch the scene. - Ask why we can’t defeat it - We won’t know unless we try (choose) - We’ll absolutely defeat it You’ll get 2 special items <Seal Breaker Ring> and <Dragon Orb>. Go east until you reach Geilenach. Enter and speak with Rufus to watch a scene. - That’s right (choose) - Now’s your chance to conquer everyone - Ask what happened to the talk with Vittorio - Say nothing Exit Geilenach and attempt to go back to the PMB Headquarters. - Agree to go (choose) - Ask what he wants - Gaerik can come see me - Not interested Go to Zerdok and to the contest hall. Speak with Gaerik and you will receive the special item <Friendship Medal>. You will also be given a set of choices. - Accept it gratefully (choose) - Can’t accept it if it’s not a sign of trust More choices will be given to you. - Try it out (choose) - Not right now Picking the first choice will let you save Rufus’ Role to a save slot, and make sure that you DON'T OVERWRITE IT TO THE MAIN ROLE'S SAVE FILE. Leave Zerdok and go to Jaergen Village. Go to the inn and speak with Nora sitting on the table. - Ask for her help (choose) - Not right now Picking the first choice will let you save Ziekwalt’s Role to a save slot, and make sure that you DON'T OVERWRITE IT TO THE MAIN ROLE'S SAVE FILE. Speak with the innkeeper to rest and save your game. I suggest that you start Rufus’ Role now because there’s a possibility that you will not get him as a playable character if you played his role later. I also suggest that you play Ziekwalt’s Role since it’s a part of the story too. If you don't want to do any optional role right now, press CTRL+F and punch MR03 to continue on to the Main Role's story. If you want to do Rufus' Role and Ziewalt's Role right now, soft reset your game (Press L1, R1, L2, R2, select, start at the same time), and choose =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [RUFUS' ROLE START] OR02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------- SAUNAIL FOREST -------------- Field Enemies: Lv20 Devil Minion, Lv22 Mutant Slime, Lv23 Demon Plant Head south to the next screen. In here you can talk to the merchant to buy items. - Vulnerary........... 8 Mil - Secret Vulnerary.... 65 Mil - Antidote Herb....... 5 Mil - Analepticum......... 12 Mil - Henlouda............ 25 Mil - Panacea............. 45 Mil - Nectar.............. 120 Mil - Waxing Moon Mirror.. 60 Mil - Waning Moon Mirror.. 60 Mil - Switching Charm..... 100 Mil - Ravas Stone......... 35 Mil Go all the way to the south to start mission 01. ************************************************************************ [MISSION 01] Enemies: Lv20 Devil Minion, Lv22 Mutant Slime, Lv?? Pawn Screaper x2, Lv?? Rook Screaper NPCs: Gaerik, Grangalian Archer x2, Grangalian Sorceror Victory Conditions: All enemies defeated Defeat Conditions: Gaerik dies 2 soldier dies All party members die Mission Complete Conditions: All soldiers survived Make sure to heal the soldiers when their HP gets low. Once the enemies are defeated, help Gaerik defeat the screapers. ************************************************************************ Keep going south until you reach Geilenach. ------------------------------ GEILENACH, CAPITAL OF GRANGALE ------------------------------ Items Weapons - Vulnerary........... 8 Mil - Crescent Whip.. 27250 Mil - Secret Vulnerary.... 65 Mil - Bahamut Tail... 38750 Mil - Sacred Elixir....... 450 Mil - Antidote Herb....... 5 Mil Armors - Analepticum......... 12 Mil - Aeneas' Armor.. 39000 Mil - Henlouda............ 25 Mil - Tail Coat...... 54200 Mil - Panacea............. 45 Mil - Nectar.............. 120 Mil - New Moon Mirror..... 200 Mil - Switching Charm..... 100 Mil - Transfer Charm...... 1000 Mil - Lethe Charm......... 300 Mil - Edyle Stone......... 450 Mil Accessories - Balance Breaker EX.. 6000 Mil - Knockout EX......... 2400 Mil - Debilitator......... 3600 Mil - Interceptor......... 6500 Mil - Magic Barrier EX.... 2500 Mil - Mirage EX........... 2000 Mil - Magic Shield EX..... 7500 Mil - Knockout Guard...... 2800 Mil - Intelligence Up EX.. 5500 Mil - Skill Effect Up..... 5000 Mil Proceed forward until a scene occurs and then go to the inn to rest/save. Leave the town and attempt to go to Zaramba to view a scene. After the scene, Bachter and Strei will join you. Go to Zaramba to start mission 02. ************************************************************************ [MISSION 02] Enemies: Lv?? Neylern Officer, Lv34 Neylern Soldier x3, Lv33 Neylern Sorceror x2, Lv33 Neylern Healer x2 NPCs: Grangalian Sorceror Victory Conditions: All enemies defeated Defeat Conditions: All party members die Mission Complete Conditions: All enemies defeated Kill the healers and sorcerers first, and then kill the rest. During the fight, you will get a special item <Mythril Silver> from killing the Neylern Officer. ************************************************************************ After the battle, watch the scene. - Order Bachter to send the message - Leave sending the message to Bachter (choose) Go to the inn to save and rest. Upgrade your accessories if you want and then leave the town. Accessories - Overlord's Curse.. 7000 Mil - Interceptor....... 6500 Mil - Magic Shield EX... 7500 Mil - Skill Effect Up... 5000 Mil - Drop Up........... 2000 Mil Go to Warslee Village and head for the beach. Speak with the PMB soldier and give her the mythril silver to get an important item later. Items Weapons - Vulnerary......... 8 Mil - Crescent Whip.. 27250 Mil - Secret Vulnerary.. 65 Mil - Bahamut Tail... 38750 Mil - Sacred Elixir..... 450 Mil - Zephyrus Wand.. 22000 Mil - Antidote Herb..... 5 Mil - Analepticum....... 12 Mil Armors - Henlouda.......... 25 Mil - Aenea's Armor.. 39000 Mil - Panacea........... 25 Mil - Tail Coat...... 54200 Mil - Nectar............ 45 Mil - Holy Robe...... 45000 Mil - New Moon Mirror... 120 Mil - Switching Charm... 200 Mil - Transfer Charm.... 100 Mil - Lethe Charm....... 300 Mil - Edyle Stone....... 450 Mil Accessories - Mage Slaughter.. 2400 Mil - Armor Killer.... 2400 Mil - Petrify Attack.. 3500 Mil - Attack MP Down.. 4500 Mil - Heal MP Down.... 3400 Mil Return to Zaramba and go north to start mission 03. ************************************************************************ [MISSION 03] Enemies: Lv37 Neylern Officer, Lv34 Neylern Soldier x4, Lv33 Neylern Archer x2, Lv33 Neylern Sorceror, Lv33 Neylern Healer NPCs: none Victory Conditions: Rufus escapes to the east All enemies defeated Defeat Conditions: All party members die Mission Complete Conditions: All enemies defeated Again kill the healer and sorcerer first. After they’re defeated, kill the rest. ************************************************************************ Return to Zaramba to rest and save. Leave the town, and keep going north to start Rufus’ last mission. ************************************************************************ [MISSION 04] Enemies: Lv?? Elessa, Lv?? Bishop Screaper, Lv41 Knight Screaper, Lv30 Rook Screaper, Lv33 Neylern Sorceror, Lv33 Neylern Healer NPCs: Gaerik, Grangalian Healer x2 Victory Conditions: Defeat enemies Defeat Conditions: The Screaper’s breath hits the fortress Gaerik dies All party members die Mission Complete Conditions: All grangalian healers survived Ignore Elessa and the other screapers, and focus all your attacks to the Bishop Screaper until Gaerik arrives. Now, ignore the Bishop, and kill Elessa first because she’s very annoying. After Elessa is defeated (Man, I hate her), kill the other two screapers (Rook and Knight). After they’re defeated, focus all your attacks on Bishop Screaper until it’s defeated. ************************************************************************ After the battle, watch the scene and you’ll automatically return to Geilenach. Go to the inn to save/rest, and head for the next screen. Head north and attempt to climb up the stairs to view a scene. Watch the rest of the scenes and save your game. Make sure you that you don’t delete or overwrite it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [ZIEKWALT'S ROLE START] OR03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- JAERGEN RUINS ------------- Check the shiny objects and then leave by going south. --------------- KAISERIS ISLAND --------------- Field Enemies: Lv19 Pawn Screaper, Lv26 Rook Screaper, Lv30 Rook Screaper, Lv34 Rook Screaper, Lv60 Bishop Screaper After the scene, head east twice (I suggest that you run from the screapers since they’re too strong), and keep going until you get a scene. Save your game and speak with your comrades until another scene occurs. Speak with Dio and go south to view another scene. You will get the special item <Friendship Medal>. ************************************************************************ [MISSION 01] Enemies: Lv?? Grangalian Officer, Lv23 Grangalian Knight x2, Lv22 Grangalian Soldier x3, Lv22 Grangalian Archer x4 NPCs: none Victory Conditions: All enemies killed Defeat Conditions: Ziekwalt dies Mission Complete Conditions: All enemies killed/retreated An easy battle ************************************************************************ Watch the rest of the scenes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [MAIN ROLE PART 3 START] MR03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you have been following my guide especially my choices from the start and getting mission completes (and reviving your characters when they KOed in battle), then all your characters' Friend Ratings should be at red/pink by now. Remember the weapon <Bizen> from Rockbein's role? You can get it now from the ruin. If you don't remember where it is located, exit Jaergen Village. Now go west to the next screen, and then head north. Enter the ruin and pulled out the weapon from the ground. If you can't get it, I think that you need to gain more levels first to increase your stats especially STR. I'm Lv52 with 318 STR when I got it. Equip it to Haschen if you like. Don't proceed in the ruins yet, you will go there later. Return to the PMB Headquarters to view a scene. Go to Fanille’s lab and speak with Professor Pernagi and give him the Dragon Orb. Leave the lab and go to the inn to rest/save. Attempt to leave the inn and watch the scene. Speak with the girl near the well and then go east to speak with Melvina. - I can’t go with you now - We’ll leave immediately (choose) If you agree to go with her, head for Felmentia, and go to the next screen. Speak with the old man walking by the stairs and watch the scene. After the scene, return to the PMB Headquarters. Speak with Fanille in her lab. - About Ziekwalt’s death - About not fighting the Queen - About vital energy (choose) - Say nothing Go to the Council Hall entrance and speak with Sherris. - That’s correct - Not yet... (choose) Depending on what you chose above, you will get these responds... - The lingering grudges - The Queen Screaper (choose) Another set of choices will be given to you. - We can handle it - We could use your help (choose) - Say nothing Go to the gate and speak with Rufus - Ask what he means - About the negotiations? (choose) - Say nothing Another set of choices will be given to you. - Tell him to quit the Grangalian Army - It doesn’t matter if you’re Grangalian (choose) - We can fight without your help Speak with Krious and choose yes. Go to Toadhenge and head for the Frogshaped rock. Position yourself on the top of the Frogshaped rock and go west until you bump into some trees. Search here to get Krious’ ultimate armor <Coat of Ys>. Return to the PMB headquarters and speak with Randall near the entrance. - Nod - Help him (choose) Depending on what you chose above, go to the item shop and choose Gifts. - Peace Talks Medallion - A frog pennant - Portable make-up kit (choose) Another set of choices will be given to you. - Yes (choose) - No Head for Belshade Prison’s secret place, and go to the northwest room. Speak with Elessa and watch the scene. - I’ll help too (choose) - Do your best After the scene, Elessa will follow you. Go to pod/tank room to get a set of choices. - Can these people be used? - I want to save them (choose) - No reason Depending on what you chose above, you will get these responds... - Yes (choose) - No Go back to the PMB Headquarters and choose three characters you want to come along with. Before you proceed in the story, make sure that your Friend Rating with each character is at red/pink. For more information about the Friend Rating, refer to the Side Quests section of this guide. If for some reasons that some of them are still in the green or blue level, there's another way to increase it to red/pink. This is when the Dandy Books are needed. The other way is to use a lot of Dandy Books. Dandy Books can be acquired as a reward in the Colosseum (Silver Match and Slayer Certification Exam - Pawn Class). According to KFCrispy, Dandy Book increases character affinities for Haschen. Using enough books on him will bring Sherris' and Rufus' Friend Rating to green (even though you haven't recruited them yet). As for Fanille's, Krious, Randall's, and Melvina's Friend Rating, their Friend Rating should be at red/pink by now after using enough books (assuming that you already did the side quest for Randall). As for Randall please note that to increase his Friend Rating to red/pink, you need to do a side quest for him. You need to go to the Belshade Prison's secret place with him and search the pod. When you're given a set of choices, pick the option "Tell him that Romina is your mother". And also according to Mystery_Origin, making multiple copies of Sherris' and Rufus' roles in your memory card (by talking to Lily and Nina) will also increase Sherris' and Rufus' Friend Rating to red/pink. Also, make sure that Korin participated and won the Fairy Contest (by beating Yurii) if you want to get the option to pick her ending later. Go to Jaergen Village and head west to the next screen. Go north and enter the ruin. - I've been here... - Ask what's inside (choose) - Say nothing Inside the ruin, go north and attack the switch with a long range weapon (Fanille’s or Randall’s weapon will work). Go to the northeast door to start mission 37. ************************************************************************ [MISSION 37] Enemies: Lv30 Rook Screaper, Lv34 Rook Screaper, Lv?? Jagd Screaper NPCs: Elessa Victory Conditions: All enemies defeated Defeat Conditions: Follower dies All party members die Mission Complete Conditions: n/a Another easy battle and after you defeated the Jagd Screaper, you will get another accessory item <Silver Emblem>. ************************************************************************ After the battle, search the big tank to the north. - Focus on offense - Focus on recovery - Make it balanced - To save the people at the prison (choose) Please note that the above choices can only be achieved if you haven't checked the pod/tank room with Elessa inside the Belshade Prison's secret place. Exit the ruins and you’ll automatically return to the PMB Headquarters. - Yes (choose) - No Speak with Fanille in her lab. - Fine (choose) - Not good Another set of choices will be given to you. - Meanwhile, we’ll look for a solution - You’re doing better (choose) - Thank Professor Pernagi Speak with Professor Pernagi and leave the lab. Now before you go to inn, make sure that you have the Friendship Medal in your special item inventory. If you don't have it, then go to Zerdok's contest hall and speak with Gaerik. Go to the inn to save and rest. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+ ---------------------- FRIENDSHIP MEDAL EVENT ---------------------- You can only do this event if you have the Friendship Medal with you. If you don't have it, then you will automatically start the event leading to Mission 38. This is when all the choices you made will affect the outcome of this event. Make sure that your Friend Rating with each character is at red/pink. This event also determines the endings you will get at the end of the game. Leave your room and speak with Randall. Use the Friendship Medal on him to get a cutscene. Leave the inn and head north. Speak with Rufus and use the Friendship Medal on him to get a cutscene. Speak with Krious and use the Friendship Medal on him to get a cutscene. If you didn't get any cutscene, then that means you either mean to your characters, or your Friend Rating with each character is not high enough (red/pink color). Now speak with Krious again and when a set of choices appear, pick one. Move forward and search the windows until you get a scene. - Wait silently - Chat while waiting (choose) Another set of choices will be given to you. - That’s right - It’s for someone else - It’s for Korin (choose) If Korin rejected the Friendship Medal, then that means you either mean to her, or you didn't win the Fairy Contest(beat Yurii). +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* Leave your room and exit the inn. Kill the screapers and head north. Kill the screapers and head east. Kill the screapers and head east to view a cutscene. ************************************************************************ [MISSION 38] Enemies: Lv30 Rook Screaper, Lv34 Rook Screaper, Lv?? Girl NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: Screaper Remote taken All party members die Mission Complete Conditions: All enemies defeated Cast Lv1 magic on the girl so that she can drop the screaper remote. After she dropped it, pick it up and defeat the screapers. ************************************************************************ Go to Fanille’s lab and watch the scene. - Ask how to defeat the Queen - Ask him to activate the Admonisher (choose) - Say nothing Give him the screaper remote and go to the entrance to get a scene. I suggest that you do Felmentia first. If you want to do a side quest, return to the PMB Headquarters and go inside the gate. Go to the small room near the stairs and examine it. Go inside and examine the well to speak with the Dungeon Girl. Go to Felmentia to start mission 39. ************************************************************************ [MISSION 39] Enemies: Lv?? Bishop Screaper, Lv34 Rook Screaper, Lv30 Rook Screaper NPCs: Sherris, Cyriltian Knight, Cyriltian Soldier Victory Conditions: All enemies defeated Defeat Conditions: Sherris dies All party members die Mission Complete Conditions: All Cyriltian soldiers survived Another easy battle ************************************************************************ After the battle, watch the scene. - They were in the mood - Because the Queen awakened (choose) - No clue Another set of choices will be given to you. - Ask for her help (choose) - Refuse her help When you the pick the first choice, the game will ask you to load Sherris’ completed file. Do so and she will join you. If you want to put her in your party, go to Felmentia’s castle entrance and speak with her. Return to the PMB Headquarters and go east to Zerdok to start mission 40. ************************************************************************ [MISSION 40] Enemies: Lv?? Bishop, Lv51 Knight Screaper, Lv34 Rook Screaper NPCs: Rufus, Grangalian Knight, Grangalian Soldier, Grangalian Sorceror, Grangalian Healer Victory Conditions: All enemies defeated Defeat Conditions: Rufus dies All party members die Mission Complete Conditions: All Grangalian soldiers survived Another easy battle ************************************************************************ After the battle, watch the scene. After the scene, speak with Rufus. - This is all her fault - She’s tied to the Queen (choose) - I don’t know Another set of choices will be given to you. - Ask for his help (choose) - Refuse his help When you the pick the first choice, the game will ask you to load Rufus’ completed file. Do so and he will join you. If you want to put him in your party, go to Zerdok’s inn and head all the way to the south and speak with him. Return to the PMB Headquarters. If you want to do some side quests, put Fanille in your party and go to Elphan Forest. Speak with the fairy and she will return the time capsule. Go to Zerdok and speak with the lady who gave you patterns to view a scene. After the scene, you will get Fanille’s ultimate armor <Angel Bustier>. Go to Juwaina Village and go to Professor Pernagi’s house. Search the upper drawer to your left and you will get Fanille’s ultimate weapon <Infinity Wand>. Put Randall in your party and go to Totuwa. Go to the inn and speak with the innkeeper. Attempt to leave the village and you will get Randall’s ultimate weapon <Magna Carta>. Put Melvina in your party and go to Juwaina Village. Buy <Snapdragon Oil> from the shop and go to Totuwa Village to view a scene. Leave the village and go to the tunnel located at the bottom. Remember the ice covered wall I talked about earlier in the game? Go northwest and give the snapdragon oil to the girl to get a scene. Defeat all the enemies and make sure to heal the girl when her HP gets low. During the battle, you’ll get a special item <Reaper’s Heart>. Go northwest and put the reaper’s heart on the pedestal to view a scene. After the scene, you’ll get Melvina’s ultimate weapon <Karma Scythe>. - Say it was worth it to come here (choose) - Say nothing Return to Totuwa to collect your characters, and go to Safeguards’ Sanctuary. Speak with the Patriarch and you will get Melvina’s ultimate armor <Valkyrie Cassock>. Put both Sherris and Rufus in your party. Go to Warslee Village and head for the beach. Speak with the PMB soldier and you will get Rufus’ ultimate weapon <Bifrost>. Go to Zerdok and speak with the Grangalian soldier located south of the inn to get a scene. After the scene, enter the inn’s contest hall and speak with Gaerik to get Rufus’ ultimate armor <Imperial Suit>. Go to Jaergen Village and knock on the door near the item shop. Give her the shining fabric to get Sherris’ ultimate armor <Light Dress>. To get Sherris’ ultimate weapon, you need to speak with the people who signed the SFC application to receive a special item <Fan Parts>. You need to collect 5. - Zerdok - Zaramba - Geilenach - Totuwa - Juwaina Village Bring the 5 fan parts to the man in Felmentia who gave you the SFC application to get Sherris’ ultimate weapon <Rakkonkaou>. To get Haschen’s ultimate armor, you need to participate in the Fairy Contest. For more information about the Fairy Contest, refer to the Side Quests section of this guide. To get Haschen‘s and Krious‘ ultimate weapons, you need to participate in the Colosseum. If you want to continue the Secret Dungeon quest, go to the following places in order and speak with Dungeon Lady/Dungeon Girl until they leave. - Rio Rey - Warslee(she won’t leave this time because she found the perfect well) - Toadhenge - east from the Frogshaped rock - Warslee - exit after the scene - Warslee again For more information about the secret dungeon, refer to the Side Quests section of this guide. Return to the PMB Headquarters and go to the Admonisher. Go upstairs and head all the way to the top to view a scene. - Volunteer for the mission (choose) - Say nothing Attempt to leave the headquarters to get a scene. After the scene, go to the council hall to speak with Yurii. - A dark shadow? (choose) - What is it? - Listen silently A new set of choices will be given to you. - Show your surprise (choose) - Who will it be? - Listen carefully Another set of choices will be given to you. - Thank her (choose) - I was better off not knowing - You’re bringing bad luck Leave the headquarters and follow Aimee. Climb down the rope ladder to start mission 41. - Protect the area near the ladder (choose) - Fight near the center stone pillar - Fight near the path into the nest - It’s up to Aimee ************************************************************************ [MISSION 41] Enemies: Lv17 Pawn Screaper(unlimited), Lv51 Knight Screaper(unlimited) Lv26 Rook Screaper(unlimited), Lv48 Knight Screaper(unlimited), Lv 30 Rook Screaper(unlimited), Lv34 Rook Screaper(unlimited), Lv45 Knight Screaper(unlimited), Lv29 Rook Screaper(unlimited), Lv19 Pawn Screaper(unlimited), Lv?? Bishop Screaper(unlimited) NPCs: Aimee Victory Conditions: Reach the path to the nest Retreat to the rope ladder Defeat Conditions: All party members die Mission Complete Conditions: Aimee survived Proceed forward killing screapers along the way until a scene occurs. After the scene, have Haschen climb the rope to end this mission. There’s a chest containing an item <Blessing Bell> to your left if you want to get it. Kevin Whitehurst's Tips: During mission 41 if your strong enough and have a Turbo controller you can leave your game on overnight and gain infinit mil exp and kp by positioning your characters at the very bottom of the screen and taping down the X button allowing you to constantly attack and spam through any lvl ups you might get. I had 5 M2 amulets and Hashcen was almost at 999 for each stat already. Also made sure every character had lvl 9 HP,MP regenerate and lvl 9 HP, MP drain. My characters stayed at max Hp the entire time. ************************************************************************ Watch the cutscene. - Comfort them (choose) - Give them time - Stand in shock - Demand them the Queen’s still alive Choose your characters and go to Zaramba. If you want to do a side quest, go to Elphan Forest and speak with the Matron Fairy to get Haschen’s ultimate armor <Final Guard> (assuming that Korin won by beating Yurii). If you can’t get it, then you need to change your personality by talking to the Juju lady in Warslee Village using Incenses that can be bought in Zerdok or Oils that can be bought in Juwaina Village. Your nearly in the end of the game, so do the things you want to do now. Make sure that you bring a lot of healing and revival items with you. Warslee Village has upgraded their stock so check it if you like. Items Weapons - Vulnerary......... 8 Mil - Reginleif...... 38500 Mil - Secret Vulnerary.. 65 Mil - Vajra.......... 36000 Mil - Sacred Elixir..... 450 Mil - Euro's Fan..... 37250 Mil - Antidote Herb..... 5 Mil - Doomsday....... 36250 Mil - Analepticum....... 12 Mil - Bahamut Tail... 38750 Mil - Henlouda.......... 25 Mil - Akashic Tarot.. 36500 Mil - Panacea........... 25 Mil - Svanni's Rod... 37500 Mil - Nectar............ 45 Mil - New Moon Mirror... 120 Mil Armors - Switching Charm... 200 Mil - Aeneas' Armor..... 39000 Mil - Transfer Charm.... 100 Mil - Meteorite Jerkin.. 52800 Mil - Lethe Charm....... 300 Mil - Brave Coat........ 52500 Mil - Edyle Stone....... 450 Mil - Royal Dress....... 52250 Mil - Fairy King Garb... 52500 Mil Accessories - Tail Coat......... 54200 Mil - Vengeful Blade EX.. 10000 Mil - Vampire Cloak .... 53000 Mil - Fairy Rune......... 25000 Mil - Elven Bustier..... 54000 Mil - Spell Barrier...... 10000 Mil - Alviss' Memory..... 12800 Mil If you want to raise your stats to 999 to make the last mission a lot easier, follow nonamyforme's strategy. nonamyforme's Strategy: well after 3 hours of boredom Ive gotten 999999 cash and 999 in all major stats on 4 characters by following this strat(even with a wooden lance my main still has 999 atk just to brag a little :) yea I know this is overkill leveling this much, First you need to unlock the optional dungeon (secret dungeon) obviously second you need to equip 2x drop up on all characters thirdly teach every one thievery level 9 now pick two floors I prefer floor 9 and 10 and simply go up and down the stairs over and over on those two floors every time the floor changes even if back and forth every thing respawns and you get a chance of getting a golden slime after you have gotten 9 of every thing in the loot table they will only drop blessing bells and money, also it helps if you buy 9 lucky charms and use them on them as well. remember to steal every time you see one. you should get two or 3 blessing bells every kill after you cleared the rest of there loot table with a maximum of 5 per kill. hope that helps any one else trying to max out with blessing bells. If you're having problem on how to transfer dual-plates into your party members, follow John Rice's Strategy. John Rice's Strategy: This strategy relies heavily lethe charms and transfer charms, so it should be done when those are commercially available for purchase (although you can steal leath charms from the where-panthers in the forest next to juwaina, bout a 1/5 chance) if you're ambitious. First, you hafta have stumbled upon a dual-path plate. I think MP up has this happening most commonly...at least, it's the only plate i had seen it naturally occur on. We all know you can steal an ability using transfer charms, and that you can duplicate it by using another transfer charm to bring it back. These plates you transfer arent only identical in ability, but in arrow position as well. If the arrow is up, the transferred plate's arrow will be up. If you've used a new moon mirror, that will duplicate. This even applies to dual path plates. The problem after learning this occurs when you already have a plate on stand by. If you have 3 of that plate already, you obviously can't transfer a new one. If you have 2, with 1 in stock, you can't transfer it then, either. In fact, if you have any in stock, you cannot transfer a new one of the same type. That's where this gets tricky. You can avoid this, but you must use several lethe plates. Heres the break down in a list: DONT MOVE OR FIGHT between steps 3 and 4. it could backfire, and then you'll either hafta do it all again, or load. Also, avoid doing any of this in your active tree, it will waste knack points, and in this context, the wasted points will cost dearly. First, make sure you have a dual path plate you wish to copy from another character. Second, use lethe plates on all of the same type that you have. This will rid them from your abiltie tree, yet leave one in your stock. Third, put down the last one you just lethe charmed. You heard me. This gets your stock empty, letting you transfer the new one over Fourth, transfer the dual path plate!!!! and sorry, if you want it done right, not done yet. Fifth, put down the dual path plate. Sixth, remove the normal plate FOLLOWED BY THE DUAL PATH. Yes, your going to remove the precious dual path plate you just dropped. DO THIS IN ORDER!!!! otherwise, you just wasted alot of time and effort, amongst other things. Seventh, drop the dual plate, and switch it over to the beginning of your tree. Notice, at this point...your stock is empty. Meaning you can just transfer a second one over. Eighth, and last, transfer a second plate over, and stick it right after your first one. If you only have one type of dual path plate, you might want to do a third one, but use a second/different type to continue this strategy, since 2 active is all you need for a max level. Using this, you only need to come across about 3 eclipse mirrors to get everyone in your party heavily branched, Once you get 8 or so to a tree, you actuall start to overlap, so you can actually max out the usefulness of eclipse mirrors. Once you're ready, exit Zaramba and go northwest to --------------- KAISERIS ISLAND --------------- Field Enemies: Lv38 Lesser Demon, Lv41 Troll Keep going west until a scene occurs - Say something (choose) - Say nothing Depending on what you chose above, you will get these responds... - Vow to defeat the Queen - Vow to come back alive (choose) - Say there’s no time to lose - Talk about Elessa Enter the cave and watch the scene. - Agree (choose) - Disagree - Say nothing ------------- KAISERIS CAVE ------------- Field Enemies: Lv26 Rook Screaper, Lv 30 Rook Screaper, Lv34 Rook Screaper, Lv45 Knight Screaper, Lv48 Knight Screaper, Lv51 Knight Screaper, Lv54 Arch Demon, Lv55 Titan, Lv60 Bishop Screaper Go all the way to the north and ride the elevator to the 4th floor. Go west and drop down the hole to reach the area below. In this floor, there’s a chest located in the middle of a locked door. In order to open it, you need to kill the enemies guarding the switches. However, make sure that the titans who are patrolling around can’t detect you because if they do, the enemies who are guarding the door will run inside and close the door behind them leaving you empty handed. There are two ways to solve this puzzle. The easiest way is to sleep the titans patrolling around. Now when they fall asleep, you can kill the enemies guarding the doors (They'll still going to patrol around with Zzz in their head, but they won't detect you even if you walk right pass them). After you defeated them, you can kill the patrolling titans. The second way is to use magic on the enemies guarding the switches until you defeat them. When you use magic, make sure that the titans patrolling around DON'T GET HIT by it. Use magic that can only hit one enemy like Fire Arrows, Wind Edge, Ice Barrage, etc. After you defeated the enemies guarding the doors, then you can kill the titans patrolling around. After they’re gone, move each character to each room and press the switches all at once in order to open the door. Grab the chest containing a special item <Codex of Darkness>. Drop down the hole and go all the way to the south. There’s a hidden chest containing an item <Elixir Vitae> near the southwest wall. Press the switch here and drop down the hole. Grab the chest containing an armor <Holy Robe>. Return to the elevator and press the switch. Ride the elevator and go to the 5th floor. Go south following the path and drop down the hole. Head south to find another puzzle. It’s hard to explain this puzzle, so an illustration will do. -----R-----------------Y ------\---------------/ -------\-------------/ --------\-----------/ ---------\---------/ ----------\-------/ -----------\-----/ ------------\---/ -------------\-/ --------------M -------------/-\ ------------/---\ -----------/-----\ ----------/-------\ ---------/---------\ --------/-----------\ -------/-------------\ ------/---------------\ -----G-----------------B Reference: R=red orb Y=yellow orb G=green orb B=blue orb M=middle orb Move Haschen to R, and defend. Have one character who has blizzard go to B. Now, cast blizzard on B (make sure that only B gets hit by the blizzard) to make both R and B light up. Move Haschen to Y and defend. Have one character who has sonic wave move to G. Now, cast sonic wave on G (make sure that only G gets hit by the sonic wave) to open the path to a chest containing an item <Elixir Vitae>. This solution can also be done in reverse. Move Haschen to B, and defend. Have one character who has flare go to R. Now, cast flare on R (make sure that only R gets hit by the flare) to make both R and B light up. Move Haschen to G and defend. Have one character who has holy cross move to Y. Now, cast holy cross on Y (make sure that only Y gets hit by the holy cross) to open the path to a chest containing an item <Elixir Vitae>. Drop down the hole and proceed all the way to the east (ignoring the left elevator) and press the switch. Ride the elevator and go to the 2nd floor to solve another puzzle. This is easy, cast sleep on the enemy standing on the platform and grab the chest immediately to your left to get an accessory item <Mortal Blow>. Return to the elevator and go to the 5th floor. Go south and drop down the hole. Press the switch here and drop down the hole. Go north and press the switch. Ride the elevator to the 1st floor to find another puzzle. To solve this puzzle, you have to kill the enemies fast in order to open the door leading to a chest containing the item <Blessing Bell>. Return to the elevator and ride it to the 5th floor. Grab the shiny item on the floor to get a special item <Access Crystal>. Put the access crystal on the pedestal below you so that you can use the circle to go back to the 1st floor without going through the elevators. Now go north and step on the other circle. After the scene, go downstairs and place the 3 rusted holy swords on the statues to get Krious’ ultimate weapon <Geo Breaker>. If you want to do a side quest, exit Kaiseris Island. Remember the statues I mentioned earlier in the game? Go to Jaergen Village and make your way to Nu Nahn. Exit Nu Nahn and enter Noschwartz Tunnel. Approach one of the statues and use the codex of darkness to bring it back to life. Fight it and after you defeated it, you will get a special item <Carbuncle>(Credit goes to RPGMaster for telling me this). There’s a total of four statues in this tunnel. The first two statues are easy to find (dropping down the holes in the second floor), but for the last two statues, make your way to the second floor and go all the way to the northwest. Now, go south a little and enter the small pathway to your right. Keep going until you drop down. Return to Kaiseris Island and go all the way to the top where you found Krious' ultimate weapon. Go southwest and follow the path until you reach the final save point. Place the 4 carbuncles on the holes to reveal a chest containing an accessory item <Audrelir>. Now, make sure that you have everything you need with you. Make sure that you are properly equipped and have a lot of healing items. If you want to know my setup, here it is... ------- ------- ------ HASCHEN FANILLE KRIOUS ------- ------- ------ Level: 63 Level: 61 Level: 63 Weapon: Longinus Weapon: Infinity Wand Weapon: Geo Breaker Armor: Final Guard Armor: Angel Bustier Armor: Coat of Ys Accessories: M2 Amulet Accessories: M2 Amulet Accessories: M2 Amulet M2 Amulet M2 Amulet M2 Amulet ------- ------- ------- MELVINA RANDALL SHERRIS ------- ------- ------- Level: 61 Level: 62 Level: 60 Weapon: Karma Scythe Weapon: Magna Carta Weapon: Rakkonkaou Armor: Valkyrie Cassock Armor: Ultimate Tuxedo Armor: Light Dress Accessories: M2 Amulet Accessories: M2 Amulet Accessories: M2 Amulet M2 Amulet M2 Amulet M2 Amulet ----- RUFUS ----- Level: 60 Weapon: Bifrost Armor: Imperial Suit Accessories: M2 Amulet M2 Amulet Once you‘re ready, save your game and go west to start your final mission. - Shout encouragement (choose) - Caution everyone - Be dumbstruck - We’re gonna die... ************************************************************************ [MISSION 42] Enemies: Lv?? Queen Screaper, Lv19 Pawn Screaper x4 NPCs: Elessa Victory Conditions: Defeat the Queen Screaper Defeat Conditions: Follower dies All party members die Mission Complete Conditions: n/a Focus all your attacks on the Queen Screaper until her shell breaks off. Keep pounding her until Elessa arrives. You will receive a special item <Elessa’s Communicator>. You can use the communicator to give various instructions to Elessa. You can also use the communicator to... - Heal everyone - Block all magic 3 times - Lv6 Attack Up to all - Use a ranged attack - Heal all status effects Just keep pounding the Queen Screaper, heal your characters when needed, and don't forget to use the communicator when the energy bar (located at the upper right corner of the screen) reaches full. When the Queen’s HP becomes 0, the mission is over. ************************************************************************ Watch the rest of the scenes and save your game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [EPILOGUE] MR04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When a set of choices appears, pick the one you want to get an ending with. Congratulations! You have completed the game. Watch the credit and save your game, that way when you start a new game, you can just load your file. Loading your file will let you skip the prologues and go directly to the main role. You will also get 9 M2 Amulets when you load your file. ======================================================================== -------------------------II. SIDE QUESTS-------------------------------- ======================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [KORIN'S QUESTS GUIDE] SQ01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This section includes all the side quests that involves Korin. Korin wants to win the Fairy contest and become the Queen of Fairies. In order to fulfill her wish, you need to do a lot of quests for her. You need to do this if you want to get Haschen’s ultimate armor <Final Guard> and Korin's ending. -------------------- KORIN'S OUTFIT QUEST -------------------- Of course, in order to become the Queen, you need to dress properly (not really). There’s a total 12 outfits for you to find. You can change her outfit by either resting in the inn or using a training facility. Please note that some of these outfits are missable. Even though some of these outfits are missable, they're just optional items. They don’t affect the Fairy Contest. 1. Black Clothes - automatically obtain during the main role. 2. Gloria’s Clothes - During Fanille’s role, make sure to speak with the kid in the beach inside Rio Rey and do his letter quest, and also make sure to speak with him again once you have Korin. If the above requirements are fulfilled, you will get this outfit automatically when you obtain the Black Clothes. 3. Sportswear - When you enter Zerdok for the first time, knock on the house near the right exit and a woman will give you a special item <Sportswear Pattern>. Bring this item to the house near the item shop in Jaergen Village to get it. 4. Maid Clothes - Speak with one of the maids inside Fanille’s House in Jaergen Village. 5. Cheerleader - When you enter Zerdok for the first time, knock on the second house near the right exit and an old man will mention about an animal. Speak with him again after you spoke to the woman who owns a futon dog in Totuwa Village to get it. 6. Business Suit - After your quest in Totuwa Village, return to Zerdok and knock on the house near the right exit and the woman will give you another special item <Suit Pattern>. Bring this item again to the house near the item shop in Jaergen Village to get it. 7. Kimono - You need to do the SFC side quest first by speaking with the man in Felmentia. The man will give it to you after you had all 5 SFC applications signed. To get all 5 SFC applications sign, you need to speak with various people and used the special item SFC application on them. a. Zerdok - old man near the big statue b. Zaramba - one of the peddlers c. Geilenach - knock on the door near the entrance. Speak with everyone in the town if he doesn’t want to sign it. d. Totuwa - man located northeast from the entrance e. Juwaina Village - man near the entrance. 8. School Uniform - Speak with Ann inside Randall’s house to get it. 9. PMB Healer’s Uniform - Examine the shiny item on the sofa in the upper section of the Admonisher. 10. Dress - After you completed Mission 32, go to Zerdok and knock on the house near the right exit and the woman will give you another special item <Dress Pattern>. Bring this item again to the house near the item shop in Jaergen Village to get it. 11. Raccoon Suit - First you need to obtain a special item <Futonslator> from Irving to do the futon dog quest. When doing the futon dog quest, make sure that you bring at least one of them to Irving (Credit goes to Mystery_Origin for telling me this). After you collected all 6 of them, speak with Irving in the PMB Headquarters, and then speak with him again in Totuwa’s inn to get it. 12. Swimsuit - First, you need to be the champion in all the matches in the Colosseum including the bonus ones to fight the Jagd Screaper. Defeat it and you will get it as a reward. ------------------- KORIN'S SKILL QUEST ------------------- In order for Korin to win the contest, you need to teach her various skills to use in the contest. There’s a total of 12 skills for her to learn. You need to go to towns and speak with various people to obtain them. Some of them can be obtained by searching various objects inside towns. Please note that some skills can only be acquired by either raising Korin’s stats, or getting the other skills first. 1. A Day in the Forest - Examine the shiny item on the barrel located southeast in Zerdok’s first screen. In order to get it, you need to use the southwest exit from the second screen. 2. Figure - Speak with Nora inside the contest hall when you enter Jaergen Village for the first time. 3. Landscape - Head for Rio Rey and go to the hospital. Check the painting hanging on the wall to get it. 4. Still Life - Go to Fanille’s lab in the PMB Headquarters, and search the upper right shelf to get it. 5. Expressionism - Speak with the old man near the flower lady in Zerdok to learn it. 6. Photorealism - After mission 07 is completed, head for the PMB Headquarters and knock on the first door near the entrance and a guy will tell you about a man who is an artist. Go east to the next screen and speak with the researcher nearby to get it. 7. Butterfly Ballet - Speak with the old man near the well in Felmentia. 8. Circling Hawk - Knock on the door near the shop in Totuwa to get it. 9. Flight of the Bee - Head for Elphan Forest and speak with one of the fairies. 10. Love of Flowers - Go to Juwaina Village and examine the shiny item near the flowers to get it. 11. Sunset - After you obtained Love of Flowers, go to Fanille’s house and speak with one of the maid to learn it. 12. Impressionism - Learn it from a man in Safeguards’ Sanctuary after your quest there. To get it, knock on one of the doors to your right. You need to raise Korin’s SNS stat to 500 in order to learn it. ------------- KORIN'S STATS ------------- In order for Korin to win the contest, you need to raise her stats in order to perform well in the Fairy Contest. Korin has 8 different stats to build: Knowledge (KNW), Intelligence (INT), Sensitivity (SNS), Charisma (CHA), Mentality (MNT), Dexterity (DEX), Stamina (STA) and Agility (AGI). By increasing Korin's stats, she can gain abilities that can help you during your journey. There’s a lot of ways to increase her stats. 1. Fairy Trainer - You need to speak with her after your quest in Juwaina Village. Also, you need Rana Fruits in order for the Fairy Trainer to raise Korin’s stats. Rana Fruits can be found in chests, rare dropped from enemies and can be gotten as a reward from the Colosseum. 2. Training Facilities - There’s a total of six training facilities in the game, and each of them is located inside the inn. The first one is located in Zerdok, the second one is located in Jaergen village, the third one is located in Felmentia, the fourth one is located in Totuwa, the fifth one is located in Geilenach, and the last one is located in the PMB Headquarters, but you can’t access it until you have completed Mission 21. To actually raise Korin’s stats, you need to use either a Lesson Coupon or Mil. a. Lesson Coupons - Think of them as tickets to raise Korin’s stats for free. Lesson Coupons are rare drops from enemies and can be gotten as a reward from the Colosseum. b. Mil - the easiest way to raise Korin’s stats is to spend a lot of money. The money cost will increase every time you raise Korin’s stats. According to Mystery_Origin, the cost will stop raising at 500 Mil, after that no matter how many times you train, the cost will remain the same. ----------------- TRAINING FACILITY ----------------- Training Facility is one of the ways to increase Korin’s stats. There’s a total of 5 training methods you can use, and each training method has their own training sessions. You need to spend either a Lesson Coupon or Mil in order to use them. Please note that by using a Training Facility, some of her stats will increase, but at the same time some of her stats will decrease. This section will list every training methods and training sessions the training facility has to offer. I also listed which stats will increase and decrease in each training session. 1. Exercise - Weight training Increase: 24+ STA, 1+ FOC Decrease: -1 KNW, -1 INT, -1 CHR (randomly selected) - 100-foot dash Increase: 22+ AGI Decrease: -1 DEX, -1 SNS, -1 KNW, -1 CHR (randomly selected) - Marathon Increase: 8+ FOC, 14+ STA Decrease: -1 AGI 2. Read - Literature Increase: 8+ SNS, 11+ INT Decrease: -1 STA, -1 AGI (randomly selected) - Non-fiction Increase: 23+ KNW Decrease: -1 DEX, -1 SNS (randomly selected) - Magazine Increase: 8+ KNW, 11+ CHR, <1+ SNS(random)> Decrease: -1 DEX, -1 INT, -1 STA, -1 FOC (randomly selected) 3. Get creative - Sculpture Increase: 10+ DEX, 8+ SNS, <1+ STA(random)> Decrease: - 1 CHR Increase/Decrease: <1+/-1 AGI (random)> - Painting Increase: 4+ INT, 10+ SNS, 4+ DEX Decrease: -1 AGI, -1 STA (randomly selected) - Cooking Increase: 8+ CHR, 10+ DEX Decrease: -1 FOC Increase/Decrease: <1+/-1 CHR (random)> 4. Listen to music - Listen attentively Increase: 6+ INT, 6+ CHR, 6+ SNS Decrease: -1 FOC, -1 AGI, -1 STA (randomly selected) - Sing along Increase: 4+ DEX, 8+ CHR, 8+ SNS Decrease: -1 STA, -1 AGI (randomly selected) - Get up and dance Increase: 6+ STA, 4+ SNS, 9+ CHR Decrease: -1 INT, -1 FOC (randomly selected) 5. Quiet reflection - Meditation Increase: 11+ FOC, <2+ INT(random), 2+ SNS(random)> Decrease: -1 STA - Calligraphy Increase: 4+ DEX, 8+ FOC, <2+ SNS(random), 1+ INT(random)> Decrease: <-1 STA (random)> ------------- FAIRY TRAINER ------------- Fairy Trainer is the other way of raising Korin’ stats. You need to speak with her after your quest in Juwaina Village. You need Rana Fruit in order for her to raise Korin’s stats. Using Rana Fruits will increase Korin’s stats WITHOUT the penalty of decreasing her stats. One Rana Fruit increases one stat by 100. ----------------- KORIN'S ABILITIES ----------------- By increasing Korin's stats, she can gain abilities that can help you during your journey. To view Korin's abilities press START and pick the option "Korin". I also listed the required stats for each ability. 1. Treasure Scout - Using this in dungeons or other places where treasure is found, Korin will scout ahead and report back with how many unopened chests are left in that area. However, it cannot be used on the overworld field map, or inside cities and towns. Required Stats: 100 SNS, 120 DEX, 150 STA 2. Friend Rating - Korin will tell you what each characters in party thinks about the main characters. Blue means low rating, Green means normal rating, and Red/Pink means high rating. To get your characters'Friend Rating to red/pink, you need to treat them nicely by picking the positive choices, raising them when they got knocked out during battles, and getting Mission Completes. Required Stats: 100 KNW, 100 INT, 250 SNS, 200 CHR ------------------------- CHARACTER'S FRIEND RATING ------------------------- FANILLE Blue "I feel awkward around him..." Green "He's a nice person." "He is nice to me..." Red/Pink "Ah... Well... I-Im embarrased..." -------------------------------- KRIOUS Blue "He's a bit of a jerk." Green "Not so bad, I'd say." "He's not bad at all!" Red/Pink " I can count on him!" -------------------------------- MELVINA Blue "He's nobody to me." Green "He's a good subordinate." "I can trust him." Red/Pink "Ah..." -------------------------------- RANDALL Blue "He's not quite up to snuff." Green "I look forward to seeing him grow up." "He reminds me of someone I knew..." Red/Pink "I truly cherish my friendship with him." -------------------------------- SHERRIS Blue "Just hearing his name gets me upset." Green "He's one of Krious' men." "Hm... He's not bad at all." Red/Pink "He's someone special to me..." -------------------------------- RUFUS Blue "I don't want to talk about him." Green "He's a good soldier." "He's a worthy rival." Red/Pink "He's a good friend of mine." -------------------------------- 3. Event Memo - Read the memos Korin writes about the latest events in the storyline. Only the memo relating to the most recent event can be read; there are no archived memos. Required Stats: 100 KNW, 100 SNS 4. Psyche Eval - Korin will describe the main character's personality, which is determined by the player's action. Required Stats: 200 KNW, 100 INT, 150 SNS, 200 CHR, 100 FOC 5. Special Abilities - any special abilities Korin has learned can be viewed here. I also listed the required stats for each level. a. Guard Physical - Lvx 2% chance to block attacks. Lv1 - 100 DEX, 250 STA, 250 AGI Lv2 - 200 DEX, 350 STA, 350 AGI Lv3 - 300 DEX, 450 STA, 450 AGI Lv4 - 400 DEX, 550 STA, 550 AGI Lv5(MAX) - 500 DEX, 650 STA, 650 AGI b. Guard Magic - Lvx 2% chance to block spells. Lv1 - 200 KNW, 100 DEX, 200 FOC Lv2 - 350 KNW, 200 DEX, 350 FOC LV3 - 450 KNW, 300 DEX, 450 FOC Lv4 - 550 KNW, 400 DEX, 550 FOC Lv5(MAX) - 650 KNW, 500 DEX, 650 FOC c. Revenge - Lvx 2% chance to counterattack. Counter damage depends on Korin’s stats. Lv1 - 100 KNW, 200 SNS, 200 DEX, 100 STA, 100 AGI Lv2 - 200 KNW, 350 SNS, 350 DEX, 200 STA, 200 AGI Lv3 - 300 KNW, 500 SNS, 500 DEX, 300 STA, 300 AGI Lv4 - 400 KNW, 650 SNS, 650 DEX, 450 STA, 450 AGI Lv5(MAX) - 500 KNW, 700 SNS, 700 DEX, 600 STA, 600 AGI d. Gabbing - Starts blathering when bored. Lv1 - 120 KNW, 120 INT, 120 SNS, 90 CHR Lv2 - 160 KNW, 160 INT, 211 SNS, 120 CHR Lv3 - 180 KNW, 180 INT, 260 SNS, 140 CHR Lv4 - 200 KNW, 200 INT, 311 SNS, 160 CHR Lv5 - 220 KNW, 220 INT, 351 SNS, 180 CHR Lv6 - 250 KNW, 250 INT, 401 SNS, 200 CHR Lv7 - 280 KNW, 280 INT, 441 SNS, 210 CHR Lv8 - 310 KNW, 310 INT, 481 SNS, 220 CHR Lv9(MAX) - 340 KNW, 340 INT, 501 SNS, 240 CHR e. Event Memo - Recounts the story. Lv1(MAX) - 100 KNW, 100 SNS f. Friend Rating - Charts your friendship ratings. Lv1(MAX) - 100 KNW, 100 INT, 250 SNS, 200 CHR g. Psyche Eval - Hear what everyone thinks of you. Lv1(MAX) - 200 KNW, 100 INT, 150 SNS, 200 CHR, 100 FOC h. Treasure Scout - Check how many more treasure chests remain in the current dungeon. Lv1(MAX) - 100 SNS, 120 DEX, 150 STA i. Bargaining - Charms merchants into giving a discount. Discount rate depends on the skill Lv. Lv1 - 200 KNW, 230 CHR, 150 DEX Lv2 - 280 KNW, 360 CHR, 200 DEX Lv3 - 360 KNW, 490 CHR, 250 DEX Lv4 - 440 KNW, 620 CHR, 350 DEX Lv5(MAX) - 520 KNW, 750 CHR, 400 DEX ----------------- THE FAIRY CONTEST ----------------- In order to win the fairy contest, you have to participate and win the preliminaries. There’s a total of four preliminaries you need to participate and win in order to qualify in the final contest. Please note that once the contest is over, it’s over for good, so make sure to save your game before entering the contest. 1. Charm Contest - Femininity Location: Zerdok Outfit to wear: Kimono Entry Fee: 2000 Mil Rival: Lily, Nora Reward: 10000 Mil 2. Art Contest - Creativity Location: Jaergen Village Outfit to wear: School Uniform Entry Fee: 2000 Mil Rival: Nora, Lily Reward: 10000 Mil 3. Physical Contest - Physical Fitness Location: Felmentia Outfit to wear: Sportswear Entry Fee: 2000 Mil Rival: Nina Reward: 10000 Mil 4. Debate Contest - Wit Location: Totuwa Outfit to wear: Business Suit Entry Fee: 2000 Mil Rival: Mira Reward: 10000 Mil 5. Final Contest - Femininity, Creativity, Physical Fitness, Wit Location: Geilenach Requirement: Must participate and win in all 4 preliminaries Outfit to wear: Dress Entry Fee: None Rival: Yurii Reward: 10000 Mil, Queen of Pixies title After Korin won the Fairy Contest, go to Elphan Forest (after Mission 41 is completed) and speak with the Matron Fairy to get Haschen’s ultimate armor <Final Guard>. If you can’t get it, then you need to change your personality by talking to the Juju lady in Warslee Village using Incenses that can be bought in Zerdok or Oils that can be bought in Juwaina Village. Morals (Grapefruit Incence) - Make it better - Make it worse Self Confidence (Clary Sage Incense) - Be more confident - Be less confident General Attitude (Rosemary Incense) - Be more intelligent - Be less intelligent Kindness (Mint Oil) - Be kinder to people - Be colder to people Meekness (Sweet Orange Oil) - Be more good hearted - Be more calculating Composure (Lavender Incense) - Be more collected - Be more emotional Initiative (Tarragon Incense) - Be more aggressive - Be less aggressive Attitude towards men (Cedarwood Incense) - Be attracted to men - Dislike men Attitude towards women (Rose Geranium Oil) - Be attracted to women - Dislike women If you want to get Korin's ending, make sure that you participate and win the Fairy Contest before the Friendship Medal Event. Also during the Friendship Medal Event, make sure that you pick the choice "It's for Korin". -------------------------------------- THE FAIRY GUIDE IN WINNING THE CONTEST -------------------------------------- I raised all Korin’s stats to 999. You can get the money from participating in the Colosseum (Platinum Match). Winning the Platinum Match will get you 15000 Mil plus you can sell the reward <Mortal Blow> you'll recieve for another 15000 Mil. Charm Contest: I signed up and mastered all the charm lessons before participating in the contest in order to perform well in the etiquette event. For the singing event, I chose Opera “Sunset”, and for the dancing event, I chose Flight of the Bee. Art Contest: I chose Landscape, Impressionalistic and a color scheme of black and white. Physical Contest: I signed up and mastered all the flying classes before participating in the Physical Contest. In the aerial race, I kept tapping X to cheer for Korin. In the weight-lifting event, I chose 23 fruits in all 3 attempts. In the acrobatic, I chose Tailspin, Triple Loop, and Rising Dragon. Debate Contest: I kept choosing Assertion until Mira’s score went down to Zero. If the first half ends, then pick the option "Cheer her on". Final Contest: In the charm division, I chose everything first until Korin says she can do better, then I chose Opera “Sunset” for Korin to sing, and I chose Flight of the Bee for Korin to dance. In the art division, the one you chose from the Art Contest will be used here. In the acrobatic flying, I chose Tailspin, Triple Loop, and Rising Dragon. In the essay writing contest when given a set of choices, I picked the second choice “Think back to your journeys”. Mystery_Origin’s Strategy: Debate Contest: around 900 int (an overkill, she couldn't even damage korin), assert when I have the advantage, argue when I lose the advantage (or in neutral.) Charm Contest: Don't remember stat, in the 800 I believe. Master Etiquette, auto win. Best song and best music possible. Art Contest: In the 900, couldn't win in the 700s. Landscape, impressionism, whatever she wants for colour. Physical: 900s, rapid tapping X, 23 fruits, and I lost the flying contest... Couldn't even learn all my flying skills with 900ish stats. Final contest, 970 minimum for all stats, tried at 950 but lost the charm division. Still lost the flying division... Asqdasq‘s Strategy: Nice, but I believe you don't need that many stats. I won the final with 850 stats. And the debate with 700 int knw; Also for the phys. contest I only managed to win the race without pressing X, I was around 700-800 I believe. For the acrobatic flying I chose the 3 last options, it gives you 31 points. And I also believe I made an Impressionistic Landscape with stats near 700; And for the first contest, I won with 200-300 using the most basic dance/song
Selasa, 12 Maret 2013
Growlanser Heritage Of War Tips And Trick
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